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  1. Doty, David ; Spirakis, Paul (Ed.)
    We develop a framework for self-induced phase changes in programmable matter in which a collection of agents with limited computational and communication capabilities can collectively perform appropriate global tasks in response to local stimuli that dynamically appear and disappear. Agents reside on graph vertices, where each stimulus is only recognized locally, and agents communicate via token passing along edges to alert other agents to transition to an Aware state when stimuli are present and an Unaware state when the stimuli disappear. We present an Adaptive Stimuli Algorithm that is robust to competing waves of messages as multiple stimuli change, possibly adversarially. Moreover, in addition to handling arbitrary stimulus dynamics, the algorithm can handle agents reconfiguring the connections (edges) of the graph over time in a controlled way. As an application, we show how this Adaptive Stimuli Algorithm on reconfigurable graphs can be used to solve the foraging problem, where food sources may be discovered, removed, or shifted at arbitrary times. We would like the agents to consistently self-organize, using only local interactions, such that if the food remains in a position long enough, the agents transition to a gather phase in which many collectively form a single large component with small perimeter around the food. Alternatively, if no food source has existed recently, the agents should undergo a self-induced phase change and switch to a search phase in which they distribute themselves randomly throughout the lattice region to search for food. Unlike previous approaches to foraging, this process is indefinitely repeatable, withstanding competing waves of messages that may interfere with each other. Like a physical phase change, microscopic changes such as the deletion or addition of a single food source trigger these macroscopic, system-wide transitions as agents share information about the environment and respond locally to get the desired collective response. 
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  2. Doty, David and (Ed.)
    We develop a framework for self-induced phase changes in programmable matter in which a collection of agents with limited computational and communication capabilities can collectively perform appropriate global tasks in response to local stimuli that dynamically appear and disappear. Agents reside on graph vertices, where each stimulus is only recognized locally, and agents communicate via token passing along edges to alert other agents to transition to an Aware state when stimuli are present and an Unaware state when the stimuli disappear. We present an Adaptive Stimuli Algorithm that is robust to competing waves of messages as multiple stimuli change, possibly adversarially. Moreover, in addition to handling arbitrary stimulus dynamics, the algorithm can handle agents reconfiguring the connections (edges) of the graph over time in a controlled way. As an application, we show how this Adaptive Stimuli Algorithm on reconfigurable graphs can be used to solve the foraging problem, where food sources may be discovered, removed, or shifted at arbitrary times. We would like the agents to consistently self-organize, using only local interactions, such that if the food remains in a position long enough, the agents transition to a gather phase in which many collectively form a single large component with small perimeter around the food. Alternatively, if no food source has existed recently, the agents should undergo a self-induced phase change and switch to a search phase in which they distribute themselves randomly throughout the lattice region to search for food. Unlike previous approaches to foraging, this process is indefinitely repeatable, withstanding competing waves of messages that may interfere with each other. Like a physical phase change, microscopic changes such as the deletion or addition of a single food source trigger these macroscopic, system-wide transitions as agents share information about the environment and respond locally to get the desired collective response. 
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  3. To audit political district maps for partisan gerrymandering, one may determine a baseline for the expected distribution of partisan outcomes by sampling an ensemble of maps. One approach to sampling is to use redistricting policy as a guide to precisely codify preferences between maps. Such preferences give rise to a probability distribution on the space of redistricting plans, and Metropolis-Hastings methods allow one to sample ensembles of maps from the specified distribution. Although these approaches have nice theoretical properties and have successfully detected gerrymandering in legal settings, sampling from commonly-used policy-driven distributions is often computationally difficult. As of yet, there is no algorithm that can be used off-the-shelf for checking maps under generic redistricting criteria. In this work, we mitigate the computational challenges in a Metropolized-sampling technique through a parallel tempering method combined with ReCom[11] and, for the first time, validate that such techniques are effective on these problems at the scale of statewide precinct graphs for more policy informed measures. We develop these improvements through the first case study of district plans in Georgia. Our analysis projects that any election in Georgia will reliably elect 9 Republicans and 5 Democrats under the enacted plan. This result is largely fixed even as public opinion shifts toward either party and the partisan outcome of the enacted plan does not respond to the will of the people. Only 0.12% of the ∼ 160K plans in our ensemble were similarly non-responsive. 
