skip to main content


Title: TunePad: Engaging Learners at the Intersection of Music and Code
TunePad is a free, online platform designed with the goal of empowering diverse communities of learners to create and share music through code. We are interested in the idea of music as a pervasive form of literacy with abundant connections to concepts of computer programming. Over the past three years we have developed and refined successive prototypes with over 500 middle school and high school students in a variety of learning spaces including schools, libraries, summer camps, and other out-of-school programs. This paper shares the current TunePad design along with data from three summer camps for middle school students that involved daily work with the platform. Through these camps we saw significant gains in learners’ attitudes around computer programming as measured through pre-post surveys. We also share a theoretical perspective on music and coding as an intersection of literacies that we reflect on through student-created artifacts.  more » « less
Award ID(s):
1837661
PAR ID:
10182311
Author(s) / Creator(s):
; ; ; ; ; ; ;
Date Published:
Journal Name:
International Society of the Learning Sciences (ISLS)
Issue:
Jun-2020
Page Range / eLocation ID:
1237-1244
Format(s):
Medium: X
Sponsoring Org:
National Science Foundation
More Like this
  1. null (Ed.)
    Computer science educators often use multiple creative computing platforms to motivate and support students learning computer science. Arguably, we understand little about the complementary ways in which the various platforms build on students' prior experiences. This study compares two CS+music platforms used by middle school students in a summer camp to understand the unique affordances of each platform at activating and building upon prior music and computing experiences. We assess interest formation through pre and post student surveys and via interviews on the final day of the camp. The findings suggest that using different approaches to CS+music platform design may help engage students with different levels of prior music and coding experience. 
    more » « less
  2. This paper reports on an after‐school program that introduced middle school students to computing through music. The program ran for two years, from October 2015 through April 2017. It involved singing, encoding music with ABC notation, and programming music with Pencil Code. We describe the program’s goals and the activities students pursued, as well as suggestions for improvement. While rigorous evaluation of such a program is difficult, we present survey and focus group results that show that students’ attitudes toward the program were positive and that they did learn some programming. 
    more » « less
  3. To engage diverse populations of students who may not self-select into computing courses, a curriculum for a middle school music technology + computer science course that addresses learning standards for both subjects was developed and deployed. Students who engage with the curriculum learn modern music production techniques and computational thinking concepts. This is through a mix of traditional approaches to music technology education (digital audio workstations) and computational approaches via a culturally relevant learning platform that introduces students to coding through music production and remixing. This poster reflects on the last two years of curriculum design and deployment, teacher training, and student and educator engagement and feedback to provide insight into the teaching (and learning) of computational thinking in the music technology classroom. 
    more » « less
  4. Summer camps have become popular for introducing K-12 learners to computer science (CS) and artificial intelligence (AI) in informal learning environments. Facilitators play crucial roles in guiding and engaging learners in these contexts, but there is limited research on their roles in informal AI learning. This paper examines facilitators’ dialogues with campers in a middle school AI summer camp, identifying eight major facilitator roles. The roles differed depending on group dynamics and project phase. The paper provides empirical grounding to define facilitators’ roles in AI learning and guide the design of professional development for camp facilitators. 
    more » « less
  5. Responsive to broadening participation challenges, Mississippi State University (MSU) established the Bulldog Bytes Outreach Program in 2013 with a residential summer camp for middle school girls funded through the National Center for Women in Information Technology (NCWIT). Since then the program has grown to provide co-curricular activities to K12 students throughout the state. Following a pilot offering of an elementary camp in 2016, the Bulldog Bytes program delivered two of these camps in small towns during 2017, supporting a strategy of engaging under-resourced students with computing in their home communities. This paper will detail our project-based approach to learning and share experiences from the elementary camps. 
    more » « less