This Innovative Practice Work-in-Progress paper presents a virtual, proactive, and collaborative learning paradigm that can engage learners with different backgrounds and enable effective retention and transfer of the multidisciplinary AI-cybersecurity knowledge. While progress has been made to better understand the trustworthiness and security of artificial intelligence (AI) techniques, little has been done to translate this knowledge to education and training. There is a critical need to foster a qualified cybersecurity workforce that understands the usefulness, limitations, and best practices of AI technologies in the cybersecurity domain. To address this import issue, in our proposed learning paradigm, we leverage multidisciplinary expertise in cybersecurity, AI, and statistics to systematically investigate two cohesive research and education goals. First, we develop an immersive learning environment that motivates the students to explore AI/machine learning (ML) development in the context of real-world cybersecurity scenarios by constructing learning models with tangible objects. Second, we design a proactive education paradigm with the use of hackathon activities based on game-based learning, lifelong learning, and social constructivism. The proposed paradigm will benefit a wide range of learners, especially underrepresented students. It will also help the general public understand the security implications of AI. In this paper, we describe our proposed learning paradigm and present our current progress of this ongoing research work. In the current stage, we focus on the first research and education goal and have been leveraging cost-effective Minecraft platform to develop an immersive learning environment where the learners are able to investigate the insights of the emerging AI/ML concepts by constructing related learning modules via interacting with tangible AI/ML building blocks.
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When Wrong is Right: The Instructional Power of Multiple Conceptions
For many decades, educational communities, including computing education, have debated the value of telling students what they need to know (i.e., direct instruction) compared to guiding them to construct knowledge themselves (i.e., constructivism). Comparisons of these two instructional approaches have inconsistent results. Direct instruction can be more efficient for short-term performance but worse for retention and transfer. Constructivism can produce better retention and transfer, but this outcome is unreliable. To contribute to this debate, we propose a new theory to better explain these research results. Our theory, multiple conceptions theory, states that learners develop better conceptual knowledge when they are guided to compare multiple conceptions of a concept during instruction. To examine the validity of this theory, we used this lens to evaluate the literature for eight instructional techniques that guide learners to compare multiple conceptions, four from direct instruction (i.e., test-enhanced learning, erroneous examples, analogical reasoning, and refutation texts) and four from constructivism (i.e., productive failure, ambitious pedagogy, problem-based learning, and inquiry learning). We specifically searched for variations in the techniques that made them more or less successful, the mechanisms responsible, and how those mechanisms promote conceptual knowledge, which is critical for retention and transfer. To make the paper directly applicable to education, we propose instructional design principles based on the mechanisms that we identified. Moreover, we illustrate the theory by examining instructional techniques commonly used in computing education that compare multiple conceptions. Finally, we propose ways in which this theory can advance our instruction in computing and how computing education researchers can advance this general education theory.
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- Award ID(s):
- 1941642
- PAR ID:
- 10325353
- Date Published:
- Journal Name:
- Proceedings of the Sixteenth Annual Conference on International Computing Education Research
- Page Range / eLocation ID:
- 184 to 197
- Format(s):
- Medium: X
- Sponsoring Org:
- National Science Foundation
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