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  1. Abstract Due to their importance in weather and climate assessments, there is significant interest to represent cities in numerical prediction models. However, getting high resolution multi-faceted data about a city has been a challenge. Further, even when the data were available the integration into a model is even more of a challenge due to the parametric needs, and the data volumes. Further, even if this is achieved, the cities themselves continually evolve rendering the data obsolete, thus necessitating a fast and repeatable data capture mechanism. We have shown that by using AI/graphics community advances we can create a seamless opportunity for high resolution models. Instead of assuming every physical and behavioral detail is sensed, a generative and procedural approach seeks to computationally infer a fully detailed 3D fit-for-purpose model of an urban space. We present a perspective building on recent success results of this generative approach applied to urban design and planning at different scales, for different components of the urban landscape, and related applications. The opportunities now possible with such a generative model for urban modeling open a wide range of opportunities as this becomes mainstream. 
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    Free, publicly-accessible full text available December 1, 2025
  2. Abstract Cities need climate information to develop resilient infrastructure and for adaptation decisions. The information desired is at the order of magnitudes finer scales relative to what is typically available from climate analysis and future projections. Urban downscaling refers to developing such climate information at the city (order of 1 – 10 km) and neighborhood (order of 0.1 – 1 km) resolutions from coarser climate products. Developing these higher resolution (finer grid spacing) data needed for assessments typically covering multiyear climatology of past data and future projections is complex and computationally expensive for traditional physics-based dynamical models. In this study, we develop and adopt a novel approach for urban downscaling by generating a general-purpose operator using deep learning. This ‘DownScaleBench’ tool can aid the process of downscaling to any location. The DownScaleBench has been generalized for both in situ (ground- based) and satellite or reanalysis gridded data. The algorithm employs an iterative super-resolution convolutional neural network (Iterative SRCNN) over the city. We apply this for the development of a high-resolution gridded precipitation product (300 m) from a relatively coarse (10 km) satellite-based product (JAXA GsMAP). The high-resolution gridded precipitation datasets is compared against insitu observations for past heavy rain events over Austin, Texas, and shows marked improvement relative to the coarser datasets relative to cubic interpolation as a baseline. The creation of this Downscaling Bench has implications for generating high-resolution gridded urban meteorological datasets and aiding the planning process for climate-ready cities. 
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  3. Abstract Taking the examples of Hurricane Florence (2018) over the Carolinas and Hurricane Harvey (2017) over the Texas Gulf Coast, the study attempts to understand the performance of slab, single‐layer Urban Canopy Model (UCM), and Building Environment Parameterization (BEP) in simulating hurricane rainfall using the Weather Research and Forecasting (WRF) model. The WRF model simulations showed that for an intense, large‐scale event such as a hurricane, the model quantitative precipitation forecast over the urban domain was sensitive to the model urban physics. The spatial and temporal verification using the modified Kling‐Gupta efficiency and Method for Object based Diagnostic and Evaluation in Time Domain suggests that UCM performance is superior to the BEP scheme. Additionally, using the BEP urban physics scheme over UCM for landfalling hurricane rainfall simulations has helped simulate heavy rainfall hotspots. 
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  4. Abstract Different heat mitigation technologies have been developed to improve the thermal environment in cities. However, the regional impacts of such technologies, especially in the context of a tropical city, remain unclear. The deployment of heat mitigation technologies at city‐scale can change the radiation balance, advective flow, and energy balance between urban areas and the overlying atmosphere. We used the mesoscale Weather Research and Forecasting model coupled with a physically based single‐layer urban canopy model to assess the impacts of five different heat mitigation technologies on surface energy balance, standard surface meteorological fields, and planetary boundary layer (PBL) dynamics for premonsoon typical hot summer days over a tropical coastal city in the month of April in 2018, 2019, and 2020. Results indicate that the regional impacts of cool materials (CMs), super‐cool broadband radiative coolers, green roofs (GRs), vegetation fraction change, and a combination of CMs and GRs (i.e., “Cool city (CC)”) on the lower atmosphere are different at diurnal scale. Results showed that super‐cool materials have the maximum potential of ambient temperature reduction of 1.6°C during peak hour (14:00 LT) compared to other technologies in the study. During the daytime hours, the PBL height was considerably lower than the reference scenario with no implementation of strategies by 700 m for super‐cool materials and 500 m for both CMs and CC cases; however, the green roofing system underwent nominal changes over the urban area. During the nighttime hours, the PBL height increased by CMs and the CC strategies compared to the reference scenario, but minimal changes were evident for super‐cool materials. The changes of temperature on the vertical profile of the heat mitigation implemented city reveal a stable PBL over the urban domain and a reduction of the vertical mixing associated with a pollution dome. This would lead to crossover phenomena above the PBL due to the decrease in vertical wind speed. Therefore, assessing the coupled regional impact of urban heat mitigation over the lower atmosphere at city‐scale is urgent for sustainable urban planning. 
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  5. Free, publicly-accessible full text available October 2, 2025
  6. Free, publicly-accessible full text available August 15, 2025
  7. Modeling and designing urban building layouts is of significant interest in computer vision, computer graphics, and urban applications. A building layout consists of a set of buildings in city blocks defined by a network of roads. We observe that building layouts are discrete structures, consisting of multiple rows of buildings of various shapes, and are amenable to skeletonization for mapping arbitrary city block shapes to a canonical form. Hence, we propose a fully automatic approach to building layout generation using graph attention networks. Our method generates realistic urban layouts given arbitrary road networks, and enables conditional generation based on learned priors. Our results, including user study, demonstrate superior performance as compared to prior layout generation networks, support arbitrary city block and varying building shapes as demonstrated by generating layouts for 28 large cities. 
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  8. We present a novel approach to perform instance segmentation and counting for densely packed self-similar trees using a top-view RGB image sequence. We propose a solution that leverages pixel content, shape, and self-occlusion. First, we perform an initial over-segmentation of the image sequence and aggregate structural characteristics into a contour graph with temporal information incorporated. Second, using a graph convolutional network and its inherent local messaging passing abilities, we merge adjacent tree crown patches into a final set of tree crowns. Per various studies and comparisons, our method is superior to all prior methods and results in high-accuracy instance segmentation and counting despite the trees being tightly packed. Finally, we provide various forest image sequence datasets suitable for subsequent benchmarking and evaluation captured at different altitudes and leaf conditions. 
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