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  4. The Schelling model of segregation was introduced in economics to show how micro-motives can influence macro-behavior. Agents on a lattice have two colors and try to move to a different location if the number of their neighbors with a different color exceeds some threshold. Simulations reveal that even such mild local color preferences, or homophily, are sufficient to cause segregation. In this work, we propose a stochastic generalization of the Schelling model, based on both race and wealth, to understand how carefully architected placement of incentives, such as urban infrastructure, might affect segregation. In our model, each agent is assigned one of two colors along with a label, rich or poor. Further, we designate certain vertices on the lattice as “urban sites,” providing civic infrastructure that most benefits the poorer population, thus incentivizing the occupation of such vertices by poor agents of either color. We look at the stationary distribution of a Markov process reflecting these preferences to understand the long-term effects. We prove that when incentives are large enough, we will have ”urbanization of poverty,” an observed effect whereby poor people tend to congregate on urban sites. Moreover, even when homophily preferences are very small, if the incentives are large and there is income inequality in the two-color classes, we can get racial segregation on urban sites but integration on non-urban sites. In contrast, we find an overall mitigation of segregation when the urban sites are distributed throughout the lattice and the incentives for urban sites exceed the homophily biases. We prove that in this case, no matter how strong homophily preferences are, it will be exponentially unlikely that a configuration chosen from stationarity will have large, homogeneous clusters of agents of either color, suggesting we will have racial integration with high probability. 
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  5. We present local distributed, stochastic algorithms for alignment in self-organizing particle systems (SOPS) on two-dimensional lattices, where particles occupy unique sites on the lattice, and particles can make spatial moves to neighboring sites if they are unoccupied. Such models are abstractions of programmable matter, composed of individual computational particles with limited memory, strictly local communication abilities, and modest computational capabilities. We consider oriented particle systems, where particles are assigned a vector pointing in one of q directions, and each particle can compute the angle between its direction and the direction of any neighboring particle, although without knowledge of global orientation with respect to a fixed underlying coordinate system. Particles move stochastically, with each particle able to either modify its direction or make a local spatial move along a lattice edge during a move. We consider two settings: (a) where particle configurations must remain simply connected at all times and (b) where spatial moves are unconstrained and configurations can disconnect. Our algorithms are inspired by the Potts model and its planar oriented variant known as the planar Potts model or clock model from statistical physics. We prove that for any q ≥ 2, by adjusting a single parameter, these self-organizing particle systems can be made to collectively align along a single dominant direction (analogous to a solid or ordered state) or remain non-aligned, in which case the fraction of particles oriented along any direction is nearly equal (analogous to a gaseous or disordered state). In the connected SOPS setting, we allow for two distinct parameters, one controlling the ferromagnetic attraction between neighboring particles (regardless of orientation) and the other controlling the preference of neighboring particles to align. We show that with appropriate settings of the input parameters, we can achieve compression and expansion, controlling how tightly gathered the particles are, as well as alignment or nonalignment, producing a single dominant orientation or not. While alignment is known for the Potts and clock models at sufficiently low temperatures, our proof in the SOPS setting are significantly more challenging because the particles make spatial moves, not all sites are occupied, and the total number of particles is fixed. 
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  6. Scheideler, Christian (Ed.)
    The foraging problem asks how a collective of particles with limited computational, communication and movement capabilities can autonomously compress around a food source and disperse when the food is depleted or shifted, which may occur at arbitrary times. We would like the particles to iteratively self-organize, using only local interactions, to correctly gather whenever a food particle remains in a position long enough and search if no food particle has existed recently. Unlike previous approaches, these search and gather phases should be self-induced so as to be indefinitely repeatable as the food evolves, with microscopic changes to the food triggering macroscopic, system-wide phase transitions. We present a stochastic foraging algorithm based on a phase change in the fixed magnetization Ising model from statistical physics: Our algorithm is the first to leverage self-induced phase changes as an algorithmic tool. A key component of our algorithm is a careful token passing mechanism ensuring a dispersion broadcast wave will always outpace a compression wave. 
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