Emerging technologies such as Augmented Reality (AR), have the potential to radically transform education by making challenging concepts visible and accessible to novices. In this project, we have designed a Hololens-based system in which collaborators are exposed to an unstructured learning activity in which they learned about the invisible physics involved in audio speakers. They learned topics ranging from spatial knowledge, such as shape of magnetic fields, to abstract conceptual knowledge, such as relationships between electricity and magnetism. We compared participants' learning, attitudes and collaboration with a tangible interface through multiple experimental conditions containing varying layers of AR information. We found that educational AR representations were beneficial for learning specific knowledge and increasing participants' self-efficacy (i.e., their ability to learn concepts in physics). However, we also found that participants in conditions that did not contain AR educational content, learned some concepts better than other groups and became more curious about physics. We discuss learning and collaboration differences, as well as benefits and detriments of implementing augmented reality for unstructured learning activities.
more »
« less
Assessing the Design of an AR-based Physics Exploratorium
Concepts covered in introductory electricity and magnetism such as electric and magnetic field vectors, solenoids, and electromagnetic waves are difficult concepts for students to visualize. Part of this difficulty may be due to the representation of three-dimensional objects on the two-dimensional planes of course textbooks and classroom whiteboards. The use of two-dimensional platforms limits the visualization of phenomena such as the vector field of a point charge or test charges traveling in the three-dimensional space of an electric field. In addition, working in two dimensions may add to students’ difficulties orienting their body correctly to use the right-hand rule when determining the direction of a magnetic field. These difficulties in visualization may limit the conceptual understanding of these fundamental topics. To promote conceptual understanding of electromagnetism we are cyclically developing and researching three spatial computing 3D environments covering electric fields, magnetic fields and electromagnetic waves. Each environment will be developed and tested in both augmented and virtual reality. The first of our environments, the electric field, has been built and tested in augmented reality (AR) with introductory physics students in the Fall 2023 semester. Our study is currently in phase IV of the National Science Foundation’s Design and Development Cycle. Data collected during phase II is being analyzed to support revision to the environment as well as data collection protocols. This article will outline findings from qualitative data gathered during the AR experience as well as during student post interviews following participation in the electric field space. These findings are characterized and then responded to with recommendations for the design team regarding content and testing procedures. In what follows, we first present a framework listing current knowledge regarding students' difficulties learning electric fields and how these guided our design of this electric field augmented reality environment. We next present themes that emerged from discussions during the experience as well as the post interviews. We conclude with suggestions to inform our second round of environmental design.
more »
« less
- Award ID(s):
- 2202413
- PAR ID:
- 10538071
- Publisher / Repository:
- American Society for Engineering Education
- Date Published:
- Format(s):
- Medium: X
- Sponsoring Org:
- National Science Foundation
More Like this
-
-
Augmented reality (AR) is a powerful visualization tool to support learning of scientific concepts across learners of various ages. AR can make information otherwise invisible visible in the physical world in real-time. In this study, we are looking at a subset of data from a larger study (N=120), in which participant pairs interacted with an augmented sound producing speaker. We explored the learning behaviors in eight pairs of learners (N=16) who participated in an unstructured physics activity under two conditions: with or without AR. Comparing behaviors between the two experimental conditions, we found that AR affected learning in four different ways: participants in the AR condition (1) learned more about visual concepts (ex: magnetic field structures) but learned less about nonvisual content (ex: relationship between electricity and physical movement); (2) stopped exploring the system faster than NonAR participants; (3) used less aids in exploration and teaching; and (4) spent less time in teaching their collaborators. We discuss implications of those results for designing collaborative learning activities with augmented reality.more » « less
-
Langran, L.; Henriksen, D. (Ed.)This study introduces an Augmented-Reality-based learning system that aims to support young students’ embodied learning in block-based programming activities where they learn computational concepts and create meaningful chunks of codes. Students are going to perform episode-embedded path-finding tasks, which are designed to practice their capacities of applying computational thinking in a reasonable manner to solve problems within different scenarios. Grounded on an embodied cognition approach, the AR integration creates a concrete and tangible environment for young students to understand abstract conceptual knowledge in an engaging and interactive way, with a close connection built between the real and virtual worlds.more » « less
-
ABSTRACT As technological advances appear, it is desirable to integrate them into new engineering education teaching methods, aiming to enhance students' comprehension and engagement with complex subjects. Augmented reality (AR) emerges as a promising tool in this effort, offering students opportunities to visualize and conceptualize challenging topics that are otherwise too abstract or difficult to grasp. Within civil engineering curriculums, structural analysis, a junior‐level course forming the foundation of many other courses, poses challenges in visualization and understanding. This paper investigates the development of a mobile AR application intended to improve the conceptual understanding of structural analysis material. This application is designed to overlay schematic representations of structural components (i.e., beams, columns, frames, and trusses) onto images of iconic local campus buildings, allowing students to interactively explore exaggerated deflections and internal and external forces under various loading conditions. By contextualizing structural analysis calculations within familiar settings, the goal is to leverage a sense of relevance and place‐based attachments in students' learning. Furthermore, the paper examines the development process and usability of the AR application, providing insights into its implementation in educational settings. Experimental results, including comparisons with a control group, are analyzed to assess the efficacy of the AR application in improving students' understanding of structural analysis concepts. Furthermore, the paper examines the development process and usability of the AR application, providing insights into its implementation in educational settings. Perspectives from structural analysis faculty members are also discussed, shedding light on the potential benefits and challenges associated with integrating AR technology into engineering education. In addition, the study highlights the value of place‐based learning, wherein students engage with real‐world structures in their immediate environment, fostering deeper connections between theoretical concepts and practical applications. Overall, this research contributes to the growing body of literature on innovative teaching approaches in engineering education and highlights the potential of AR as a valuable tool for enhancing student learning experiences in structural analysis and related disciplines.more » « less
-
In traditional mechanics-oriented classes, experience and the literature have shown that students are often challenged with conceptualizing complex three-dimensional behavior. Within the context of structural engineering and mechanics, the challenges manifest in scenarios related to linking this three-dimensional behavior with member response such as elastic buckling of columns and critical locations for shear and moment. While solutions such as props and videos have been used as examples in the past with some success, these tools do not spatially represent complex structural behaviors and are also limited to one-way interaction where the learner receives the information but cannot interact with the tools. This project leverages mobile augmented reality (AR) designed to help students visualize complex behaviors (deformation, strain, and stress) structural components with various loading and boundary conditions. The tool, STRUCT-AR utilizes finite element models pre-loaded into a mobile AR application that allows users to interact and engage with the models on their mobile device or tablet. Our vision of this technology is to provide a complementary teaching tool for enhancing personalized learning wherein students can leverage the technology as a learning companion both within the classroom and outside to better understand structural behaviors and mechanisms that are challenging to convey in a traditional 2D learning environment. This study uses a pilot study to evaluate how undergraduate and graduate students who have previously taken an introductory course on structural system design perceived the app. The purpose of this pilot study is to evaluate the usability of the app, its ability to improve spatial visualization ability, and to collect feedback on the app functionality. Study participants were asked to complete a pre and post-survey and the IBM Post-Study System Usability Questionnaire after engaging with the AR app on an iOS tablet. Results discuss how participants viewed the app in terms of its usability and usefulness and recommendations for tool refinement. Future work will be focused on conducting another pilot study after tool refinement before app deployment in a classroom setting.more » « less
An official website of the United States government

