skip to main content


Title: Creating asynchronous virtual field experiences with 360 video
The global COVID-19 pandemic has disrupted normal face-to-face classes across institutions. This has significantly impacted methods courses where preservice teachers (PSTs) practice pedagogy in the field (e.g., in the PreK-12 classroom). In this paper, we describe efforts to adapt an assignment originally situated in a face-to-face school placement into a virtual version. By utilizing multi-perspective 360 video, preliminary results suggest virtual field experiences can provide PSTs with similar experiences for observation-based assignments. Acknowledging that immersive virtual experiences are not a complete replacement for face-to-face field-based experiences, we suggest virtual field assignments can be a useful supplement or a viable alternative during a time of pandemic.  more » « less
Award ID(s):
1908159
NSF-PAR ID:
10274531
Author(s) / Creator(s):
Date Published:
Journal Name:
Journal of technology and teacher education
Volume:
28
Issue:
2
ISSN:
1059-7069
Page Range / eLocation ID:
315-320
Format(s):
Medium: X
Sponsoring Org:
National Science Foundation
More Like this
  1. The global COVID-19 pandemic has disrupted normal face-to-face classes across institutions. This has significantly impacted methods courses where preservice teachers (PSTs) practice pedagogy in the field (e.g., in the PreK-12 classroom). In this paper, we describe efforts to adapt an assignment originally situated in a face-to-face school placement into a virtual version. By utilizing multi-perspective 360 video, preliminary results suggest virtual field experiences can provide PSTs with similar experiences for observation-based assignments. Acknowledging that immersive virtual experiences are not a complete replacement for face-to-face field-based experiences, we suggest virtual field assignments can be a useful supplement or a viable alternative during a time of the pandemic. 
    more » « less
  2. null (Ed.)
    COVID-19 has altered the landscape of teaching and learning. For those in in-service teacher education, workshops have been suspended causing programs to adapt their professional development to a virtual space to avoid indefinite postponement or cancellation. This paradigm shift in the way we conduct learning experiences creates several logistical and pedagogical challenges but also presents an important opportunity to conduct research about how learning happens in these new environments. This paper describes the approach we took to conduct research in a series of virtual workshops aimed at teaching rural elementary teachers about engineering practices and how to teach a unit from an engineering curriculum. Our work explores how engineering concepts and practices are socially constructed through interactions with teachers, students, and artifacts. This approach, called interactional ethnography has been used by the authors and others to learn about engineering teaching and learning in precollege classrooms. The approach relies on collecting data during instruction, such as video and audio recordings, interviews, and artifacts such as journal entries and photos of physical designs. Findings are triangulated by analyzing these data sources. This methodology was going to be applied in an in-person engineering education workshop for rural elementary teachers, however the pandemic forced us to conduct the workshops remotely. Teachers, working in pairs, were sent workshop supplies, and worked together during the training series that took place over Zoom over four days for four hours each session. The paper describes how we collected video and audio of teachers and the facilitators both in whole group and in breakout rooms. Class materials and submissions of photos and evaluations were managed using Google Classroom. Teachers took photos of their work and scanned written materials and submitted them all by email. Slide decks were shared by the users and their group responses were collected in real time. Workshop evaluations were collected after each meeting using Google Forms. Evaluation data suggest that the teachers were engaged by the experience, learned significantly about engineering concepts and the knowledge-producing practices of engineers, and feel confident about applying engineering activities in their classrooms. This methodology should be of interest to the membership for three distinct reasons. First, remote instruction is a reality in the near-term but will likely persist in some form. Although many of us prefer to teach in person, remote learning allows us to reach many more participants, including those living in remote and rural areas who cannot easily attend in-person sessions with engineering educators, so it benefits the field to learn how to teach effectively in this way. Second, it describes an emerging approach to engineering education research. Interactional ethnography has been applied in precollege classrooms, but this paper demonstrates how it can also be used in teacher professional development contexts. Third, based on our application of interactional ethnography to an education setting, readers will learn specifically about how to use online collaborative software and how to collect and organize data sources for research purposes. 
    more » « less
  3. null (Ed.)
    The Introduction to engineering (EGGN-100) is a project-based course offered every fall semester to first-year students with undecided engineering majors at California State University, Fullerton (CSUF). The primary objective of this course is to provide project-based learning (PBL) and introduce these students to major projects in Civil, Mechanical, Electrical, and Computer Engineering projects so that they can make an informed decision about their major. The PBL is an active learning method that aims to engage students in acquiring knowledge and skills through real-world experiences and well-planned project activities in engineering disciplines. The course comprises four team-based unique projects related to Civil, Mechanical, Electrical, and Computer Engineering. The project involves using a variety of engineering tools like AutoCAD, Multisim, and Arduino platforms. For the first time, due to the COVID-19 pandemic, the hands-on project-based EGGN-100 course was offered virtually. In this research, we document the learning experiences of students who attended EGGN-100 in a traditional face-to-face mode of instruction and students who participated in the same course in a virtual instruction mode. Surveys conducted during seemingly different modes of instruction show varying levels of satisfaction among students. Of the students who attended the course in traditional and instructional instruction mode, 69% and 90% responded that discipline-specific projects enabled them to make an informed decision, and PBL helped them choose their preferred major. Even the percentage of students who believed the PBL helped them make an informed decision about their major, they like to do more hands-on projects and prefer to attend the classes on campus. Students rated higher satisfaction in virtual instructional mode primarily due to the availability of video lectures, self-paced learning, and readily accessible project simulations. Learning by doing would have bought out the challenges and minor nuances of designing and executing an engineering project. Learning by watching is surficial and not necessarily exposes students to minor details that are critical. As such, the significance of this study is that maybe, after all, not all courses can be taught in a virtual environment, and some courses may be strictly taught in a traditional, hands-on instruction mode. We also study the socio-psychological impact of traditional and virtual learning experiences and report the remedies to cope with stress and loneliness in the online learning environment. 
