skip to main content
US FlagAn official website of the United States government
dot gov icon
Official websites use .gov
A .gov website belongs to an official government organization in the United States.
https lock icon
Secure .gov websites use HTTPS
A lock ( lock ) or https:// means you've safely connected to the .gov website. Share sensitive information only on official, secure websites.


Title: Exploring Quantum Reversibility with Young Learners
Quantum computing is poised to revolutionize some critical intractable computing problems; but to fully take advantage of this computation, computer scientists will need to learn to program in a new way, with new constraints. The challenge in developing a quantum computing curriculum for younger learners is that two dominant approaches, teaching via the underlying quantum physical phenomenon or the mathematical operations that emerge from those phenomenon, require extensive technical knowledge. Our goal is to extract some of the essential insights in the principles of quantum computing and present them in contexts that a broad audience can understand. In this study, we explore how to teach the concept of quantum reversibility. Our interdisciplinary science, science education, computer science education, and computer science team is co-creating quantum computing (QC) learning trajectories (LT), educational materials, and activities for young learners. We present a draft LT for reversibility, the materials that both influenced it and were influenced by it, as well as an analysis of student work and a revised LT. We find that for clear cases, many 8-9 year old students understand reversibility in ways that align with quantum computation. However, when there are less clear-cut cases, students show a level of sophistication in their argumentation that aligns with the rules of reversibility for quantum computing even when their decisions do not match. In particular, students did not utilize the idea of a closed system, analyzing the effects to every item in the system. This blurred the distinction between between reversing (undoing) an action, recycling to reproduce identical items with some of the same materials, or replacing used items with new ones. In addition, some students allowed for not restoring all aspects of the original items, just the ones critical to their core functionality. We then present a revised learning trajectory that incorporates these concepts.  more » « less
Award ID(s):
1730449 1730088
PAR ID:
10209012
Author(s) / Creator(s):
; ; ; ; ; ; ;
Date Published:
Journal Name:
2020 ACM Conference on International Computing Education Research (ICER '20)
Page Range / eLocation ID:
147 to 157
Format(s):
Medium: X
Sponsoring Org:
National Science Foundation
More Like this
  1. Scholars and public figures have called for improved ethics and social responsibility education in computer science degree programs in order to better address consequential technological issues in society. Indeed, rising public concern about computing technologies arguably represents an existential threat to the credibility of the computing profession itself. Despite these increasing calls, relatively little is known about the ethical development and beliefs of computer science students, especially compared to other science and engineering students. Gaps in scholarly research make it difficult to effectively design and evaluate ethics education interventions in computer science. Therefore, there is a pressing need for additional empirical study regarding the development of ethical attitudes in computer science students. Influenced by the Professional Social Responsibility Development Model, this study explores personal and professional social responsibility attitudes among undergraduate computing students. Using survey results from a sample of 982 students (including 184 computing majors) who graduated from a large engineering institution between 2017 and 2021, we compare social responsibility attitudes cross-sectionally among computer science students, engineering students, other STEM students, and non-STEM students. Study findings indicate computer science students have statistically significantly lower social responsibility attitudes than their peers in other science and engineering disciplines. In light of growing ethical concerns about the computing profession, this study provides evidence about extant challenges in computing education and buttresses calls for more effective development of social responsibility in computing students. We discuss implications for undergraduate computing programs, ethics education, and opportunities for future research. 
    more » « less
  2. In lieu of ongoing efforts to broaden participation in computing education, we explore a curriculum that integrates sports and computer science, aiming to engage students by drawing on their experiences in both domains. Through an in-school implementation with 5th-grade learners, we examine their engagement by analyzing their attitudes toward sports and computing. Using clustering analysis of student survey responses, we identify four distinct groups, each reflecting different motivations tied to the integration of sports. Our findings highlight how the curriculum's design provided varying levels of access to computer science for different groups of learners. 
    more » « less
  3. The demand for qualifed computing professionals is high, with thousands of positions remaining unflled each year. To create more qualifed professionals, initiatives to attract and engage students in computer science have been proposed, but they tend to concentrate on primary, secondary (K-12), and post-secondary (college) levels. With many adults looking for better career opportunities, it is sur- prising that few computer science initiatives focus on attracting adult learners to the feld. This paper presents the results of an infor- mal computer programming course that teaches the foundational concepts of computer programming to adults as they program hip- hop beats. This course is designed to attract adult learners that otherwise might have never considered computer programming, building their confdence and skills. We conducted this course on- line, two nights a week, for fve weeks, for about 40 participants. Afterward, we conducted a qualitative analysis of written survey data. We found that the adult learners’ perception of computer programming changed during the course, with many participants planning their next step in computing education. 
    more » « less
  4. Rich classroom discussion, or discourse, has long been a recommended pedagogical practice in K-12 math and science education. Research shows that discourse is beneficial for all learners, but especially for English learners and minoritized students in STEM. Discourse helps develop students' agency, academic language, and conceptual understanding. Some K-12 computer science (CS) curricula incorporate student discourse, but we believe it is under-used. In this paper, we review how discourse helps students learn, discuss the use of discourse in CS and math education, share ideas for promoting discourse in CS classrooms, and call on curriculum developers, teacher professional learning providers, and researchers to support the increased use of discourse in K-12 CS education. 
    more » « less
  5. For K-8 computer science (CS) education to continue to expand, it is essential that we understand how students develop and demonstrate computational thinking (CT). One approach to gaining this insight is by having students articulate their understanding of CT through cognitive interviews. This study presents findings of a cognitive interview study with 13 fourth-grade students (who had previously engaged in integrated CT and mathematics instruction) working on CT assessment items. The items assessed four CT concepts: sequence, repetition, conditionals, and decomposition. This study analyzed students' articulated understanding of the four CT concepts and the correspondence between that understanding and hypothesized learning trajectories (LTs). We found that 1) all students articulated an understanding of sequence that matched the intermediate level of the Sequence LT; 2) a majority of students' responses demonstrated the level of understanding that the repetition and decomposition items were designed to solicit (8 of 9 responses were correct for repetition and 4 of 6 were correct for decomposition); and 3) less than half of students' responses articulated an understanding of conditionals that was intended by the items (4 of 9 responses were correct). The results also suggested questioning the directional relationships of two statements in the existing Conditionals LT. For example, unlike the LT, this study revealed that students could understand "A conditional connects a condition to an outcome'' before "A condition is something that can be true or false.'' 
    more » « less