skip to main content


Title: Spatial AMR: Expanded Spatial Annotation in the Context of a Grounded Minecraft Corpus
This paper presents an expansion to the Abstract Meaning Representation (AMR) annotation schema that captures fine-grained semantically and pragmatically derived spatial information in grounded corpora. We describe a new lexical category conceptualization and set of spatial annotation tools built in the context of a multimodal corpus consisting of 185 3D structure-building dialogues between a human architect and human builder in Minecraft. Minecraft provides a particularly beneficial spatial relation-elicitation environment because it automatically tracks locations and orientations of objects and avatars in the space according to an absolute Cartesian coordinate system. Through a two-step process of sentence-level and document-level annotation designed to capture implicit information, we leverage these coordinates and bearings in the AMRs in combination with spatial framework annotation to ground the spatial language in the dialogues to absolute space.  more » « less
Award ID(s):
1764048
NSF-PAR ID:
10179909
Author(s) / Creator(s):
; ; ;
Date Published:
Journal Name:
Proceedings of the 12th Conference on Language Resources and Evaluation (LREC 2020),
Page Range / eLocation ID:
4883–4892
Format(s):
Medium: X
Sponsoring Org:
National Science Foundation
More Like this
  1. Our goal is to develop and deploy a virtual assistant health coach that can help patients set realistic physical activity goals and live a more active lifestyle. Since there is no publicly shared dataset of health coaching dialogues, the first phase of our research focused on data collection. We hired a certified health coach and 28 patients to collect the first round of human-human health coaching interaction which took place via text messages. This resulted in 2853 messages. The data collection phase was followed by conversation analysis to gain insight into the way information exchange takes place between a health coach and a patient. This was formalized using two annotation schemas: one that focuses on the goals the patient is setting and another that models the higher-level structure of the interactions. In this paper, we discuss these schemas and briefly talk about their application for automatically extracting activity goals and annotating the second round of data, collected with different health coaches and patients. Given the resource-intensive nature of data annotation, successfully annotating a new dataset automatically is key to answer the need for high quality, large datasets. 
    more » « less
  2. Navigation is critical for everyday tasks but is especially important for urban search and rescue (USAR) contexts. Aside from successful navigation, individuals must also be able to effectively communicate spatial information. This study investigates how differences in spatial ability affected overall performance in a USAR task in a simulated Minecraft environment and the effectiveness of an individual’s ability to communicate their location verbally. Randomly selected participants were asked to rescue as many victims as possible in three 10-minute missions. Results showed that sense of direction may not predict the ability to communicate spatial information, and that the skill of processing spatial information may be distinct from the ability to communicate spatial information to others. We discuss the implications of these findings for teaming contexts that involve both processes. 
    more » « less
  3. Spatial reasoning is an important skillset that is malleable to training interventions. One possible context for intervention is the popular video game Minecraft. Minecraft encourages users to engage in spatial manipulation of 3D objects. However, few papers have chronicled any in-game practices that might evidence spatial reasoning, or how we might study its development through the game. In this paper, we report on 11 middle school students’ spatial reasoning practices while playing Minecraft. We use audio and video data of student gameplay to delineate five in-game practices that align with spatial reasoning. We expand on a student case study, to explicate these practices. The identified practices may be beneficial for studying spatial reasoning development in game-based environments and contribute to a growing body of research on ways games support development of important and transferable skills. 
    more » « less
  4. null (Ed.)
    Event extraction has long been treated as a sentence-level task in the IE community. We argue that this setting does not match human information seeking behavior and leads to incomplete and uninformative extraction results. We propose a document-level neural event argument extraction model by formulating the task as conditional generation following event templates. We also compile a new document-level event extraction benchmark dataset WIKIEVENTS which includes complete event and coreference annotation. On the task of argument extraction, we achieve an absolute gain of 7.6% F1 and 5.7% F1 over the next best model on the RAMS and WIKIEVENTS datasets respectively. On the more challenging task of informative argument extraction, which requires implicit coreference reasoning, we achieve a 9.3% F1 gain over the best baseline. To demonstrate the portability of our model, we also create the first end-to-end zero-shot event extraction framework and achieve 97% of fully supervised model’s trigger extraction performance and 82% of the argument extraction performance given only access to 10 out of the 33 types on ACE. 
    more » « less
  5. Šķilters, J. ; Newcombe, N. ; Uttal, D. (Ed.)
    As excitement for Minecraft continues to grow, we consider its potential to function as an engaging environment for practicing and studying spatial reasoning. To support this exposition, we describe a glimpse of our current analysis of spatial reasoning skills in Minecraft. Twenty university students participated in a laboratory study that asked them to recreate three existing buildings in Minecraft. Screen captures of user actions, together with eye tracking data, helped us identify ways that students utilize perspective taking, constructing mental representations, building and place-marking, and error checking. These findings provide an initial impetus for further studies of the types of spatial skills that students may exhibit while playing Minecraft. It also introduces questions about how the design of Minecraft activities may promote, or inhibit, the use of certain spatial skills. 
    more » « less