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Recent advances in machine learning have shown that Reinforcement Learning from Human Feedback (RLHF) can improve machine learning models and align them with human preferences. Although very successful for Large Language Models (LLMs), these advancements have not had a comparable impact in research for autonomous vehicles—where alignment with human expectations can be imperative. In this paper, we propose to adapt similar RL-based methods to unsupervised object discovery, i.e. learning to detect objects from LiDAR points without any training labels. Instead of labels, we use simple heuristics to mimic human feedback. More explicitly, we combine multiple heuristics into a simple reward function that positively correlates its score with bounding box accuracy, i.e., boxes containing objects are scored higher than those without. We start from the detector’s own predictions to explore the space and reinforce boxes with high rewards through gradient updates. Empirically, we demonstrate that our approach is not only more accurate, but also orders of magnitudes faster to train compared to prior works on object discovery. Code is available at https://github.com/katieluo88/DRIFT.more » « less
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null (Ed.)This paper introduces and studies a graph-based variant of the path planning problem arising in hostile environments. We consider a setting where an agent (e.g. a robot) must reach a given destination while avoiding being intercepted by probabilistic entities which exist in the graph with a given probability and move according to a probabilistic motion pattern known a priori. Given a goal vertex and a deadline to reach it, the agent must compute the path to the goal that maximizes its chances of survival. We study the computational complexity of the problem, and present two algorithms for computing high quality solutions in the general case: an exact algorithm based on Mixed-Integer Nonlinear Programming, working well in instances of moderate size, and a pseudo-polynomial time heuristic algorithm allowing to solve large scale problems in reasonable time. We also consider the two limit cases where the agent can survive with probability 0 or 1, and provide specialized algorithms to detect these kinds of situations more efficiently.more » « less
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