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  1. Free, publicly-accessible full text available May 31, 2024
  2. Free, publicly-accessible full text available January 1, 2024
  3. We introduce environment predictive coding, a self-supervised approach to learn environment-level representations for embodied agents. In contrast to prior work on self-supervised learning for images, we aim to jointly encode a series of images gathered by an agent as it moves about in 3D environments. We learn these representations via a zone prediction task, where we intelligently mask out portions of an agent's trajectory and predict them from the unmasked portions, conditioned on the agent's camera poses. By learning such representations on a collection of videos, we demonstrate successful transfer to multiple downstream navigation-oriented tasks. Our experiments on the photorealistic 3D environments of Gibson and Matterport3D show that our method outperforms the state-of-the-art on challenging tasks with only a limited budget of experience. 
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  4. In reinforcement learning for visual navigation, it is common to develop a model for each new task, and train that model from scratch with task-specific interactions in 3D environments. However, this process is expensive; massive amounts of interactions are needed for the model to generalize well. Moreover, this process is repeated when-ever there is a change in the task type or the goal modality. We present a unified approach to visual navigation using a novel modular transfer learning model. Our model can effectively leverage its experience from one source task and apply it to multiple target tasks (e.g., ObjectNav, Room-Nav, Vi ewNav) with various goal modalities (e.g., image, sketch, audio, label). Furthermore, our model enables zero-shot experience learning, whereby it can solve the target tasks without receiving any task-specific interactive training. Our experiments on multiple photorealistic datasets and challenging tasks show that our approach learns faster, generalizes better, and outperforms SoTA models by a significant margin. 
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  5. We introduce the active audio-visual source separation problem, where an agent must move intelligently in order to better isolate the sounds coming from an object of interest in its environment. The agent hears multiple audio sources simultaneously (e.g., a person speaking down the hall in a noisy household) and it must use its eyes and ears to automatically separate out the sounds originating from a target object within a limited time budget. Towards this goal, we introduce a reinforcement learning approach that trains movement policies controlling the agent’s camera and microphone placement over time, guided by the improvement in predicted audio separation quality. We demonstrate our approach in scenarios motivated by both augmented reality (system is already co-located with the target object) and mobile robotics (agent begins arbitrarily far from the target object). Using state-of-the-art realistic audio-visual simulations in 3D environments, we demonstrate our model’s ability to find minimal movement sequences with maximal payoff for audio source separation. 
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