In this paper, we present our work in progress towards creating a library of motion primitives. This library facilitates easier and more intuitive learning and reusing of robotic skills. Users can teach robots complex skills through Learning from Demonstration, which is automatically segmented into primitives and stored in clusters of similar skills. We propose a novel multimodal segmentation method as well as a novel trajectory clustering method. Then, when needed for reuse, we transform primitives into new environments using trajectory editing. We present simulated results for our framework with demonstrations taken on real-world robots.
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Interactive Inverse Spatio-Temporal Crowd Motion Design
We introduce a new inverse modeling method to interactively design crowd animations. Few works focus on providing succinct high-level and large-scale crowd motion modeling. Our methodology is to read in real or virtual agent trajectory data and automatically infer a set of parameterized crowd motion models. Then, components of the motion models can be mixed, matched, and altered enabling rapidly producing new crowd motions. Our results show novel animations using real-world data, using synthetic data, and imitating real-world scenarios. Moreover, by combining our method with our interactive crowd trajectory sketching tool, we can create complex spatio-temporal crowd animations in about a minute.
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- Award ID(s):
- 1835739
- PAR ID:
- 10211189
- Date Published:
- Journal Name:
- ACM Symposium on Interactive 3D Graphics
- Format(s):
- Medium: X
- Sponsoring Org:
- National Science Foundation
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