skip to main content
US FlagAn official website of the United States government
dot gov icon
Official websites use .gov
A .gov website belongs to an official government organization in the United States.
https lock icon
Secure .gov websites use HTTPS
A lock ( lock ) or https:// means you've safely connected to the .gov website. Share sensitive information only on official, secure websites.


Title: CRUM: Checkpoint-Restart Support for CUDA's Unified Memory
Unified Virtual Memory (UVM) was recently introduced with CUDA version 8 and the Pascal GPU. The older CUDA programming style is akin to older large-memory UNIX applications which used to directly load and unload memory segments. Newer CUDA programs have started taking advantage of UVM for the same reasons of superior programmability that UNIX applications long ago switched to assuming the presence of virtual memory. Therefore, checkpointing of UVM has become increasing important, especially as NVIDIA CUDA continues to gain wider popularity: 87 of the top 500 supercomputers in the latest listings use NVIDIA GPUs, with a current trend of ten additional NVIDIA-based supercomputers each year. A new scalable checkpointing mechanism, CRUM (Checkpoint-Restart for Unified Memory), is demonstrated for hybrid CUDA/MPI computations across multiple computer nodes. The support for UVM is particularly attractive for programs requiring more memory than resides on the GPU, since the alternative to UVM is for the application to directly copy memory between device and host. Furthermore, CRUM supports a fast, forked checkpointing, which mostly overlaps the CUDA computation with storage of the checkpoint image in stable storage. The runtime overhead of using CRUM is 6% on average, and the time for forked checkpointing is seen to be a factor of up to 40 times less than traditional, synchronous checkpointing.  more » « less
Award ID(s):
1740218 1440788
PAR ID:
10084118
Author(s) / Creator(s):
; ; ;
Date Published:
Journal Name:
Proc. of IEEE Int. Conf. on Cluster Computing (Cluster'18)
Page Range / eLocation ID:
302 to 313
Format(s):
Medium: X
Sponsoring Org:
National Science Foundation
More Like this
  1. An increasing number of applications benefit from heterogeneous hardware accelerators. Such accelerators often require the application to manually manage memory buffers on devices and transfer data between host and device buffers. A programming model that unifies the virtual address space across the host and devices is appealing because it enables automatic memory transfers and simplifies application-level programming. However, the automatic memory transfers can sometimes be redundant, which decreases performance. NVIDIA’s UVM (unified virtual memory) driver provides a unified virtual address space for CPU-GPU programming. This paper identifies redundant memory transfers (RMTs) as a common performance issue with UVM. To address this issue, this paper proposes a data discard directive, and evaluates two implementations of that directive, UvmDiscard and UvmDiscardLazy. This directive exploits application-level knowledge to avoid RMTs. The implementations were integrated with NVIDIA’s open-source UVM driver to demonstrate their usefulness on real-world CUDA UVM applications. For example, the use of the discard directive increases training throughput by 61.2% on a large deep learning application that oversubscribes GPU memory. 
    more » « less
  2. This work presents transparent checkpointing of OpenGL applications, refining the split-process technique[1] for application in GPU-based 3D graphics. The split-process technique was earlier applied to checkpointing MPI and CUDA programs, enabling reinitialization of driver libraries. The presented design targets practical, checkpoint-package agnostic checkpointing of OpenGL applications. An early prototype is demonstrated on Autodesk Maya. Maya is a complex proprietary media-creation software suite used with large-scale rendering hardware for CGI (Computer-Generated Animation). Transparent checkpointing of Maya provides critically-needed fault tolerance, since Maya is prone to crash when artists use some of its bleeding-edge components. Artists then lose hours of work in re-creating their complex environment. 
    more » « less
  3. The abstraction of a shared memory space over separate CPU and GPU memory domains has eased the burden of portability for many HPC codebases. However, users pay for ease of use provided by system-managed memory with a moderate-to-high performance overhead. NVIDIA Unified Virtual Memory (UVM) is currently the primary real-world implementation of such abstraction and offers a functionally equivalent testbed for in-depth performance study for both UVM and future Linux Heterogeneous Memory Management (HMM) compatible systems. The continued advocacy for UVM and HMM motivates improvement of the underlying system. We focus on UVM-based systems and investigate the root causes of UVM overhead, a non-trivial task due to complex interactions of multiple hardware and software constituents and the desired cost granularity. In our prior work, we delved deeply into UVM system architecture and showed internal behaviors of page fault servicing in batches. We provided quantitative evaluation of batch handling for various applications under different scenarios, including prefetching and oversubscription. We revealed that the driver workload depends on the interactions among application access patterns, GPU hardware constraints, and host OS components. Host OS components have significant overhead present across implementations, warranting close attention. This extension furthers our prior study in three aspects: fine-grain cost analysis and breakdown, extension to multiple GPUs, and investigation of platforms with different GPU-GPU interconnects. We take a top-down approach to quantitative batch analysis and uncover how constituent component costs accumulate and overlap, governed by synchronous and asynchronous operations. Our multi-GPU analysis shows reduced cost of GPU-GPU batch workloads compared to CPU-GPU workloads. We further demonstrate that while specialized interconnects, NVLink, can improve batch cost, their benefits are limited by host OS software overhead and GPU oversubscription. This study serves as a proxy for future shared memory systems, such as those that interface with HMM, and the development of interconnects. 
    more » « less
  4. Concurrent kernel execution on GPU has proven an effective technique to improve system throughput by maximizing the resource utilization. In order to increase programmability and meet the increasing memory requirements of data-intensive applications, current GPUs support Unified Virtual Memory (UVM), which provides a virtual memory abstraction with demand paging. By allowing applications to oversubscribe GPU memory, UVM provides increased opportunities to share GPU resources across applications. However, in the presence of applications with competing memory requirements, GPU sharing can lead to performance degradation due to thrashing. NVIDIA's Multiple Process Service (MPS) offers the capability to space share bare metal GPUs, thereby enabling cluster workload managers, such as Slurm, to share a single GPU across MPI ranks with limited control over resource partitioning. However, it is not possible to preempt, schedule, or throttle a running GPU process through MPS. These features would enable new OS-managed scheduling policies to be implemented for GPU kernels to dynamically handle resource contention and offer consistent performance. The contribution of this paper is two-fold. We first show how memory oversubscription can impact the performance of concurrent GPU applications. Then, we propose three methods to transparently mitigate memory interference through kernel preemption and scheduling policies. To implement our policies, we develop our own runtime system (PILOT) to serve as an alternative to NVIDIA's MPS. In the presence of memory over-subscription, we noticed a dramatic improvement in the overall throughput when using our scheduling policies and runtime hints. 
    more » « less
  5. The recent introduction of Unified Virtual Memory (UVM) in GPUs offers a new programming model that allows GPUs and CPUs to share the same virtual memory space, which shifts the complex memory management from programmers to GPU driver/ hardware and enables kernel execution even when memory is oversubscribed. Meanwhile, UVM may also incur considerable performance overhead due to tracking and data migration along with special handling of page faults and page table walk. As UVM is attracting significant attention from the research community to develop innovative solutions to these problems, in this paper, we propose a comprehensive UVM benchmark suite named UVMBench to facilitate future research on this important topic. The proposed UVMBench consists of 32 representative benchmarks from a wide range of application domains. The suite also features unified programming implementation and diverse memory access patterns across benchmarks, thus allowing thorough evaluation and comparison with current state-of-the-art. A set of experiments have been conducted on real GPUs to verify and analyze the benchmark suite behaviors under various scenarios. 
    more » « less