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  1. null (Ed.)
    Abstract Background This paper explores the epistemologies and discourse of undergraduate students at the transdisciplinary intersection of engineering and the arts. Our research questions focus on the kinds of knowledge that students value, use, and identify within an interdisciplinary digital media program, as well as how they talk about using these epistemologies while navigating this transdisciplinary intersection. Six interviews were conducted with students pursuing a semester-long senior capstone project in the digital culture undergraduate degree program in the School of Arts, Media and Engineering at Arizona State University that emphasizes the intersection between arts, media, and engineering. Results Using deductive coding followed by discourse analysis, a variety of student epistemologies including positivism, constructionism, and pragmatism were observed. “Border epistemologies” are introduced as a way to think and/or construct knowledge with differing value across disciplines. Further, discourse analysis highlighted students’ identifications with being either an artist or an engineer and revealed linguistic choice in how students use knowledge and problem-solve in these situations. Conclusions Students in a digital media program use fluid, changing epistemological viewpoints when working on their projects, partly driven by orientations with arts and/or engineering. The findings from this study can lead to implications for the design and teaching of transdisciplinary capstones in the future. 
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  2. null (Ed.)
    This Research Full Paper examines the concept of flow, derived from Zen philosophy and positive psychology, and how interdisciplinary STEAM (science, technology, engineering, arts, and mathematics) and disciplinary electrical engineering students find flow within their coursework and their capstone design experiences. STEAM education incorporates the arts and humanities into the traditional disciplines of STEM. However, students involved in this interdisciplinary space often struggle to find a balance in applying both creative and logical knowledge in their work. The theoretical framework for this study leverages the concept of pure experience from Zen philosophy to analyze flow states in students’ interdisciplinary experiences. This theory focuses on the unity of subject/object and rejection of purely logical, positivist thinking for more integrative knowledge acquisition while in flow states. In this secondary analysis, we analyzed interviews conducted with electrical engineering and STEAM students. STEAM students from an interdisciplinary program were found to approach their coursework differently than engineering students, likely because of a difference in assignment guidelines. The engineering students in the study had more restrictive guidelines, while the STEAM students were given more freedom to move between disciplines. Alternatively, students from both disciplines shared many similar values about education and knowledge including the need for enjoyment and personal interest within the coursework as well as finding a balance between logical thought and the desire for creation that a student’s program did not determine whether they reached a state of pure experience, or flow, in their work. However, rigid adherence to either the arts or engineering seemed to create disharmony and very few students find cohesion between their values and their approach to knowledge. This paper points to new insights into the design of capstone experiences for STEAM education. 
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  3. null (Ed.)
    This work-in-progress briefly outlines the theoretical background, methods, and preliminary results of a qualitative study conducted with gender, romantic, and sexual minority (GRSM) students immersed in higher education spaces. We elaborate on the efficacy of our innovative qualitative methodologies through the use of AI-human art-making interactions during our interviews, which helped to produce richer qualitative data from our participants. Our methodology was constructed using a Foucauldian theoretical framework to inform the framework of this study, focusing explicitly on GRSM students’ experiences with power in higher education and when using technology, as well as the ways in which they resist power through the use of technology and AI-generated visual media. 
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  4. This paper presents the design of a multimodal chatbot for use in an interactive theater performance. This chatbot has an architecture consisting of vision and natural language processing capabilities, as well as embodiment in a non-anthropomorphic movable LED array set in a stage. Designed for interaction with up to five users at a time, the system can perform tasks including face detection and emotion classification, tracking of crowd movement through mobile phones, and real-time conversation to guide users through a nonlinear story and interactive games. The final prototype, named ODO, is a tangible embodiment of a distributed multimedia system that solves several technical challenges to provide users with a unique experience through novel interaction. 
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  5. The purpose of this critical literature review was to generate awareness of the LGBTQIA+ engineering student experience and research on this community, while also highlighting areas that are lacking or receiving insufficient attention. This work is part of a larger project that aims to review engineering education research with respect to LGBTQIA+ students, higher education faculty and staff, and industry professionals. This literature review was conducted in two phases. First, works from non-engineering disciplines were reviewed to identify popular threads and major areas of research on the LGBTQIA+ student experience. This phase was not an exhaustive review; rather, it was meant to establish specific themes of importance derived from the larger body of literature on the LGBTQIA+ student experience. Second, a literature review identified how engineering-specific research on the LGBTQIA+ student experience aligned with these themes. We identified several themes in the first phase of the literature review: (1) Climate, (2) LGB Monolith, (3) Intersectionality, and (4) Identity Development. Engineering and engineering education literature demonstrated similar themes, although this body of work was unique in the exploration of LGBTQIA+ coping strategies and the use of the technical/social dualism framework. Overall, the engineering education literature on LGBTQIA+ student experiences seemed relatively underdeveloped. 
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  6. This work in progress explores the epistemologies and discourse used by undergraduate students at the transdisciplinary intersection of engineering and the arts. Our research questions are focused on the kinds of knowledge that students value, use, and identify within the context of an interdisciplinary digital media program, and exploring how their language reflects this. Our theoretical framework for analyzing epistemology draws upon qualitative work in STEM epistemology, domain specificity, and epistemological camps. Further, to analyze the language used by participants, we employ the use of discourse analysis as the study of language-in-use. Six interviews were conducted with students pursuing a semester-long senior capstone project in the School of Arts, Media and Engineering undergraduate degree program at Arizona State University. Preliminary findings show that students showcase a variety of epistemologies including positivism, constructivism, and pragmatism while engaged in their studies. “Border epistemologies” are introduced as a way to think and/or construct knowledge that may receive different value from discipline to discipline. Future research aims to synergistically combine these two methods of epistemological and discourse analysis to understand more deeply knowledge generation and utilization in these transdisciplinary arts and engineering programs. 
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