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  1. In an IoP environment, edge computing has been proposed to address the problems of resource limitations of edge devices such as smartphones as well as the high-latency, user privacy exposure and network bottleneck that the cloud computing platform solutions incur. This paper presents a context management framework comprised of sensors, mobile devices such as smartphones and an edge server to enable high performance, context-aware computing at the edge. Key features of this architecture include energy-efficient discovery of available sensors and edge services for the client, an automated mechanism for task planning and execution on the edge server, and a dynamic environment where new sensors and services may be added to the framework. A prototype of this architecture has been implemented, and an experimental evaluation using two computer vision tasks as example services is presented. Performance measurement shows that the execution of the example tasks performs quite well and the proposed framework is well suited for an edge-computing environment. 
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  2. null (Ed.)
    Due to the prevalence and severe consequences of cyberbullying, numerous research works have focused on mining and analyzing social network data to understand cyberbullying behavior and then using the gathered insights to develop accurate classifiers to detect cyberbullying. Some recent works have been proposed to leverage the detection classifiers in a centralized cyberbullying detection system and send notifications to the concerned authority whenever a person is perceived to be victimized. However, two concerns limit the effectiveness of a centralized cyberbullying detection system. First, a centralized detection system gives a uniform severity level of alerts to everyone, even though individual guardians might have different tolerance levels when it comes to what constitutes cyberbullying. Second, the volume of data being generated by old and new social media makes it computationally prohibitive for a centralized cyberbullying detection system to be a viable solution. In this work, we propose BullyAlert, an android mobile application for guardians that allows the computations to be delegated to the hand-held devices. In addition to that, we incorporate an adaptive classification mechanism to accommodate the dynamic tolerance level of guardians when receiving cyberbullying alerts. Finally, we include a preliminary user analysis of guardians and monitored users using the data collected from BullyAlert usage. 
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  3. null (Ed.)
    In this paper, we present GEVR, the first Group Event Venue Recommendation system that incorporates mobility via individual location traces and context information into a "social-based" group decision model to provide venue recommendations for groups of mobile users. Our study leverages a real-world dataset collected using the OutWithFriendz mobile app for group event planning, which contains 625 users and over 500 group events. We first develop a novel "social-based" group location prediction model, which adaptively applies different group decision strategies to groups with different social relationship strength to aggregate each group member's location preference, to predict where groups will meet. Evaluation results show that our prediction model not only outperforms commonly used and state-of-the-art group decision strategies with over 80% accuracy for predicting groups' final meeting location clusters, but also provides promising qualities in cold-start scenarios. We then integrate our prediction model with the Foursquare Venue Recommendation API to construct an event venue recommendation framework for groups of mobile users. Evaluation results show that GEVR outperforms the comparative models by a significant margin. 
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  4. With the increasing need for more reactive services, and the need to process large amounts of IoT data, edge clouds are emerging to enable applications to be run close to the users and/or devices. Following the trend in hyperscale clouds, applications are trending toward a microservices architecture where the application is decomposed into smaller pieces that can each run in its own container and communicate with each other over a network through well defined APIs. This improves the development effort and deployability, but also introduces inefficiencies in communication. In this paper, we rethink the communication model, and introduce the ability to create shared memory channels between containers supporting both a pub/sub model and streaming model. Our approach is not only applicable to the edge clouds but also beneficial in core cloud environments. Local communication is made more efficient, and remote communication is efficiently supported through synchronizing shared memory regions via RDMA. 
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