skip to main content
US FlagAn official website of the United States government
dot gov icon
Official websites use .gov
A .gov website belongs to an official government organization in the United States.
https lock icon
Secure .gov websites use HTTPS
A lock ( lock ) or https:// means you've safely connected to the .gov website. Share sensitive information only on official, secure websites.


Title: Finite State Mean Field Games with Wright-Fisher Common Noise as Limits of $N$-Player Weighted Games
Forcing finite state mean field games by a relevant form of common noise is a subtle issue, which has been addressed only recently. Among others, one possible way is to subject the simplex valued dynamics of an equilibrium by a so-called Wright–Fisher noise, very much in the spirit of stochastic models in population genetics. A key feature is that such a random forcing preserves the structure of the simplex, which is nothing but, in this setting, the probability space over the state space of the game. The purpose of this article is, hence, to elucidate the finite-player version and, accordingly, prove that N-player equilibria indeed converge toward the solution of such a kind of Wright–Fisher mean field game. Whereas part of the analysis is made easier by the fact that the corresponding master equation has already been proved to be uniquely solvable under the presence of the common noise, it becomes however more subtle than in the standard setting because the mean field interaction between the players now occurs through a weighted empirical measure. In other words, each player carries its own weight, which, hence, may differ from [Formula: see text] and which, most of all, evolves with the common noise.  more » « less
Award ID(s):
2006305 2106556
PAR ID:
10332717
Author(s) / Creator(s):
; ; ;
Date Published:
Journal Name:
Mathematics of Operations Research
ISSN:
0364-765X
Format(s):
Medium: X
Sponsoring Org:
National Science Foundation
More Like this
  1. The goal of the paper is to develop the theory of finite state mean field games with major and minor players when the state space of the game is finite. We introduce the finite player games and derive a mean field game formulation in the limit when the number of minor players tends to infinity. In this limit, we prove that the value functions of the optimization problems are viscosity solutions of PIDEs of the HJB type, and we construct the best responses for both types of players. From there, we prove existence of Nash equilibria under reasonable assumptions. Finally we prove that a form of propagation of chaos holds in the present context and use this result to prove existence of approximate Nash equilibria for the finite player games from the solutions of the mean field games. this vindicate our formulation of the mean field game problem. 
    more » « less
  2. arXiv:2402.05300v2 (Ed.)
    This paper considers a multi-player resource-sharing game with a fair reward allocation model. Multiple players choose from a collection of resources. Each resource brings a random reward equally divided among the players who choose it. We consider two settings. The first setting is a one-slot game where the mean rewards of the resources are known to all the players, and the objective of player 1 is to maximize their worst-case expected utility. Certain special cases of this setting have explicit solutions. These cases provide interesting yet non-intuitive insights into the problem. The second setting is an online setting, where the game is played over a finite time horizon, where the mean rewards are unknown to the first player. Instead, the first player receives, as feedback, the rewards of the resources they chose after the action. We develop a novel Upper Confidence Bound (UCB) algorithm that minimizes the worst-case regret of the first player using the feedback received. 
    more » « less
  3. The theory of mean field games is a tool to understand noncooperative dynamic stochastic games with a large number of players. Much of the theory has evolved under conditions ensuring uniqueness of the mean field game Nash equilibrium. However, in some situations, typically involving symmetry breaking, non-uniqueness of solutions is an essential feature. To investigate the nature of non-unique solutions, this paper focuses on the technically simple setting where players have one of two states, with continuous time dynamics, and the game is symmetric in the players, and players are restricted to using Markov strategies. All the mean field game Nash equilibria are identified for a symmetric follow the crowd game. Such equilibria correspond to symmetric $$\epsilon$$-Nash Markov equilibria for $$N$$ players with $$\epsilon$$ converging to zero as $$N$$ goes to infinity. In contrast to the mean field game, there is a unique Nash equilibrium for finite $N.$ It is shown that fluid limits arising from the Nash equilibria for finite $$N$$ as $$N$$ goes to infinity are mean field game Nash equilibria, and evidence is given supporting the conjecture that such limits, among all mean field game Nash equilibria, are the ones that are stable fixed points of the mean field best response mapping. 
    more » « less
  4. We consider a class of deterministic mean field games, where the state associated with each player evolves according to an ODE which is linear w.r.t. the control. Existence, uniqueness, and stability of solutions are studied from the point of viewof generic theory. Within a suitable topological space of dynamics and cost functionals, we prove that, for “nearly all” mean field games (in the Baire category sense) the best reply map is single-valued for a.e. player. As a consequence, the mean field game admits a strong (not randomized) solution. Examples are given of open sets of games admitting a single solution, and other open sets admitting multiple solutions. Further examples show the existence of an open set of MFG having a unique solution which is asymptotically stable w.r.t. the best reply map, and another open set of MFG having a unique solution which is unstable. We conclude with an example of a MFG with terminal constraints which does not have any solution, not even in the mild sense with randomized strategies. 
    more » « less
  5. We study a toy model of linear-quadratic mean field game with delay. We “lift" the delayed dynamic into an infinite dimensional space, and recast the mean field game system which is made of a forward Kolmogorov equation and a backward Hamilton-Jacobi-Bellman equation. We identify the corresponding master equation. A solution to this master equation is computed, and we show that it provides an approximation to a Nash equilibrium of the finite player game. 
    more » « less