    more » « less
  4. Since the summer of 2006, the NSF-funded AERIM Research Experience for Undergraduates (REU) program in the department of Mechanical Engineering at Oakland University has been offering rich research, professional development, networking and cohort-building experiences to undergraduate students in the science, technology, engineering and math (STEM) fields. With a focus on hands-on automotive and energy research projects and a proximity to many automotive companies, the program has been successful at attracting a diverse group of students. In fact, a total of 104 students from 70 different universities have participated in the program over the past 15 years, with about 70% of the participants coming from groups that have traditionally been underrepresented in engineering (women in particular). Most research projects have been team-based and have typically involved experimental and analytical work with perhaps a handful of numerical simulation-based projects over the years. Prior assessment has shown that students greatly valued and benefited from interacting with faculty mentors, industry professionals, industry tours, and each other. As a result of limitations placed on in-person meeting and on-campus activities impacted by the Covid-19 pandemic, the program had to pivot to a virtual format in the summer of 2021. This virtual format brought about several challenges and opportunities, which will be discussed in this paper. Despite the virtual format, the program was successful at attracting a diverse group of students in 2021. Twelve undergraduate students from eight different institutions took part remotely in the program and encompassed several time zones ranging from Eastern Standard Time to Alaska Standard Time. The 2021 cohort included seven women, three underrepresented minorities, and two students with a reported disability. Also noteworthy is the fact that half of the students were first generation in college students. While the PIs were happy with the student make up, running the program in a virtual format was very challenging. For one, what was traditionally a hands-on, experimental research program had to pivot to completely simulation/analytical based projects. This brought about issues related to remote access to software, time lags and difficulties with engaging students while computer simulations were running remotely. While the program was able to offer several seminars and meetings with industry professionals in a virtual fashion, it was not possible to provide industry tours or the casual conversations that would spontaneously occur when meeting face to face with industry professionals. Finally, with students logging in from their homes across the country and across different time zones rather than living together in the Oakland University dorms, the usual bonding and group interactions that would normally occur over the summer were difficult to replicate. In this paper we discuss what was learned from these challenges and how the virtual format also offered opportunities that will be utilized in future years. 
    more » « less
  5. In March 2020, the global COVID-19 pandemic forced universities across the United States to immediately stop face-to-face activities and transition to virtual instruction. While this transition was not easy for anyone, the shift to online learning was especially difficult for STEM courses, particularly engineering, which has a strong practical/laboratory component. Additionally, underrepresented students (URMs) in engineering experienced a range of difficulties during this transition. The purpose of this paper is to highlight underrepresented engineering students’ experiences as a result of COVID-19. In particular, we aim to highlight stories shared by participants who indicated a desire to share their experience with their instructor. In order to better understand these experiences, research participants were asked to share a story, using the novel data collection platform SenseMaker, based on the following prompt: Imagine you are chatting with a friend or family member about the evolving COVID-19 crisis. Tell them about something you have experienced recently as an engineering student. Conducting a SenseMaker study involves four iterative steps: 1) Initiation is the process of designing signifiers, testing, and deploying the instrument; 2) Story Collection is the process of collecting data through narratives; 3) Sense-making is the process of exploring and analyzing patterns of the collection of narratives; and 4) Response is the process of amplifying positive stories and dampening negative stories to nudge the system to an adjacent possible (Van der Merwe et al. 2019). Unlike traditional surveys or other qualitative data collection methods, SenseMaker encourages participants to think more critically about the stories they share by inviting them to make sense of their story using a series of triads and dyads. After completing their narrative, participants were asked a series of triadic, dyadic, and sentiment-based multiple-choice questions (MCQ) relevant to their story. For one MCQ, in particular, participants were required to answer was “If you could do so without fear of judgment or retaliation, who would you share this story with?” and were given the following options: 1) Family 2) Instructor 3) Peers 4) Prefer not to answer 5) Other. A third of the participants indicated that they would share their story with their instructor. Therefore, we further explored this particular question. Additionally, this paper aims to highlight this subset of students whose primary motivation for their actions were based on Necessity. High-level qualitative findings from the data show that students valued Grit and Perseverance, recent experiences influenced their Sense of Purpose, and their decisions were majorly made based on Intuition. Chi-squared tests showed that there were not any significant differences between race and the desire to share with their instructor, however, there were significant differences when factoring in gender suggesting that gender has a large impact on the complexity of navigating school during this time. Lastly, ~50% of participants reported feeling negative or extremely negative about their experiences, ~30% reported feeling neutral, and ~20% reported feeling positive or extremely positive about their experiences. In the study, a total of 500 micro-narratives from underrepresented engineering students were collected from June – July 2020. Undergraduate and graduate students were recruited for participation through the researchers’ personal networks, social media, and through organizations like NSBE. Participants had the option to indicate who is able to read their stories 1) Everyone 2) Researchers Only, or 3) No one. This work presents qualitative stories of those who granted permission for everyone to read. 
    more » « less