skip to main content


Title: Learning Object Localization and 6D Pose Estimation from Simulation and Weakly Labeled Real Images
Accurate pose estimation is often a requirement for robust robotic grasping and manipulation of objects placed in cluttered, tight environments, such as a shelf with multiple objects. When deep learning approaches are employed to perform this task, they typically require a large amount of training data. However, obtaining precise 6 degrees of freedom for ground-truth can be prohibitively expensive. This work therefore proposes an architecture and a training process to solve this issue. More precisely, we present a weak object detector that enables localizing objects and estimating their 6D poses in cluttered and occluded scenes. To minimize the human labor required for annotations, the proposed detector is trained with a combination of synthetic and a few weakly annotated real images (as little as 10 images per object), for which a human provides only a list of objects present in each image (no time-consuming annotations, such as bounding boxes, segmentation masks and object poses). To close the gap between real and synthetic images, we use multiple domain classifiers trained adversarially. During the inference phase, the resulting class-specific heatmaps of the weak detector are used to guide the search of 6D poses of objects. Our proposed approach is evaluated on several publicly available datasets for pose estimation. We also evaluated our model on classification and localization in unsupervised and semi-supervised settings. The results clearly indicate that this approach could provide an efficient way toward fully automating the training process of computer vision models used in robotics.  more » « less
Award ID(s):
1723869 1734492
NSF-PAR ID:
10144835
Author(s) / Creator(s):
; ; ;
Date Published:
Journal Name:
IEEE International Conference on Robotics and Automation
ISSN:
1049-3492
Format(s):
Medium: X
Sponsoring Org:
National Science Foundation
More Like this
  1. This paper introduces key machine learning operations that allow the realization of robust, joint 6D pose estimation of multiple instances of objects either densely packed or in unstructured piles from RGB-D data. The first objective is to learn semantic and instance-boundary detectors without manual labeling. An adversarial training framework in conjunction with physics-based simulation is used to achieve detectors that behave similarly in synthetic and real data. Given the stochastic output of such detectors, candidates for object poses are sampled. The second objective is to automatically learn a single score for each pose candidate that represents its quality in terms of explaining the entire scene via a gradient boosted tree. The proposed method uses features derived from surface and boundary alignment between the observed scene and the object model placed at hypothesized poses. Scene-level, multi-instance pose estimation is then achieved by an integer linear programming process that selects hypotheses that maximize the sum of the learned individual scores, while respecting constraints, such as avoiding collisions. To evaluate this method, a dataset of densely packed objects with challenging setups for state-of-the-art approaches is collected. Experiments on this dataset and a public one show that the method significantly outperforms alternatives in terms of 6D pose accuracy while trained only with synthetic datasets. 
    more » « less
  2. Tracking the 6D pose of objects in video sequences is important for robot manipulation. This task, however, in- troduces multiple challenges: (i) robot manipulation involves significant occlusions; (ii) data and annotations are troublesome and difficult to collect for 6D poses, which complicates machine learning solutions, and (iii) incremental error drift often accu- mulates in long term tracking to necessitate re-initialization of the object’s pose. This work proposes a data-driven opti- mization approach for long-term, 6D pose tracking. It aims to identify the optimal relative pose given the current RGB-D observation and a synthetic image conditioned on the previous best estimate and the object’s model. The key contribution in this context is a novel neural network architecture, which appropriately disentangles the feature encoding to help reduce domain shift, and an effective 3D orientation representation via Lie Algebra. Consequently, even when the network is trained only with synthetic data can work effectively over real images. Comprehensive experiments over benchmarks - existing ones as well as a new dataset with significant occlusions related to object manipulation - show that the proposed approach achieves consistently robust estimates and outperforms alternatives, even though they have been trained with real images. The approach is also the most computationally efficient among the alternatives and achieves a tracking frequency of 90.9Hz. 
    more » « less
  3. This paper focuses on vision-based pose estimation for multiple rigid objects placed in clutter, especially in cases involving occlusions and objects resting on each other. Progress has been achieved recently in object recognition given advancements in deep learning. Nevertheless, such tools typically require a large amount of training data and significant manual effort to label objects. This limits their applicability in robotics, where solutions must scale to a large number of objects and variety of conditions. Moreover, the combinatorial nature of the scenes that could arise from the placement of multiple objects is hard to capture in the training dataset. Thus, the learned models might not produce the desired level of precision required for tasks, such as robotic manipulation. This work proposes an autonomous process for pose estimation that spans from data generation to scene-level reasoning and self-learning. In particular, the proposed framework first generates a labeled dataset for training a Convolutional Neural Network (CNN) for object detection in clutter. These detections are used to guide a scene-level optimization process, which considers the interactions between the different objects present in the clutter to output pose estimates of high precision. Furthermore, confident estimates are used to label online real images from multiple views and re-train the process in a self-learning pipeline. Experimental results indicate that this process is quickly able to identify in cluttered scenes physically-consistent object poses that are more precise than the ones found by reasoning over individual instances of objects. Furthermore, the quality of pose estimates increases over time given the self-learning process. 
    more » « less
  4. Weakly supervised pose estimation can be used to assist unsupervised body part segmentation and concealed item detection. The accuracy of pose estimation is essential for precise body part segmentation and accurate concealed item detection. In this paper, we show how poses obtained from an RGB pretrained 2D pose detector can be modified for the backscatter image domain. The 2D poses are refined using RANSAC bundle adjustment to minimize the projection loss in 3D. Furthermore, we show how 2D poses can be optimized using a newly proposed 3D-to-2D pose correction network weakly supervised with pose prior regularizers and multi-view pose and posture consistency losses. The optimized 2D poses are used to segment human body parts. We then train a body-part-aware anomaly detection network to detect foreign (concealed threat) objects on segmented body parts. Our work is applied to the TSA passenger screening dataset containing millimeter wave scan images of airport travelers annotated with only binary labels that indicate whether a foreign object is concealed on a body part. Our proposed approach significantly improves the detection accuracy of TSA 2D backscatter images in existing works with a state-of-the-art performance of 97% F1-score, 0.0559 log-loss on the TSA-PSD test-set, and a 74% reduction in 2D pose error. 
    more » « less
  5. In this paper, we propose a real-time deep-learning approach for determining the 6D relative pose of Autonomous Underwater Vehicles (AUV) from a single image. A team of autonomous robots localizing themselves, in a communicationconstrained underwater environment, is essential for many applications such as underwater exploration, mapping, multirobot convoying, and other multi-robot tasks. Due to the profound difficulty of collecting ground truth images with accurate 6D poses underwater, this work utilizes rendered images from the Unreal Game Engine simulation for training. An image translation network is employed to bridge the gap between the rendered and the real images producing synthetic images for training. The proposed method predicts the 6D pose of an AUV from a single image as 2D image keypoints representing 8 corners of the 3D model of the AUV, and then the 6D pose in the camera coordinates is determined using RANSACbased PnP. Experimental results in underwater environments (swimming pool and ocean) with different cameras demonstrate the robustness of the proposed technique, where the trained system decreased translation error by 75.5\% and orientation error by 64.6\% over the state-of-the-art methods. 
    more » « less