Real-time video analytics typically require video frames to be processed by a query to identify objects or activities of interest while adhering to an end-to-end frame processing latency constraint. This imposes a continuous and heavy load on backend compute and network infrastructure. Video data has inherent redundancy and does not always contain an object of interest for a given query. We leverage this property of video streams to propose a lightweight Load Shedder that can be deployed on edge servers or on inexpensive edge devices co-located with cameras. The proposed Load Shedder uses pixel-level color-based features to calculate a utility score for each ingress video frame and a minimum utility threshold to select interesting frames to send for query processing. Dropping unnecessary frames enables the video analytics query in the backend to meet the end-to-end latency constraint with fewer compute and network resources. To guarantee a bounded end-to-end latency at runtime, we introduce a control loop that monitors the backend load and dynamically adjusts the utility threshold. Performance evaluations show that the proposed Load Shedder selects a large portion of frames containing each object of interest while meeting the end-to-end frame processing latency constraint. Furthermore, it does not impose a significant latency overhead when running on edge devices with modest compute resources.
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Interactive Video Object Mask Annotation
In this paper, we introduce a practical system for interactive video object mask annotation, which can support multiple back-end methods. To demonstrate the generalization of our system, we introduce a novel approach for video object annotation. Our proposed system takes scribbles at a chosen key-frame from the end-users via a user-friendly interface and produces masks of corresponding objects at the key-frame via the Control-Point-based Scribbles-to-Mask (CPSM) module. The object masks at the key-frame are then propagated to other frames and refined through the Multi-Referenced Guided Segmentation (MRGS) module. Last but not least, the user can correct wrong segmentation at some frames, and the corrected mask is continuously propagated to other frames in the video via the MRGS to produce the object masks at all video frames.
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- Award ID(s):
- 2025234
- PAR ID:
- 10277203
- Date Published:
- Journal Name:
- Proceedings of the AAAI Conference on Artificial Intelligence
- ISSN:
- 2159-5399
- Format(s):
- Medium: X
- Sponsoring Org:
- National Science Foundation
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