This literature review examines the existing research into cybersickness reduction with regards to head mounted display use. Cybersickness refers to a collection of negative symptoms sometimes experienced as the result of being immersed in a virtual environment, such as nausea, dizziness, or eye strain. These symptoms can prevent individuals from utilizing virtual reality (VR) technologies, so discovering new methods of reducing them is critical. Our objective in this literature review is to provide a better picture of what cybersickness reduction techniques exist, the quantity of research demonstrating their effectiveness, and the virtual scenes testing has taken place in. This will help to direct researches towards promising avenues, and illuminate gaps in the literature. Following the preferred reporting items for systematic reviews and meta-analyses statement, we obtained a batch of 1,055 papers through the use of software aids. We selected 88 papers that examine potential cybersickness reduction approaches. Our acceptance criteria required that papers examined malleable conditions that could be conceivably modified for everyday use, examined techniques in conjunction with head mounted displays, and compared cybersickness levels between two or more user conditions. These papers were sorted into categories based on their general approach to combating cybersickness, and labeled based on the presence of statistically significant results, the use of virtual vehicles, the level of visual realism, and the virtual scene contents used in evaluation of their effectiveness. In doing this we have created a snapshot of the literature to date so that researchers may better understand what approaches are being researched, and the types of virtual experiences used in their evaluation. Keywords: Virtual reality cybersickness Simulator Sickness Visually induced motion sickness reduction Systematic review Head mounted display.
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Using quantitative data on postural activity to develop methods to predict and prevent cybersickness
In this article, we discuss general approaches to the design of interventions that are intended to overcome the problem of cybersickness among users of head-mounted display (HMD) systems. We note that existing approaches have had limited success, and we suggest that this may be due, in part, to the traditional focus on the design of HMD hardware and content. As an alternative, we argue that cybersickness may have its origins in the user’s ability (or inability) to stabilize their own bodies during HMD use. We argue that HMD systems often promote unstable postural control, and that existing approaches to cybersickness intervention are not likely to promote improved stability. We argue that successful cybersickness interventions will be designed to promote stability in the control of the body during HMD use. Our approach motivates new types of interventions; we describe several possible directions for the development of such interventions. We conclude with a discussion of new research that will be required to permit our approach to lead to interventions that can be implemented by HMD designers.
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- Award ID(s):
- 1901423
- PAR ID:
- 10470532
- Publisher / Repository:
- Frontiers Media
- Date Published:
- Journal Name:
- Frontiers in Virtual Reality
- Volume:
- 3
- ISSN:
- 2673-4192
- Format(s):
- Medium: X
- Sponsoring Org:
- National Science Foundation
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