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  1. Free, publicly-accessible full text available December 9, 2025
  2. The problem of two-player zero-sum Markov games has recently attracted increasing interests in theoretical studies of multi-agent reinforcement learning (RL). In particular, for finite-horizon episodic Markov decision processes (MDPs), it has been shown that model-based algorithms can find an ϵ-optimal Nash Equilibrium (NE) with the sample complexity of O(H3SAB/ϵ2), which is optimal in the dependence of the horizon H and the number of states S (where A and B denote the number of actions of the two players, respectively). However, none of the existing model-free algorithms can achieve such an optimality. In this work, we propose a model-free stage-based Q-learning algorithm and show that it achieves the same sample complexity as the best model-based algorithm, and hence for the first time demonstrate that model-free algorithms can enjoy the same optimality in the H dependence as model-based algorithms. The main improvement of the dependency on H arises by leveraging the popular variance reduction technique based on the reference-advantage decomposition previously used only for single-agent RL. However, such a technique relies on a critical monotonicity property of the value function, which does not hold in Markov games due to the update of the policy via the coarse correlated equilibrium (CCE) oracle. Thus, to extend such a technique to Markov games, our algorithm features a key novel design of updating the reference value functions as the pair of optimistic and pessimistic value functions whose value difference is the smallest in the history in order to achieve the desired improvement in the sample efficiency. 
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    Free, publicly-accessible full text available July 21, 2025
  3. We study the problem of multi-agent reinforcement learning (MARL) with adaptivity constraints -- a new problem motivated by real-world applications where deployments of new policies are costly and the number of policy updates must be minimized. For two-player zero-sum Markov Games, we design a (policy) elimination based algorithm that achieves a regret of O˜(H3S2ABK‾‾‾‾‾‾‾‾‾‾√), while the batch complexity is only O(H+loglogK). In the above, S denotes the number of states, A,B are the number of actions for the two players respectively, H is the horizon and K is the number of episodes. Furthermore, we prove a batch complexity lower bound Ω(HlogAK+loglogK) for all algorithms with O˜(K‾‾√) regret bound, which matches our upper bound up to logarithmic factors. As a byproduct, our techniques naturally extend to learning bandit games and reward-free MARL within near optimal batch complexity. To the best of our knowledge, these are the first line of results towards understanding MARL with low adaptivity. 
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    Free, publicly-accessible full text available July 20, 2025
  4. The offline reinforcement learning (RL) problem is often motivated by the need to learn data-driven decision policies in financial, legal and healthcare applications. However, the learned policy could retain sensitive information of individuals in the training data (e.g., treatment and outcome of patients), thus susceptible to various privacy risks. We design offline RL algorithms with differential privacy guarantees which provably prevent such risks. These algorithms also enjoy strong instance-dependent learning bounds under both tabular and linear Markov Decision Process (MDP) settings. Our theory and simulation suggest that the privacy guarantee comes at (almost) no drop in utility comparing to the non-private counterpart for a medium-size dataset. 
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  5. Recent studies in reinforcement learning (RL) have made significant progress by leveraging function approximation to alleviate the sample complexity hurdle for better performance. Despite the success, existing provably efficient algorithms typically rely on the accessibility of immediate feedback upon taking actions. The failure to account for the impact of delay in observations can significantly degrade the performance of real-world systems due to the regret blow-up. In this work, we tackle the challenge of delayed feedback in RL with linear function approximation by employing posterior sampling, which has been shown to empirically outperform the popular UCB algorithms in a wide range of regimes. We first introduce Delayed-PSVI, an optimistic value-based algorithm that effectively explores the value function space via noise perturbation with posterior sampling. We provide the first analysis for posterior sampling algorithms with delayed feedback in RL and show our algorithm achieves $$\widetilde{O}(\sqrt{d^3H^3 T} + d^2H^2 E[\tau])$$ worst-case regret in the presence of unknown stochastic delays. Here $$E[\tau]$$ is the expected delay. To further improve its computational efficiency and to expand its applicability in high-dimensional RL problems, we incorporate a gradient-based approximate sampling scheme via Langevin dynamics for Delayed-LPSVI, which maintains the same order-optimal regret guarantee with $$\widetilde{O}(dHK)$$ computational cost. Empirical evaluations are performed to demonstrate the statistical and computational efficacy of our algorithms. 
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  6. Evans, Robin J.; Shpitser, Ilya (Ed.)
    We study linear bandits when the underlying reward function is not linear. Existing work relies on a uniform misspecification parameter $$\epsilon$$ that measures the sup-norm error of the best linear approximation. This results in an unavoidable linear regret whenever $$\epsilon > 0$$. We describe a more natural model of misspecification which only requires the approximation error at each input $$x$$ to be proportional to the suboptimality gap at $$x$$. It captures the intuition that, for optimization problems, near-optimal regions should matter more and we can tolerate larger approximation errors in suboptimal regions. Quite surprisingly, we show that the classical LinUCB algorithm — designed for the realizable case — is automatically robust against such gap-adjusted misspecification. It achieves a near-optimal $$\sqrt{T}$$ regret for problems that the best-known regret is almost linear in time horizon $$T$$. Technically, our proof relies on a novel self-bounding argument that bounds the part of the regret due to misspecification by the regret itself. 
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  7. Krause, Andreas and; Brunskill, Emma; Cho, Kyunghyun; Engelhardt, Barbara; Sabato, Sivan; Scarlett, Jonathan (Ed.)
    Behavior constrained policy optimization has been demonstrated to be a successful paradigm for tackling Offline Reinforcement Learning. By exploiting historical transitions, a policy is trained to maximize a learned value function while constrained by the behavior policy to avoid a significant distributional shift. In this paper, we propose our closed-form policy improvement operators. We make a novel observation that the behavior constraint naturally motivates the use of first-order Taylor approximation, leading to a linear approximation of the policy objective. Additionally, as practical datasets are usually collected by heterogeneous policies, we model the behavior policies as a Gaussian Mixture and overcome the induced optimization difficulties by leveraging the LogSumExp’s lower bound and Jensen’s Inequality, giving rise to a closed-form policy improvement operator. We instantiate both one-step and iterative offline RL algorithms with our novel policy improvement operators and empirically demonstrate their effectiveness over state-of-the-art algorithms on the standard D4RL benchmark. Our code is available at https://cfpi-icml23.github.io/. 
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  8. General function approximation is a powerful tool to handle large state and action spaces in a broad range of reinforcement learning (RL) scenarios. However, theoretical understanding of non-stationary MDPs with general function approximation is still limited. In this paper, we make the first such an attempt. We first propose a new complexity metric called dynamic Bellman Eluder (DBE) dimension for non-stationary MDPs, which subsumes majority of existing tractable RL problems in static MDPs as well as non-stationary MDPs. Based on the proposed complexity metric, we propose a novel confidence-set based model-free algorithm called SW-OPEA, which features a sliding window mechanism and a new confidence set design for non-stationary MDPs. We then establish an upper bound on the dynamic regret for the proposed algorithm, and show that SW-OPEA is provably efficient as long as the variation budget is not significantly large. We further demonstrate via examples of non-stationary linear and tabular MDPs that our algorithm performs better in small variation budget scenario than the existing UCB-type algorithms. To the best of our knowledge, this is the first dynamic regret analysis in non-stationary MDPs with general function approximation. 
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