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We study interactive learning of LLM-based language agents based on user edits made to the agent's output. In a typical setting such as writing assistants, the user interacts with a language agent to generate a response given a context, and may optionally edit the agent response to personalize it based on their latent preference, in addition to improving the correctness. The edit feedback is naturally generated, making it a suitable candidate for improving the agent's alignment with the user's preference, and for reducing the cost of user edits over time. We propose a learning framework, PRELUDE that infers a description of the user's latent preference based on historic edit data. The inferred user preference descriptions are used to define prompts for generating responses in the future. This avoids fine-tuning the agent, which is costly, challenging to scale with the number of users, and may even degrade its performance on other tasks. Furthermore, learning descriptive preference improves interpretability, allowing the user to view and modify the learned preference. However, user preference can be complex, subtle, and vary based on context, making it challenging to learn. To address this, we propose a simple yet effective algorithm named CIPHER that leverages the LLM to infer the user preference for a given context based on user edits. In the future, CIPHER retrieves inferred preferences from the k-closest contexts in the history, and forms an aggregate preference for response generation. We introduce two interactive environments -- summarization and email writing, and use a GPT-4 simulated user for evaluation. On both tasks, CIPHER outperforms several baselines by achieving the lowest edit distance cost while only having a small overhead in LLM query cost. Our analysis reports that user preferences learned by CIPHER show significant similarity to the ground truth latent preferences.more » « lessFree, publicly-accessible full text available December 11, 2025
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When seeking information from unfamiliar documents, users frequently pose questions that cannot be answered by the documents. While existing large language models (LLMs) identify these unanswerable questions, they do not assist users in reformulating their questions, thereby reducing their overall utility. We curate CouldAsk, an evaluation benchmark composed of existing and new datasets for document-grounded question answering, specifically designed to study reformulating unanswerable questions. We evaluate state-of-the-art open-source and proprietary LLMs on CouldAsk. The results demonstrate the limited capabilities of these models in reformulating questions. Specifically, GPT-4 and Llama2-7B successfully reformulate questions only 26% and 12% of the time, respectively. Error analysis shows that 62% of the unsuccessful reformulations stem from the models merely rephrasing the questions or even generating identical questions. We publicly release the benchmark and the code to reproduce the experiments.more » « lessFree, publicly-accessible full text available November 11, 2025
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System-prompting is a standard tool for customizing language-model chatbots, enabling them to follow a specific instruction. An implicit assumption in the use of system prompts is that they will be stable, so the chatbot will continue to generate text according to the stipulated instructions for the duration of a conversation. We propose a quantitative benchmark to test this assumption, evaluating instruction stability via self-chats between two instructed chatbots. Testing popular models like LLaMA2-chat-70B and GPT-3.5, we reveal a significant instruction drift within eight rounds of conversations. An empirical and theoretical analysis of this phenomenon suggests the transformer attention mechanism plays a role, due to attention decay over long exchanges. To combat attention decay and instruction drift, we propose a lightweight method called split-softmax, which compares favorably against two strong baselines.more » « less
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Language models produce a distribution over the next token; can we use this information to recover the prompt tokens? We consider the problem of language model inversion and show that next-token probabilities contain a surprising amount of information about the preceding text. Often we can recover the text in cases where it is hidden from the user, motivating a method for recovering unknown prompts given only the model's current distribution output. We consider a variety of model access scenarios, and show how even without predictions for every token in the vocabulary we can recover the probability vector through search. On Llama-2 7b, our inversion method reconstructs prompts with a BLEU of 59 and token-level F1 of 78 and recovers 27% of prompts exactly. Code for reproducing all experiments is available at this http URL.more » « less
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