skip to main content


This content will become publicly available on October 1, 2024

Title: SGPAC: Generalized Scalable Spatial GroupBy Aggregations over Complex Polygons
This paper studies the spatial group-by query over complex polygons. Given a set of spatial points and a set of polygons, the spatial group-by query returns the number of points that lie within the boundaries of each polygon. Groups are selected from a set of non-overlapping complex polygons, typically in the order of thousands, while the input is a large-scale dataset that contains hundreds of millions or even billions of spatial points. This problem is challenging because real polygons (like counties, cities, postal codes, voting regions, etc.) are described by very complex boundaries. We propose a highly-parallelized query processing framework to efficiently compute the spatial group-by query on highly skewed spatial data. We also propose an effective query optimizer that adaptively assigns the appropriate processing scheme based on the query polygons. Our experimental evaluation with real data and queries has shown significant superiority over all existing techniques.  more » « less
Award ID(s):
1954644 1924694 1831615 1838222 2237348
NSF-PAR ID:
10466901
Author(s) / Creator(s):
; ;
Publisher / Repository:
Springer
Date Published:
Journal Name:
GeoInformatica
Volume:
27
Issue:
4
ISSN:
1384-6175
Page Range / eLocation ID:
789 to 816
Format(s):
Medium: X
Sponsoring Org:
National Science Foundation
More Like this
  1. Significant increase in high-resolution satellite data requires more productive analysis methods to benefit data scientists. Interactive exploration is essential to productivity since it keeps the user en- gaged by providing quick responses. This paper addresses the pro- gressive zonal statistics problem that given big satellite data, an aggregate function, and a set of query polygons, zonal statistics computes the aggregate function for each query polygon over raster data. Efficiently querying complex polygons, reading high resolu- tion pixels and process multiple polygons simultaneously are three main challenges. This work introduces Viper, an interactive explo- ration pipeline to overcome these challenges and achieve require- ments. Viper uses a raster-vector index to bootstrap the answer with an accurate result in a short time. Then, it progressively refines the answer using a priority processing algorithm to produce the final answer. Experiments on large-scale real data show that Viper can reach 90% accuracy or higher up-to two orders of magnitude faster than baseline algorithms. 
    more » « less
  2. In this paper, we introduce our hierarchical filter and refinement technique that we have developed for parallel geometric intersection operations involving large polygons and polylines. The inputs are two layers of large polygonal datasets and the computations are spatial intersection on a pair of cross-layer polygons. These intersections are the compute-intensive spatial data analytic kernels in spatial join and map overlay computations. We have extended the classical filter and refine algorithms using PolySketch Filter to improve the performance of geospatial computations. In addition to filtering polygons by their Minimum Bounding Rectangle (MBR), our hierarchical approach explores further filtering using tiles (smaller MBRs) to increase the effectiveness of filtering and decrease the computational workload in the refinement phase. We have implemented this filter and refine system on CPU and GPU by using OpenMP and OpenACC. After using R-tree, on average, our filter technique can still discard 69% of polygon pairs which do not have segment intersection points. PolySketch filter reduces on average 99.77% of the workload of finding line segment intersections. PNP based task reduction and Striping algorithms filter out on average 95.84% of the workload of Point-in-Polygon tests. Our CPU-GPU system performs spatial join on two shapefiles, namely USA Water Bodies and USA Block Group Boundaries with 683K polygons in about 10 seconds using NVidia Titan V and Titan Xp GPU. 
    more » « less
  3. The recent explosion in the number and size of spatio-temporal data sets from urban environments and social sensors creates new opportunities for data-driven approaches to understand and improve cities. Visual analytics systems like Urbane aim to empower domain experts to explore multiple data sets, at different time and space resolutions. Since these systems rely on computationally-intensive spatial aggregation queries that slice and summarize the data over different regions, an important challenge is how to attain interactivity. While traditional pre-aggregation approaches support interactive exploration, they are unsuitable in this setting because they do not support ad-hoc query constraints or polygons of arbitrary shapes. To address this limitation, we have recently proposed Raster Join, an approach that converts a spatial aggregation query into a set of drawing operations on a canvas and leverages the rendering pipeline of the graphics hardware (GPU). By doing so, Raster Join evaluates queries on the fly at interactive speeds on commodity laptops and desktops. In this demonstration, we showcase the efficiency of Raster Join by integrating it with Urbane and enabling interactivity. Demo visitors will interact with Urbane to filter and visualize several urban data sets over multiple resolutions. 
    more » « less
  4. Skyline queries are used to find the Pareto optimal solution from datasets containing multi-dimensional data points. In this paper, we propose a new type of skyline queries whose evaluation is constrained by a multi-cost transportation network (MCTN) and whose answers are off the network. This type of skyline queries is useful in many applications. For example, a person wants to find an apartment by considering not only the price and the surrounding area of the apartment, but also the transportation cost, time, and distance between the apartment and his/her work place. Most existing works that evaluate skyline queries on multi-cost networks (MCNs), which are either MCTNs or road networks, find interesting objects that locate on edges of the networks. Formally, our new type of skyline queries takes as input an MCTN, a query point q, and a set of objects of interest D with spatial information, where q and the objects in D are off the network. The answers to such queries are objects in D that are not dominated by other D objects when considering the multiple attributes of these objects and the multiple network cost from q to the solution objects. To evaluate such queries, we propose an exact search algorithm and its improved version by implementing several properties. The space of the exact skyline solutions is huge and can easily reach the order of thousands and incur long evaluation time. We further design much more efficient heuristic methods to find approximate solutions. We run extensive experiments using both real and synthetic datasets to test the effectiveness and efficiency of our proposed approaches. The results show that the exact search algorithm can be dramatically improved by utilizing several properties. The heuristic approaches to find approximate answers can largely reduce the query time and retrieve results that are comparable to the exact solutions. 
    more » « less
  5. The constant flux of data and queries alike has been pushing the boundaries of data analysis systems. The increasing size of raw data files has made data loading an expensive operation that delays the data-to-insight time. To alleviate the loading cost, in situ query processing systems operate directly over raw data and offer instant access to data. At the same time, analytical workloads have increasing number of queries. Typically, each query focuses on a constantly shifting—yet small—range. As a result, minimizing the workload latency requires the benefits of indexing in in situ query processing. In this paper, we present an online partitioning and indexing scheme, along with a partitioning and indexing tuner tailored for in situ querying engines. The proposed system design improves query execution time by taking into account user query patterns, to (i) partition raw data files logically and (ii) build lightweight partition-specific indexes for each partition. We build an in situ query engine called Slalom to showcase the impact of our design. Slalom employs adaptive partitioning and builds non-obtrusive indexes in different partitions on-the-fly based on lightweight query access pattern monitoring. As a result of its lightweight nature, Slalom achieves efficient query processing over raw data with minimal memory consumption. Our experimentation with both microbenchmarks and real-life workloads shows that Slalom outperforms state-of-the-art in situ engines and achieves comparable query response times with fully indexed DBMS, offering lower cumulative query execution times for query workloads with increasing size and unpredictable access patterns. 
    more » « less