Freehand gesture is an essential input modality for modern Augmented Reality (AR) user experiences. However, developing AR applications with customized hand interactions remains a challenge for end-users. Therefore, we propose GesturAR, an end-to-end authoring tool that supports users to create in-situ freehand AR applications through embodied demonstration and visual programming. During authoring, users can intuitively demonstrate the customized gesture inputs while referring to the spatial and temporal context. Based on the taxonomy of gestures in AR, we proposed a hand interaction model which maps the gesture inputs to the reactions of the AR contents. Thus, users can author comprehensive freehand applications using trigger-action visual programming and instantly experience the results in AR. Further, we demonstrate multiple application scenarios enabled by GesturAR, such as interactive virtual objects, robots, and avatars, room-level interactive AR spaces, embodied AR presentations, etc. Finally, we evaluate the performance and usability of GesturAR through a user study.
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ImpersonatAR: Using Embodied Authoring and Evaluation to Prototype Multi-Scenario Use Cases for Augmented Reality Applications
Abstract Prototyping use cases for augmented reality (AR) applications can be beneficial to elicit the functional requirements of the features early-on, to drive the subsequent development in a goal-oriented manner. Doing so would require designers to identify the goal-oriented interactions and map the associations between those interactions in a spatio-temporal context. Pertaining to the multiple scenarios that may result from the mapping, and the embodied nature of the interaction components, recent AR prototyping methods lack the support to adequately capture and communicate the intent of designers and stakeholders during this process. We present ImpersonatAR, a mobile-device-based prototyping tool that utilizes embodied demonstrations in the augmented environment to support prototyping and evaluation of multi-scenario AR use cases. The approach uses: (1) capturing events or steps in the form of embodied demonstrations using avatars and 3D animations, (2) organizing events and steps to compose multi-scenario experience, and finally (3) allowing stakeholders to explore the scenarios through interactive role-play with the prototypes. We conducted a user study with ten participants to prototype use cases using ImpersonatAR from two different AR application features. Results validated that ImpersonatAR promotes exploration and evaluation of diverse design possibilities of multi-scenario AR use cases through embodied representations of the different scenarios.
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- Award ID(s):
- 1839971
- PAR ID:
- 10501746
- Publisher / Repository:
- ASME
- Date Published:
- Journal Name:
- Journal of Computing and Information Science in Engineering
- Volume:
- 24
- Issue:
- 3
- ISSN:
- 1530-9827
- Format(s):
- Medium: X
- Sponsoring Org:
- National Science Foundation
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