We consider the task of 3D pose estimation and tracking of multiple people seen in an arbitrary number of camera feeds. We propose TesseTrack, a novel top-down approach that simultaneously reasons about multiple individuals’ 3D body joint reconstructions and associations in space and time in a single end-to-end learnable framework. At the core of our approach is a novel spatio-temporal formulation that operates in a common voxelized feature space aggregated from single- or multiple camera views. After a person detection step, a 4D CNN produces short-term persons pecific representations which are then linked across time by a differentiable matcher. The linked descriptions are then merged and deconvolved into 3D poses. This joint spatio-temporal formulation contrasts with previous piecewise strategies that treat 2D pose estimation, 2D-to-3D lifting, and 3D pose tracking as independent sub-problems that are error-prone when solved in isolation. Furthermore, unlike previous methods, TesseTrack is robust to changes in the number of camera views and achieves very good results even if a single view is available at inference time. Quantitative evaluation of 3D pose reconstruction accuracy on standard benchmarks shows significant improvements over the state of the art. Evaluation of multi-person articulated 3D pose tracking in our novel evaluation framework demonstrates the superiority of TesseTrack over strong baselines.
more »
« less
Learning neural representation of camera pose with matrix representation of pose shift via view synthesis
How to effectively represent camera pose is an essential problem in 3D computer vision, especially in tasks such as camera pose regression and novel view synthesis. Traditionally, 3D position of the camera is represented by Cartesian
coordinate and the orientation is represented by Euler angle or quaternions. These representations are manually designed, which may not be the most effective representation for downstream tasks. In this work, we propose an approach to learn neural representations of camera poses and 3D scenes, coupled with neural representations of local camera movements. Specifically, the camera pose and
3D scene are represented as vectors and the local camera movement is represented as a matrix operating on the vector of the camera pose. We demonstrate that the camera movement can further be parametrized by a matrix Lie algebra that underlies a rotation system in the neural space. The vector representations are then concatenated and generate the posed 2D image through a decoder network. The model is learned from only posed 2D images and corresponding camera poses, without access to depths or shapes. We conduct
extensive experiments on synthetic and real datasets. The results show that compared with other camera pose representations, our learned representation is more robust to noise in novel view synthesis and more effective in camera pose regression.
more »
« less
- Award ID(s):
- 2015577
- NSF-PAR ID:
- 10289683
- Date Published:
- Journal Name:
- IEEE Conference on Computer Vision and Pattern Recognition
- ISSN:
- 2163-6648
- Format(s):
- Medium: X
- Sponsoring Org:
- National Science Foundation
More Like this
-
-
In this paper, we propose a pose grammar to tackle the problem of 3D human pose estimation. Our model directly takes 2D pose as input and learns a generalized 2D-3D mapping function. The proposed model consists of a base network which efficiently captures pose-aligned features and a hierarchy of Bi-directional RNNs (BRNN) on the top to explicitly incorporate a set of knowledge regarding human body configuration (i.e., kinematics, symmetry, motor coordination). The proposed model thus enforces high-level constraints over human poses. In learning, we develop a pose sample simulator to augment training samples in virtual camera views, which further improves our model generalizability. We validate our method on public 3D human pose benchmarks and propose a new evaluation protocol working on cross-view setting to verify the generalization capability of different methods.We empirically observe that most state-of-the-art methods encounter difficulty under such setting while our method can well handle such challenges.more » « less
-
We propose UniPose+, a unified framework for 2D and 3D human pose estimation in images and videos. The UniPose+ architecture leverages multi-scale feature representations to increase the effectiveness of backbone feature extractors, with no significant increase in network size and no postprocessing. Current pose estimation methods heavily rely on statistical postprocessing or predefined anchor poses for joint localization. The UniPose+ framework incorporates contextual information across scales and joint localization with Gaussian heatmap modulation at the decoder output to estimate 2D and 3D human pose in a single stage with state-of-the-art accuracy, without relying on predefined anchor poses. The multi-scale representations allowed by the waterfall module in the UniPose+ framework leverage the efficiency of progressive filtering in the cascade architecture, while maintaining multi-scale fields-of-view comparable to spatial pyramid configurations. Our results on multiple datasets demonstrate that UniPose+, with a HRNet, ResNet or SENet backbone and waterfall module, is a robust and efficient architecture for single person 2D and 3D pose estimation in single images and videos.more » « less
-
We present a method to map 2D image observations of a scene to a persistent 3D scene representation, enabling novel view synthesis and disentangled representation of the movable and immovable components of the scene. Motivated by the bird’s-eye-view (BEV) representation commonly used in vision and robotics, we propose conditional neural groundplans, ground-aligned 2D feature grids, as persistent and memory-efficient scene representations. Our method is trained self-supervised from unlabeled multi-view observations using differentiable rendering, and learns to complete geometry and appearance of occluded regions. In addition, we show that we can leverage multi-view videos at training time to learn to separately reconstruct static and movable components of the scene from a single image at test time. The ability to separately reconstruct movable objects enables a variety of downstream tasks using simple heuristics, such as extraction of object-centric 3D representations, novel view synthesis, instance-level segmentation, 3D bounding box prediction, and scene editing. This highlights the value of neural groundplans as a backbone for efficient 3D scene understanding models.more » « less
-
We present a basis approach to refine noisy 3D human pose sequences by jointly projecting them onto a non-linear pose manifold, which is represented by a number of basis dictionaries with each covering a small manifold region. We learn the dictionaries by jointly minimizing the distance between the original poses and their projections on the dictionaries, along with the temporal jittering of the projected poses. During testing, given a sequence of noisy poses which are probably off the manifold, we project them to the manifold using the same strategy as in training for refinement. We apply our approach to the monocular 3D pose estimation and the long term motion prediction tasks. The experimental results on the benchmark dataset shows the estimated 3D poses are notably improved in both tasks. In particular, the smoothness constraint helps generate more robust refinement results even when some poses in the original sequence have large errors.more » « less