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Award ID contains: 2016727

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  1. Free, publicly-accessible full text available July 11, 2025
  2. Free, publicly-accessible full text available June 23, 2025
  3. Self-supervised learning (SSL) for rich speech representations has achieved empirical success in low-resource Automatic Speech Recognition (ASR) and other speech processing tasks, which can mitigate the necessity of a large amount of transcribed speech and thus has driven a growing demand for on-device ASR and other speech processing. However, advanced speech SSL models have become increasingly large, which contradicts the limited on-device resources. This gap could be more severe in multilingual/multitask scenarios requiring simultaneously recognizing multiple languages or executing multiple speech processing tasks. Additionally, strongly overparameterized speech SSL models tend to suffer from overfitting when being finetuned on low-resource speech corpus. This work aims to enhance the practical usage of speech SSL models towards a win-win in both enhanced efficiency and alleviated overfitting via our proposed S-Router framework, which for the first time discovers that simply discarding no more than 10% of model weights via only finetuning model connections of speech SSL models can achieve better accuracy over standard weight finetuning on downstream speech processing tasks. More importantly, S-Router can serve as an all-in-one technique to enable (1) a new finetuning scheme, (2) an efficient multilingual/multitask solution, (3) a state-of-the-art pruning technique, and (4) a new tool to quantitatively analyze the learned speech representation. 
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  4. Neural Radiance Field (NeRF) based rendering has attracted growing attention thanks to its state-of-the-art (SOTA) rendering quality and wide applications in Augmented and Virtual Reality (AR/VR). However, immersive real-time (> 30 FPS) NeRF based rendering enabled interactions are still limited due to the low achievable throughput on AR/VR devices. To this end, we first profile SOTA efficient NeRF al- gorithms on commercial devices and identify two primary causes of the aforementioned inefficiency: (1) the uniform point sampling and (2) the dense accesses and computations of the required embeddings in NeRF. Furthermore, we propose RT-NeRF, which to the best of our knowledge is the first algorithm-hardware co-design acceleration of NeRF. Specifically, on the algorithm level, RT-NeRF integrates an efficient rendering pipeline for largely alleviating the inefficiency due to the commonly adopted uniform point sampling method in NeRF by directly computing the geometry of pre-existing points. Additionally, RT-NeRF leverages a coarse-grained view-dependent computing ordering scheme for eliminating the (unnecessary) pro- cessing of invisible points. On the hardware level, our proposed RT-NeRF accelerator (1) adopts a hybrid encoding scheme to adap- tively switch between a bitmap- or coordinate-based sparsity encoding format for NeRF’s sparse embeddings, aiming to maximize the storage savings and thus reduce the required DRAM accesses while supporting efficient NeRF decoding; and (2) integrates both a high-density sparse search unit and a dual-purpose bi-direction adder & search tree to coordinate the two aforementioned encod- ing formats. Extensive experiments on eight datasets consistently validate the effectiveness of RT-NeRF, achieving a large throughput improvement (e.g., 9.7×∼3,201×) while maintaining the rendering quality as compared with SOTA efficient NeRF solutions. 
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