In this paper, we propose a deep multi-Task learning model based on Adversarial-and-COoperative nets (TACO). The goal is to use an adversarial-and-cooperative strategy to decouple the task-common and task-specific knowledge, facilitating the fine-grained knowledge sharing among tasks. TACO accommodates multiple game players, i.e., feature extractors, domain discriminator, and tri-classifiers. They play the MinMax games adversarially and cooperatively to distill the task-common and task-specific features, while respecting their discriminative structures. Moreover, it adopts a divide-and-combine strategy to leverage the decoupled multi-view information to further improve the generalization performance of the model. The experimental results show that our proposed method significantly outperforms the state-of-the-art algorithms on the benchmark datasets in both multi-task learning and semi-supervised domain adaptation scenarios.
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Individual differences in cooperative and competitive play strategies
Cooperation and competition are common in social interactions. It is not clear how individual differences in personality may predict performance strategies under these two contexts. We evaluated whether instructions to play cooperatively and competitively would differentially affect dyads playing a Pong video game. We hypothesized that instructions to play cooperatively would result in lower overall points scored and differences in paddle control kinematics relative to when participants were instructed to play competitively. We also predicted that higher scores in prosociality and Sportspersonship would be related to better performance during cooperative than competitive conditions. Methods: Pairs of participants played a Pong video game under cooperative and competitive instructions. During competitive trials, participants were instructed to score more points against one another to win the game. During the cooperative trials, participants were instructed to work together to score as few points against one another as possible. After game play, each participant completed surveys so we could measure their trait prosociality and Sportspersonship.Results: Condition was a significant predictor of where along the paddle participants hit the ball, which controlled ball exit angles. Specifically, during cooperation participants concentrated ball contacts on the paddle towards the center to produce more consistent rebound angles. We found a significant correlation of Sex and the average points scored by participants during cooperative games, competitive games, and across all trials. Sex was also significantly correlated with paddle kinematics during cooperative games. The overall scores on the prosociality and Sportspersonship surveys were not significantly correlated with the performance outcomes in cooperative and competitive games. The dimension of prosociality assessing empathic concern was significantly correlated with performance outcomes during cooperative video game play. Discussion: No Sportspersonship survey score was able to predict cooperative or competitive game performance, suggesting that Sportspersonship personality assessments are not reliable predictors of cooperative or competitive behaviors translated to a virtual game setting. Survey items and dimensions probing broader empathic concern may be more effective predictors of cooperative and competitive performance during interactive video game play. Further testing is encouraged to assess the efficacy of prosocial personality traits as predictors of cooperative and competitive video game behavior.
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- Award ID(s):
- 1835317
- PAR ID:
- 10538830
- Editor(s):
- Barreda-Tarrazona, Iván
- Publisher / Repository:
- The Public Library of Science
- Date Published:
- Journal Name:
- PLOS ONE
- Volume:
- 18
- Issue:
- 11
- ISSN:
- 1932-6203
- Page Range / eLocation ID:
- e0293583
- Format(s):
- Medium: X
- Sponsoring Org:
- National Science Foundation
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