We consider the bandit problem of selecting K out of N arms at each time step. The joint reward can be a non-linear function of the rewards of the selected individual arms. The direct use of a multi-armed bandit algorithm requires choosing among all possible combinations, making the action space large. To simplify the problem, existing works on combinatorial bandits typically assume feedback as a linear function of individual rewards. In this paper, we prove the lower bound for top-K subset selection with bandit feedback with possibly correlated rewards. We present a novel algorithm for the combinatorial setting without using individual arm feedback or requiring linearity of the reward function. Additionally, our algorithm works on correlated rewards of individual arms. Our algorithm, aDaptive Accept RejecT (DART), sequentially finds good arms and eliminates bad arms based on confidence bounds. DART is computationally efficient and uses storage linear in N. Further, DART achieves a regret bound of Õ(K√KNT) for a time horizon T, which matches the lower bound in bandit feedback up to a factor of √log 2NT. When applied to the problem of cross-selling optimization and maximizing the mean of individual rewards, the performance of the proposed algorithm surpasses that of state-of-the-art algorithms. We also show that DART significantly outperforms existing methods for both linear and non-linear joint reward environments.
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When Are Linear Stochastic Bandits Attackable?
We study adversarial attacks on linear stochastic bandits: by manipulating the rewards, an adversary aims to control the behaviour of the bandit algorithm. Perhaps surprisingly, we first show that some attack goals can never be achieved. This is in a sharp contrast to context-free stochastic bandits, and is intrinsically due to the correlation among arms in linear stochastic bandits. Motivated by this finding, this paper studies the attackability of a $$k$$-armed linear bandit environment. We first provide a complete necessity and sufficiency characterization of attackability based on the geometry of the arms’ context vectors. We then propose a two-stage attack method against LinUCB and Robust Phase Elimination. The method first asserts whether the given environment is attackable; and if yes, it poisons the rewards to force the algorithm to pull a target arm linear times using only a sublinear cost. Numerical experiments further validate the effectiveness and cost-efficiency of the proposed attack method.
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- PAR ID:
- 10381230
- Editor(s):
- Chaudhuri, Kamalika; Jegelka, Stefanie; Song, Le; Szepesvari, Csaba; Niu, Gang; Sabato, Sivan
- Date Published:
- Journal Name:
- Proceedings of the 39th International Conference on Machine Learning
- Volume:
- 162
- Page Range / eLocation ID:
- 23254-23273
- Format(s):
- Medium: X
- Sponsoring Org:
- National Science Foundation
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