skip to main content

This content will become publicly available on May 23, 2023

Title: Point Cloud Attribute Compression Via Chroma Subsampling
We introduce chroma subsampling for 3D point cloud attribute compression by proposing a novel technique to sample points irregularly placed in 3D space. While most current video compression standards use chroma subsampling, these chroma subsampling methods cannot be directly applied to 3D point clouds, given their irregularity and sparsity. In this work, we develop a framework to incorporate chroma subsampling into geometry-based point cloud encoders, such as region adaptive hierarchical transform (RAHT) and region adaptive graph Fourier transform (RAGFT). We propose different sampling patterns on a regular 3D grid to sample the points at different rates. We use a simple graph-based nearest neighbor interpolation technique to reconstruct the full resolution point cloud at the decoder end. Experimental results demonstrate that our proposed method provides significant coding gains with negligible impact on the reconstruction quality. For some sequences, we observe a bitrate reduction of 10-15% under the Bjontegaard metric. More generally, perceptual masking makes it possible to achieve larger bitrate reductions without visible changes in quality.
; ; ; ;
Award ID(s):
Publication Date:
Journal Name:
2022 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP)
Page Range or eLocation-ID:
2579 to 2583
Sponsoring Org:
National Science Foundation
More Like this
  1. We present an efficient voxelization method to encode the geometry and attributes of 3D point clouds obtained from autonomous vehicles. Due to the circular scanning trajectory of sensors, the geometry of LiDAR point clouds is inherently different from that of point clouds captured from RGBD cameras. Our method exploits these specific properties to representing points in cylindrical coordinates instead of conventional Cartesian coordinates. We demonstrate that Region Adaptive Hierarchical Transform (RAHT) can be extended to this setting, leading to attribute encoding based on a volumetric partition in cylindrical coordinates. Experimental results show that our proposed voxelization outperforms conventional approaches based on Cartesian coordinates for this type of data. We observe a significant improvement in attribute coding performance with 5-10% reduction in bitrate and octree representation with 35-45% reduction in bits.
  2. Motivated by the success of fractional pixel motion in video coding, we explore the design of motion estimation with fractional-voxel resolution for compression of color attributes of dynamic 3D point clouds. Our proposed block-based fractional-voxel motion estimation scheme takes into account the fundamental differences between point clouds and videos, i.e., the irregularity of the distribution of voxels within a frame and across frames. We show that motion compensation can benefit from the higher resolution reference and more accurate displacements provided by fractional precision. Our proposed scheme significantly outperforms comparable methods that only use integer motion. The proposed scheme can be combined with and add sizeable gains to state-of-the-art systems that use transforms such as Region Adaptive Graph Fourier Transform and Region Adaptive Haar Transform.
  3. Mobile edge and vehicle-based depth sending and real-time point cloud communication is an essential subtask enabling autonomous driving. In this paper, we propose a framework for point cloud multicast in VANETs using vehicle to infrastructure (V2I) communication. We employ a scalable Binary Tree embedded Quad Tree (BTQT) point cloud source encoder with bitrate elasticity to match with an adaptive random network coding (ARNC) to multicast different layers to the vehicles. The scalability of our BTQT encoded point cloud provides a trade-off in the received voxel size/quality vs channel condition whereas the ARNC helps maximize the throughput under a hard delay constraint. The solution is tested with the outdoor 3D point cloud dataset from MERL for autonomous driving. The users with good channel conditions receive a near lossless point cloud whereas users with bad channel conditions are still able to receive at least the base layer point cloud.
  4. Ishikawa, H. ; Liu, CL. ; Pajdla, T. ; Shi, J. (Ed.)
    We propose a novel technique to register sparse 3D scans in the absence of texture. While existing methods such as KinectFusion or Iterative Closest Points (ICP) heavily rely on dense point clouds, this task is particularly challenging under sparse conditions without RGB data. Sparse texture-less data does not come with high-quality boundary signal, and this prohibits the use of correspondences from corners, junctions, or boundary lines. Moreover, in the case of sparse data, it is incorrect to assume that the same point will be captured in two consecutive scans. We take a different approach and first re-parameterize the point-cloud using a large number of line segments. In this re-parameterized data, there exists a large number of line intersection (and not correspondence) constraints that allow us to solve the registration task. We propose the use of a two-step alternating projection algorithm by formulating the registration as the simultaneous satisfaction of intersection and rigidity constraints. The proposed approach outperforms other top-scoring algorithms on both Kinect and LiDAR datasets. In Kinect, we can use 100X downsampled sparse data and still outperform competing methods operating on full-resolution data.
  5. 3D surface reconstruction usually begins with a point cloud and aims to build a representation of the object producing that point cloud. There are several algorithms to solve this problem, each with different priors over the point cloud, such as the type of object represented, or the method by which it was obtained. In this work, we focus on an algorithm called Non-Convex Hull (NCH), which reconstructs surfaces through a concept similar to the Medial Axis Transform. A new algorithm called Shrinking Planes is proposed to compute the NCH, based on the Shrinking Ball method with a few improvements. We prove that the new method can approximate surfaces to arbitrarily small error, and evaluate its performance on the surface reconstruction task. The new method maintains the same reconstruction quality as the Naïve Non-Convex Hull method, while achieving a large performance improvement.