skip to main content
US FlagAn official website of the United States government
dot gov icon
Official websites use .gov
A .gov website belongs to an official government organization in the United States.
https lock icon
Secure .gov websites use HTTPS
A lock ( lock ) or https:// means you've safely connected to the .gov website. Share sensitive information only on official, secure websites.


Title: An Efficient Algorithm for Fair Multi-Agent Multi-Armed Bandit with Low Regret
Recently a multi-agent variant of the classical multi-armed bandit was proposed to tackle fairness issues in online learning. Inspired by a long line of work in social choice and economics, the goal is to optimize the Nash social welfare instead of the total utility. Unfortunately previous algorithms either are not efficient or achieve sub-optimal regret in terms of the number of rounds. We propose a new efficient algorithm with lower regret than even previous inefficient ones. We also complement our efficient algorithm with an inefficient approach with regret that matches the lower bound for one agent. The experimental findings confirm the effectiveness of our efficient algorithm compared to the previous approaches.  more » « less
Award ID(s):
1750716
PAR ID:
10493897
Author(s) / Creator(s):
; ;
Publisher / Repository:
Association for the Advancement of Artificial Intelligence
Date Published:
Journal Name:
Proceedings of the AAAI Conference on Artificial Intelligence
Volume:
37
Issue:
7
ISSN:
2159-5399
Page Range / eLocation ID:
8159 to 8167
Format(s):
Medium: X
Sponsoring Org:
National Science Foundation
More Like this
  1. We study the multi-agent multi-armed bandit (MAMAB) problem, where agents are factored into overlapping groups. Each group represents a hyperedge, forming a hypergraph over the agents. At each round of interaction, the learner pulls a joint arm (composed of individual arms for each agent) and receives a reward according to the hypergraph structure. Specifically, we assume there is a local reward for each hyperedge, and the reward of the joint arm is the sum of these local rewards. Previous work introduced the multi-agent Thompson sampling (MATS) algorithm and derived a Bayesian regret bound. However, it remains an open problem how to derive a frequentist regret bound for Thompson sampling in this multi-agent setting. To address these issues, we propose an efficient variant of MATS, the epsilon-exploring Multi-Agent Thompson Sampling (eps-MATS) algorithm, which performs MATS exploration with probability epsilon while adopts a greedy policy otherwise. We prove that eps-MATS achieves a worst-case frequentist regret bound that is sublinear in both the time horizon and the local arm size. We also derive a lower bound for this setting, which implies our frequentist regret upper bound is optimal up to constant and logarithm terms, when the hypergraph is sufficiently sparse. Thorough experiments on standard MAMAB problems demonstrate the superior performance and the improved computational efficiency of eps-MATS compared with existing algorithms in the same setting. 
    more » « less
  2. We study the multi-agent multi-armed bandit (MAMAB) problem, where agents are factored into overlapping groups. Each group represents a hyperedge, forming a hypergraph over the agents. At each round of interaction, the learner pulls a joint arm (composed of individual arms for each agent) and receives a reward according to the hypergraph structure. Specifically, we assume there is a local reward for each hyperedge, and the reward of the joint arm is the sum of these local rewards. Previous work introduced the multi-agent Thompson sampling (MATS) algorithm and derived a Bayesian regret bound. However, it remains an open problem how to derive a frequentist regret bound for Thompson sampling in this multi-agent setting. To address these issues, we propose an efficient variant of MATS, the epsilon-exploring Multi-Agent Thompson Sampling (eps-MATS) algorithm, which performs MATS exploration with probability epsilon while adopts a greedy policy otherwise. We prove that eps-MATS achieves a worst-case frequentist regret bound that is sublinear in both the time horizon and the local arm size. We also derive a lower bound for this setting, which implies our frequentist regret upper bound is optimal up to constant and logarithm terms, when the hypergraph is sufficiently sparse. Thorough experiments on standard MAMAB problems demonstrate the superior performance and the improved computational efficiency of eps-MATS compared with existing algorithms in the same setting. 
    more » « less
  3. null (Ed.)
    https://arxiv.org/abs/2010.13724 We study the question of obtaining last-iterate convergence rates for no-regret learning algorithms in multi-player games. We show that the optimistic gradient (OG) algorithm with a constant step-size, which is no-regret, achieves a last-iterate rate of O(1/T‾‾√) with respect to the gap function in smooth monotone games. This result addresses a question of Mertikopoulos & Zhou (2018), who asked whether extra-gradient approaches (such as OG) can be applied to achieve improved guarantees in the multi-agent learning setting. The proof of our upper bound uses a new technique centered around an adaptive choice of potential function at each iteration. We also show that the O(1/T‾‾√) rate is tight for all p-SCLI algorithms, which includes OG as a special case. As a byproduct of our lower bound analysis we additionally present a proof of a conjecture of Arjevani et al. (2015) which is more direct than previous approaches. 
    more » « less
  4. We study a hinted heterogeneous multi-agent multi-armed bandits problem (HMA2B), where agents can query low-cost observations (hints) in addition to pulling arms. In this framework, each of the M agents has a unique reward distribution over K arms, and in T rounds, they can observe the reward of the arm they pull only if no other agent pulls that arm. The goal is to maximize the total utility by querying the minimal necessary hints without pulling arms, achieving time-independent regret. We study HMA2B in both centralized and decentralized setups. Our main centralized algorithm, GP-HCLA, which is an extension of HCLA, uses a central decision-maker for arm-pulling and hint queries, achieving O(M^4 K) regret with O(M K log T) adaptive hints. In decentralized setups, we propose two algorithms, HD-ETC and EBHD-ETC, that allow agents to choose actions independently through collision-based communication and query hints uniformly until stopping, yielding O(M^3 K^2) regret with O(M^3 K log T) hints, where the former requires knowledge of the minimum gap and the latter does not. Finally, we establish lower bounds to prove the optimality of our results and verify them through numerical simulations. 
    more » « less
  5. This paper studies multi-stage systems with end-to-end bandit feedback. In such systems, each job needs to go through multiple stages, each managed by a different agent, before generating an outcome. Each agent can only control its own action and learn the final outcome of the job. It has neither knowledge nor control on actions taken by agents in the next stage. The goal of this paper is to develop distributed online learning algorithms that achieve sublinear regret in adversarial environments. The setting of this paper significantly expands the traditional multi-armed bandit problem, which considers only one agent and one stage. In addition to the exploration-exploitation dilemma in the traditional multi-armed bandit problem, we show that the consideration of multiple stages introduces a third component, education, where an agent needs to choose its actions to facilitate the learning of agents in the next stage. To solve this newly introduced exploration-exploitation-education trilemma, we propose a simple distributed online learning algorithm, ϵ-EXP3. We theoretically prove that the ϵ-EXP3 algorithm is a no-regret policy that achieves sublinear regret. Simulation results show that the ϵ-EXP3 algorithm significantly outperforms existing no-regret online learning algorithms for the traditional multi-armed bandit problem. 
    more » « less