skip to main content

Attention:

The NSF Public Access Repository (NSF-PAR) system and access will be unavailable from 11:00 PM ET on Thursday, October 10 until 2:00 AM ET on Friday, October 11 due to maintenance. We apologize for the inconvenience.


Title: A traveler-centric mobility game: Efficiency and stability under rationality and prospect theory
In this paper, we study a routing and travel-mode choice problem for mobility systems with a multimodal transportation network as a “mobility game” with coupled action sets. We formulate an atomic routing game to focus on the travelers’ preferences and study the impact on the efficiency of the travelers’ behavioral decision-making under rationality and prospect theory. To control the innate inefficiencies, we introduce a mobility “pricing mechanism,” in which we model traffic congestion using linear cost functions while also considering the waiting times at different transport hubs. We show that the travelers’ selfish actions lead to a pure-strategy Nash equilibrium. We then perform a Price of Anarchy and Price of Stability analysis to establish that the mobility system’s inefficiencies remain relatively low and the social welfare at a NE remains close to the social optimum as the number of travelers increases. We deviate from the standard game-theoretic analysis of decision-making by extending our mobility game to capture the subjective behavior of travelers using prospect theory. Finally, we provide a detailed discussion of implementing our proposed mobility game.  more » « less
Award ID(s):
2149520 2348381
NSF-PAR ID:
10421254
Author(s) / Creator(s):
;
Date Published:
Journal Name:
PloS one
Volume:
18
Issue:
5
ISSN:
1932-6203
Format(s):
Medium: X
Sponsoring Org:
National Science Foundation
More Like this
  1. In this paper, we consider a multi-modal mobility system of travelers each with an individual travel budget, and propose a game-theoretic framework to assign each traveler to a “mobility service” (each one representing a different mode of transportation). We are interested in equity and sustainability, thus we maximize the worst-case revenue of the mobility system while ensuring “mobility equity,” which we define it in terms of accessibility. In the proposed framework, we ensure that all travelers are truthful and voluntarily participate under informational asymmetry, and the solution respects the individual budget of each traveler. Each traveler may seek to travel using multiple services (e.g., car, bus, train, bike). The services are capacitated and can serve up to a fixed number of travelers at any instant of time. Thus, our problem falls under the category of many-to-one assignment problems, where the goal is to find the conditions that guarantee the stability of assignments. We formulate a linear program of maximizing worst-case revenue under the constraints of mobility equity, and we fully characterize the optimal solution. 
    more » « less
  2. The price of anarchy, originally introduced to quantify the inefficiency of selfish behavior in routing games, is extended to mean field games. The price of anarchy is defined as the ratio of a worst case social cost computed for a mean field game equilibrium to the optimal social cost as computed by a central planner. We illustrate properties of such a price of anarchy on linear quadratic extended mean field games, for which explicit computations are possible. Various asymptotic behaviors of the price of anarchy are proved for limiting behaviors of the coefficients in the model and numerics are presented. 
    more » « less
  3. As one of the most fundamental concepts in transportation science, Wardrop equilibrium (WE) has always had a relatively weak behavioral underpinning. To strengthen this foundation, one must reckon with bounded rationality in human decision-making processes, such as the lack of accurate information, limited computing power, and suboptimal choices. This retreat from behavioral perfectionism in the literature, however, was typically accompanied by a conceptual modification of WE. Here, we show that giving up perfect rationality need not force a departure from WE. On the contrary, WE can be reached with global stability in a routing game played by boundedly rational travelers. We achieve this result by developing a day-to-day (DTD) dynamical model that mimics how travelers gradually adjust their route valuations, hence choice probabilities, based on past experiences. Our model, called cumulative logit (CumLog), resembles the classical DTD models but makes a crucial change; whereas the classical models assume that routes are valued based on the cost averaged over historical data, our model values the routes based on the cost accumulated. To describe route choice behaviors, the CumLog model only uses two parameters, one accounting for the rate at which the future route cost is discounted in the valuation relative to the past ones and the other describing the sensitivity of route choice probabilities to valuation differences. We prove that the CumLog model always converges to WE, regardless of the initial point, as long as the behavioral parameters satisfy certain mild conditions. Our theory thus upholds WE’s role as a benchmark in transportation systems analysis. It also explains why equally good routes at equilibrium may be selected with different probabilities, which solves the instability problem posed by Harsanyi.

    Funding: This research is funded by the National Science Foundation [Grants CMMI #2225087 and ECCS #2048075].

    Supplemental Material: The online appendix is available at https://doi.org/10.1287/trsc.2023.0132 .

     
    more » « less
  4. We report on the formalization in Ssreflect/Coq of a number of concepts and results from algorithmic game theory, including potential games, smooth games, solution concepts such as Pure and Mixed Nash Equilibria, Coarse Correlated Equilibria, epsilon-approximate equilibria, and behavioral models of games such as best-response dynamics. We apply the formalization to prove Price of Stability bounds for, and convergence under best-response dynamics of, the Atomic Routing game, which has applications in computer networking. Our second application proves that Affine Congestion games are (5/3, 1/3)-smooth, and therefore have Price of Anarchy 5/2. Our formalization is available online. 
    more » « less
  5. The price of anarchy, originally introduced to quantify the inefficiency of selfish behavior in routing games, is extended to mean field games. The price of anarchy is defined as the ratio of a worst case social cost computed for a mean field game equilibrium to the optimal social cost as computed by a central planner. We illustrate properties of such a price of anarchy on linear quadratic extended mean field games, for which explicit computations are possible. A sufficient and necessary condition to have no price of anarchy is presented . Various asymptotic behaviors of the price of anarchy are proved for limiting behaviors of the coefficients in the model and numerics are presented . 
    more » « less