This research paper presents the results of a study that uses multivariate models to explore the relationships between participation in learning experiences, innovation self-efficacy, and engineering task self-efficacy. Findings show that many engineering students participated in learning experiences that are typically associated with engineering education, such as taking a shop class or engineering class in high school (47%), taking a computer science (81%) or design/prototyping (72%) class as an undergraduate, working in an engineering environment as an intern (56%), or attending a career related event during college (75%). Somewhat surprisingly, given the rigors of an engineering curriculum, a significant number of students participated in an art, dance, music, theater, or creative writing class (55%), taken a class on leadership topics (47%), and/or participated in student clubs outside of engineering (44%) during college. There also were important differences in rates of participation by gender, underrepresented racial/ethnic minority status, and first generation college student status. Overall prediction of engineering task self-efficacy and innovation self-efficacy was relatively low, with a model fit of these learning experiences predicting engineering task self-efficacy at (adjusted r2 of) .200 and .163 for innovation self-efficacy. Certain patterns emerged when the learning experiences were sorted by Bandura’s Sources of Self-Efficacy. For engineering task self-efficacy, higher participation in engineering mastery and vicarious engineering experiences was associated with higher engineering task self-efficacy ratings. For the development of innovation self-efficacy, a broader range of experiences beyond engineering experiences was important. There was a strong foundation of engineering mastery experiences in the innovation self-efficacy model; however, broadening experiences beyond engineering, particularly in the area of leadership experiences, may be a factor in innovation selfefficacy. These results provide a foundation for future longitudinal work probing specific types of learning experiences that shape engineering students’ innovation goals. They also set the stage for comparative models of students’ goals around highly technical engineering work, which allows us to understand more deeply how “innovation” and “engineering” come together in the engineering student experience.
more »
« less
An Investigation of the PERvasive Learning Systems Impact on Soldiers’ Self-Efficacy for Self-Regulation Skills
The current study an empirical evaluation of the PERvasive Learning System (PERLS). PERLS is a mobile microlearning platform designed for learning anytime and anywhere, taking advantage of planned and unplanned time during a learner’s daily schedule to enhance and reinforce learning. Soldiers taking classes from the Sabalauski Air Assault School at Fort Campbell, KY were recruited. This evaluation compared the impact of PERLS on soldiers’ self-efficacy for their self-regulated learning ability. This evaluation found evidence of impact for the PERLS when implemented into classroom setting with soldiers that used PERLS indicating higher self-efficacy scores.
more »
« less
- Award ID(s):
- 1828010
- PAR ID:
- 10432761
- Date Published:
- Journal Name:
- Proceedings of the Human Factors and Ergonomics Society Annual Meeting
- Volume:
- 66
- Issue:
- 1
- ISSN:
- 2169-5067
- Page Range / eLocation ID:
- 742 to 746
- Format(s):
- Medium: X
- Sponsoring Org:
- National Science Foundation
More Like this
-
-
Open source software (OSS) development offers a unique opportunity for students in Software Engineering to experience and participate in large-scale software development, however, the impact of such courses on students' self-efficacy and the challenges faced by students are not well understood. This paper aims to address this gap by analyzing data from multiple instances of OSS development courses at universities in different countries and reporting on how students' self-efficacy changed as a result of taking the course, as well as the barriers and challenges faced by students.more » « less
-
In this study, we examined the relation between students’ affective and behavioral response to active learning, the influence of students’ belongingness and their self-efficacy on these responses, and the moderating influence of students’ gender-identity. We found that, despite mean differences in value, positivity, and distraction, there were not gender differences in the pattern of relations between variables. For both groups, belongingness and self-efficacy independently predicted students’ affective response and their evaluation of the class. Belongingness also predicted students’ participation in class. These findings suggest that student-level factors play an important role in how students respond to active learning and that fostering an atmosphere that supports both self-efficacy and belongingness may be beneficial for all students.more » « less
-
This study examines the relationship between participation in extracurricular college activities and its possible impact on students’ career interests in entrepreneurship and innovation. This work draws from the Engineering Majors Survey (EMS), focusing on innovation self-efficacy and how it may be impacted by participation in various extracurricular college activities. The term self-efficacy as developed by Albert Bandura is defined as “people’s judgment of their capabilities to organize and execute courses of action required to attain designated types of performances” (Bandura, 1986, p.391). Innovation self-efficacy is a variable consisting of six items that correspond to Dyer’s five discovery skills seen as important for innovative behavior. In order to investigate the relationship between participation in certain activities and innovation self-efficacy, the 20 activities identified in the EMS survey were grouped thematically according to their relevance to entrepreneurship-related topics. Students were divided into two groups using K-means cluster analysis according to their innovation selfefficacy (ISE.6) score. Cluster one (C1) contained the students with higher ISE.6 scores, Cluster two (C2) included the students with lower innovation self-efficacy scores. This preliminary research focused on descriptive analyses while also looking at different background characteristics such as gender, academic status and underrepresented minority status (URM). The results show that students in C1 (high ISE.6) have significantly greater interest in starting an organization (78.1%) in comparison to C2 students (21.9%) (X²=81.11, p=.000, Cramer’s V= .124). At the same time, male students reported significantly higher ISE.6 scores (M=66.70, SD=17.53) than female students (M=66.70, SD=17.53) t(5192)=-5.220 p=.000 and stronger intentions to start an organization than female students (15% and 6.1 % respectively). Cluster affiliation representing innovation self-efficacy as well as gender seems to play a role when looking at career interest in entrepreneurship. According to Social Cognitive Career Theory, self-efficacy is influenced by learning experiences. In this work activities referring to hands-on activities in entrepreneurship and innovation are highly correlated with ISE.6 (r=.206, p=.000), followed by non-hands-on exposure to entrepreneurship and innovation. At the same time, students in C1 participated almost twice as often in hands-on activities in entrepreneurship and innovation (28.6%) as compared to students in C2 (15.2%). Interestingly in C1, there were no gender differences in participation in hands-on activities in entrepreneurship and innovation. Overall, female students (M=4.66, SD=2.5) participated in significantly more activities than male students (M=3.9, SD=2.64), t(5192)=9.65 p=.000. All in all, these results reveal interesting insights into the potential benefits of taking part in innovation and entrepreneurship-related activities and their impact on students’ innovation self-efficacy and interests in corresponding careers.more » « less
-
This study investigates the implementation of a classroom response system in STEM education in a higher education context. The study used ExplainIt, a web-based classroom response system designed to support students’ self-explanations and provide instant feedback. Data were collected from 32 undergraduate students using four instruments including demographic information, self-efficacy, engagement, and system evaluation. The results showed that students reported positive learning experiences, demonstrated increased self-efficacy in STEM content, and indicated high levels of engagement following their use of ExplainIt.more » « less
An official website of the United States government

