skip to main content

Attention:

The NSF Public Access Repository (PAR) system and access will be unavailable from 11:00 PM ET on Friday, December 13 until 2:00 AM ET on Saturday, December 14 due to maintenance. We apologize for the inconvenience.


Title: Exploring the Limitations of Environment Lighting on Optical See-Through Head-Mounted Displays
Due to the additive light model employed by most optical see-through head-mounted displays (OST-HMDs), they provide the best augmented reality (AR) views in dark environments, where the added AR light does not have to compete against existing real-world lighting. AR imagery displayed on such devices loses a significant amount of contrast in well-lit environments such as outdoors in direct sunlight. To compensate for this, OST-HMDs often use a tinted visor to reduce the amount of environment light that reaches the user’s eyes, which in turn results in a loss of contrast in the user’s physical environment. While these effects are well known and grounded in existing literature, formal measurements of the illuminance and contrast of modern OST-HMDs are currently missing. In this paper, we provide illuminance measurements for both the Microsoft HoloLens 1 and its successor the HoloLens 2 under varying environment lighting conditions ranging from 0 to 20,000 lux. We evaluate how environment lighting impacts the user by calculating contrast ratios between rendered black (transparent) and white imagery displayed under these conditions, and evaluate how the intensity of environment lighting is impacted by donning and using the HMD. Our results indicate the further need for refinement in the design of future OST-HMDs to optimize contrast in environments with illuminance values greater than or equal to those found in indoor working environments.  more » « less
Award ID(s):
1800961
PAR ID:
10275660
Author(s) / Creator(s):
; ; ;
Date Published:
Journal Name:
ACM Symposium on Spatial User Interaction
Page Range / eLocation ID:
1 to 8
Format(s):
Medium: X
Sponsoring Org:
National Science Foundation
More Like this
  1. null (Ed.)
    Light-on-dark color schemes, so-called “Dark Mode,” are becoming more and more popular over a wide range of display technologies and application fields. Many people who have to look at computer screens for hours at a time, such as computer programmers and computer graphics artists, indicate a preference for switching colors on a computer screen from dark text on a light background to light text on a dark background due to perceived advantages related to visual comfort and acuity, specifically when working in low-light environments. In this article, we investigate the effects of dark mode color schemes in the field of optical see-through head-mounted displays (OST-HMDs), where the characteristic “additive” light model implies that bright graphics are visible but dark graphics are transparent . We describe two human-subject studies in which we evaluated a normal and inverted color mode in front of different physical backgrounds and different lighting conditions. Our results indicate that dark mode graphics displayed on the HoloLens have significant benefits for visual acuity and usability, while user preferences depend largely on the lighting in the physical environment. We discuss the implications of these effects on user interfaces and applications. 
    more » « less
  2. Due to the additive light model employed by current optical see-through head-mounted displays (OST-HMDs), the perceived contrast of displayed imagery is reduced with increased environment luminance, often to the point where it becomes difficult for the user to accurately distinguish the presence of visual imagery. While existing contrast models, such as Weber contrast and Michelson contrast, can be used to predict when the observer will experience difficulty distinguishing and interpreting stimuli on traditional dis-plays, these models must be adapted for use with additive displays. In this paper, we present a simplified model of luminance contrast for optical see-through displays derived from Michelson's contrast equation and demonstrate two applications of the model: informing design decisions involving the color of virtual imagery and optimizing environment light attenuation through the use of neutral density filters. 
    more » « less
  3. Display technologies in the fields of virtual and augmented reality affect the appearance of human representations, such as avatars used in telepresence or entertainment applications, based on the user’s current viewing conditions. With changing viewing conditions, it is possible that the perceived appearance of one’s avatar changes in an unexpected or undesired manner, which may change user behavior towards these avatars and cause frustration in using the AR display. In this paper, we describe a user study (N=20) where participants saw themselves in a mirror standing next to their own avatar through use of a HoloLens 2 optical see-through head-mounted display. Participants were tasked to match their avatar’s appearance to their own under two environment lighting conditions (200 lux and 2,000 lux). Our results showed that the intensity of environment lighting had a significant effect on participants selected skin colors for their avatars, where participants with dark skin colors tended to make their avatar’s skin color lighter, nearly to the level of participants with light skin color. Further, in particular female participants made their avatar’s hair color darker for the lighter environment lighting condition. We discuss our results with a view on technological limitations and effects on the diversity of avatar representations on optical see-through displays. 
    more » « less
  4. Lighting is the most crucial factor impacting an occupants’ visual comfort in a building environment. However, most prevailing current lighting guidelines deriving from empirical values are designed primarily for paper-based tasks, rather than computer-based. In many cases, present guidelines have been reported that there is a limitation to meet the needs for a user’s new task types. Above all, existing technical tools also have a limited function to evaluate a user’s real-time visual perception which can be applied as an indicator to control a building lighting system. This research estimated each individual participant's visual sensations by analyzing pupil sizes and their change patterns since the human body have the physiological regulation ability which naturally minimizes the adverse effects of the surrounding environment on the human body. This study adopted a series of human subject experiments which were performed in an environmental chamber of USC. Based on a computer-based task which are most commonly performed in current offices, various ranges of ambient lighting parameters, including luminance (cd/m2), illuminance (lux), contrast ratio, and UGR, were generated and controlled while each subject’s pupil sizes were recorded. The experimental result data were statistically analyzed to identify a relationship between human visual sensations, lighting parameters, and also pupil sizes by ethnic origin and myopia condition. The research outcomes showed the potential use of pupil sizes for estimating an individual’s visual sensation, and confirmed the principle as an applicable technology to integrate an environmental design and control system with the help of a real-time sensing device. 
    more » « less
  5. Augmented reality (AR) area labels can visualize real world regions with arbitrary boundaries and show invisible objects or features. But environment conditions such as lighting and clutter can decrease fixed or passive label visibility, and labels that have high opacity levels can occlude crucial details in the environment. We design and evaluate active AR area label visualization modes to enhance visibility across real-life environments, while still retaining environment details within the label. For this, we define a distant characteristic color from the environment in perceptual CIELAB space, then introduce spatial variations among label pixel colors based on the underlying environment variation. In a user study with 18 participants, we found that our active label visualization modes can be comparable in visibility to a fixed green baseline by Gabbard et al., and can outperform it with added spatial variation in cluttered environments, across varying levels of lighting (e.g., nighttime), and in environments with colors similar to the fixed baseline color. 
    more » « less