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Title: Domain Knowledge and Adaptive Serious Games: Exploring the Relationship of Learner Ability and Affect Adaptability
Detection and responding to a player’s affect are important for serious games. A method for this purpose was tested within Chem-o-crypt, a game that teaches chemical equation balancing. The game automatically detects boredom, flow, and frustration using the Affdex SDK from Affectiva. The sensed affective state is then used to adapt the game play in an attempt to engage the player in the game. A randomized controlled experiment incorporating a Dynamic Bayesian Network that compared results from groups with the affect-sensitive states vs those without revealed that measuring affect and adapting the game improved learning for low domain-knowledge participants.  more » « less
Award ID(s):
1828010
NSF-PAR ID:
10344116
Author(s) / Creator(s):
; ; ; ;
Date Published:
Journal Name:
Journal of Educational Computing Research
Volume:
60
Issue:
2
ISSN:
0735-6331
Page Range / eLocation ID:
406 to 432
Format(s):
Medium: X
Sponsoring Org:
National Science Foundation
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