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  1. Free, publicly-accessible full text available June 26, 2025
  2. Text entry is a common and important part of many intelligent user interfaces. However, inferring a user’s intended text from their input can be challenging: motor actions can be imprecise, input sensors can be noisy, and situations or disabilities can hamper a user’s perception of interface feedback. Numerous prior studies have explored input on touchscreen phones, smartwatches, in midair, and on desktop keyboards. Based on these prior studies, we are releasing a large and diverse data set of noisy typing input consisting of thousands of sentences written by hundreds of users on QWERTY-layout keyboards. This paper describes the various subsets contained in this new research dataset as well as the data format. 
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  3. In many situations, it may be impractical or impossible to enter text by selecting precise locations on a physical or touchscreen keyboard. We present an ambiguous keyboard with four character groups that has potential applications for eyes-free text entry, as well as text entry using a single switch or a brain-computer interface.We develop a procedure for optimizing these character groupings based on a disambiguation algorithm that leverages a long-span language model. We produce both alphabetically-constrained and unconstrained character groups in an offline optimization experiment and compare them in a longitudinal user study. Our results did not show a significant difference between the constrained and unconstrained character groups after four hours of practice. As expected, participants had significantly more errors with the unconstrained groups in the first session, suggesting a higher barrier to learning the technique.We therefore recommend the alphabetically-constrained character groups, where participants were able to achieve an average entry rate of 12.0 words per minute with a 2.03% character error rate using a single hand and with no visual feedback. 
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  4. null (Ed.)
    Participants in text entry studies usually copy phrases or compose novel messages. A composition task mimics actual user behavior and can allow researchers to better understand how a system might perform in reality. A problem with composition is that participants may gravitate towards writing simple text, that is, text containing only common words. Such simple text is insufficient to explore all factors governing a text entry method, such as its error correction features. We contribute to enhancing composition tasks in two ways. First, we show participants can modulate the difficulty of their compositions based on simple instructions. While it took more time to compose difficult messages, they were longer, had more difficult words, and resulted in more use of error correction features. Second, we compare two methods for obtaining a participant’s intended text, comparing both methods with a previously proposed crowdsourced judging procedure. We found participant-supplied references were more accurate. 
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