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  1. Advances in computational technology provide opportunities to explore new methods to improve spatial abilities and the understanding of buildings in architecture education. The research employed BIMxAR, a Building Information Modeling-enabled AR educational tool with novel visualization features to support learning and understanding construction systems, materials configuration, and 3D section views of complex building structures. We validated the research through a test case based on a quasi-experimental research design, in which BIMxAR was used as an intervention. Two study groups were employed - non-AR and AR. The learning gain differences within and between the groups were not statistically significant, however, the AR group perceived significantly less workload and higher performance compared to the non-AR group. These findings suggest that the AR version is an easy, useful, and convenient learning tool. 
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  2. Zaphiris, P. ; Ioannou, A. (Ed.)
    In Computer Aided Design, Computer Graphics, Robotics, etc., students suffer from inefficient and non-proficient use of the 3D modeling software due to a lack of mathematical knowledge. Deficient knowledge and skills may lead students to use the modeling software through trial-and-error without understanding the algorithms and mathematics. Spatial/geometric transformation is recognized as one of the key factors in learning 3D modeling software. This paper presents a newly developed educational Augmented Reality (AR) mobile application to help students intuitively learn the geometric reasoning of transformation matrices and the corresponding trigonometric equations through play. The application, developed in primary and advanced levels, intends to facilitate the understanding of fundamentals of spatial transformations and their mathematical representations in a self-learning approach. The results of a pilot user study conducted on 7 undergraduate students for the primary level reveal that students’ math scores improved after playing with the application. 
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  3. There is a close relation between spatial thinking and mathematical problem-solving. This paper presents a newly developed educational Augmented Reality (AR) mobile application, BRICKxAR/T, to help students intuitively learn spatial transformations and the related mathematics through play. A pilot study with 7 undergraduate students evaluates students learning gain through a mental rotation and a math test on transformation matrices. The results show most students performed better with a higher score after learning with the app. Students found the app interesting to play and useful for learning geometric transformations and matrices. 
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  4. Pak, B (Ed.)
    In the presentation of architectural projects, physical models are still commonly used as a powerful and effective representation for building design and construction. On the other hand, Augmented Reality (AR) promises a wide range of possibilities in visualizing and interacting with 3D physical models, enhancing the modeling process. To benefit both, we present a novel medium for architectural representation: a marker-less AR powered physical architectural model that employs dynamic digital features. With AR enhancement, physical capabilities of a model could be extended without sacrificing its tangibility. We developed a framework to investigate the potential uses of 3D-model- based AR registration method and its augmentation on physical architectural models. To explore and demonstrate integration of physical and virtual models in AR, we designed this framework providing physical and virtual model interaction: a user can manipulate the physical model parts or control the visibility and dynamics of the virtual parts in AR. The framework consists of a LEGO model and an AR application on a hand-held device which was developed for this framework. The AR application utilizes a marker-less AR registration method and employs a 3D-model-based AR registration. A LEGO model was proposed as the physical 3D model in this registration process and machine learning training using Vuforia was utilized for the AR application to recognize the LEGO model from any point of view to register the virtual models in AR. The AR application also employs a user interface that allows user interaction with the virtual parts augmented on the physical ones. The working application was tested over its registration, physical and virtual interactions. Overall, the adoption of AR and its combination with physical models, and 3D-model-based AR registration allow for many advantages, which are discussed in the paper. 
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