skip to main content
US FlagAn official website of the United States government
dot gov icon
Official websites use .gov
A .gov website belongs to an official government organization in the United States.
https lock icon
Secure .gov websites use HTTPS
A lock ( lock ) or https:// means you've safely connected to the .gov website. Share sensitive information only on official, secure websites.


Title: The Undervalued Disciplinary and Emotional Support Provided By Teaching Assistants in Introductory Computer Science Courses
In computer science (CS) higher education, many students in introductory courses (CS1) struggle to learn programming due to both the complexity of the discipline and negative affective experiences while learning. Large class sizes hinder the opportunity to receive support that addresses both disciplinary knowledge and affective experiences, both of which have been shown to influence self-efficacy. Our work utilized a combination of structured daily diaries and retrospective interviews to surface participants’ programming experiences, affective responses, and self-perceptions. Through two case studies, we highlight the intertwined nature of disciplinary knowledge and affective experiences in the learning process of students in CS1, and advocate for increased attention to student interactions with TAs as an opportunity to provide affective support along with disciplinary learning.  more » « less
Award ID(s):
2016900
PAR ID:
10549633
Author(s) / Creator(s):
; ;
Publisher / Repository:
International Society of the Learning Sciences
Date Published:
Page Range / eLocation ID:
1498 to 1501
Format(s):
Medium: X
Sponsoring Org:
National Science Foundation
More Like this
  1. Ko, A. K. (Ed.)
    There are significant participation gaps in computing, and the way to address these participation gaps lies not simply in getting students from underrepresented groups into a CS1 classroom, but supporting students to pursue their interest in computing further beyond CS1. There are many factors that may influence students’ pursuit of computing beyond introductory courses, including their sense that they can do what CS courses require of them (their self-efficacy) and positive emotional experiences in CS courses. When interest has been addressed in computing education, research has treated it mostly as an outcome of particular pedagogical approaches or curricula; what has not been studied is how students’ longer-term interest develops through more granular experiences that students have as they begin to engage with computing. In this paper, we present the results of a study designed to investigate how students’ interest in computing develops as a product of their momentary self-efficacy and affective experiences. Using a methodology that is relatively uncommon to computer science education—the experience sampling method, which involves frequently asking students brief, unobtrusive questions about their experiences—we surveyed CS1 students every week over the course of a semester to capture the nuances of their experiences. 74 CS1 students responded 14-18 times over the course of a semester about their self-efficacy, frustration, and situational interest. With this data, we used a multivariate, multi-level statistical model that allowed us to estimate how students’ granular, momentary experiences (measured through the experience sampling method surveys) and initial interest, self-efficacy, and self-reported gender (measured through traditional surveys) relate to their longer-term interest and achievement in the course. We found that students’ momentary experiences have a significant impact on their interest in computing and course outcomes, even controlling for the self-efficacy and interest students reported at the beginning of the semester. We also found significant gender differences in students’ momentary experiences, however, these were reduced substantially when students’ self-efficacy was added to the model, suggesting that gender gaps could instead be self-efficacy gaps. These results suggest that students’ momentary experiences in CS1, how they experience the course week to week, have an impact on their longer-term interest and learning outcomes. Furthermore, we found that male and female students reported different experiences, suggesting that improving the CS1 experiences that students have could help to close gender-related participation gaps. In all, this study shows that the granular experiences students have in CS1 matter for key outcomes of interest to computing education researchers and educators and that the experience sampling method, more common in fields adjacent to computer science education, provides one way for researchers to integrate the experiences students have into our accounts of why students become interested in computing. 
    more » « less
  2. University introductory computer science courses (CS1) present many challenges. Students enter CS1 with varying backgrounds and many are evaluating their potential for success in the major. Students often negatively self-assess in response to natural programming moments, such as getting a syntax error, but we have a limited understanding of the mechanisms that drive these self-assessments. In this paper, we study the differences in student assessments of themselves and their assessments of others in response to particular programming moments. We analyze survey data from 214 CS1 students, finding that many have a self-critical bias, evaluating themselves more harshly than others. We also found that women have a stronger self-critical bias, and that students tend to be more self-critical when the other is female. These insights can help us reduce the impact of negative self-assessments on student experiences. 
    more » « less
  3. Introductory computer science for non-majors, often referred to as CS0, is a course that is designed to be more accessible and less intimidating than CS1, with the goal of alleviating barriers and fears associated with learning computer science (CS). However, despite this intention, many students still struggle in CS0 and these courses do not always successfully prepare students for future CS learning experiences. In this paper, we study the experiences of CS0 students with a particular focus on the intersection of their metacognition, affect, and behaviors. To study students’ daily learning experiences, we collected data from 20 participants who completed structured daily diaries and retrospective interviews over the course of a single homework assignment. Through a thematic analysis of the diaries and interviews, we identified three distinct patterns of engagement that highlight the importance of metacognitive knowledge of strategies, or a students’ understanding of when, why, and how to effectively use regulation and disciplinary strategies while working on tasks. The three patterns of engagement include: (1) avoidance behaviors resulting from negative emotions, negative judgements, and a lack of metacognitive knowledge of strategies, (2) persistence or re-engagement behaviors despite negative emotions and judgements aided by metacognitive knowledge of strategies, and (3) persistence behaviors with evidence that metacognitive knowledge of strategies prevented students from forming negative judgements in the first place. We contribute an initial model of the interplay of metacognition, affect, and behaviors in CS learning, showing the role of metacognitive knowledge of strategies in helping students persist in the face of struggle. In our discussion, we advocate for explicit interventions that support students in developing metacognitive knowledge of strategies while also supporting their sometimes challenging emotional experiences. 
    more » « less
  4. null (Ed.)
    Undergraduate computer science (CS) programs often suffer from high dropout rates. Recent research suggests that self-efficacy -- an individual's belief in their ability to complete a task -- can influence whether students decide to persist in CS. Studies show that students' self-assessments affect their self-efficacy in many domains, and in CS, researchers have found that students frequently assess their programming ability based on their expectations about the programming process. However, we know little about the specific programming experiences that prompt the negative self-assessments that lead to lower self-efficacy. In this paper, we present findings from a survey study with 214 CS1 students from three universities. We used vignette-style questions to describe thirteen programming moments which may prompt negative self-assessments, such as getting syntax errors and spending time planning. We found that many students across all three universities reported that they negatively self-assess at each of the thirteen moments, despite the differences in curriculum and population. Furthermore, those who report more frequent negative self-assessments tend to have lower self-efficacy. Finally, our findings suggest that students' perceptions of professional programming practice may influence their expectations and negative self-assessments. By reducing the frequency that students self-assess negatively while programming, we may be able to improve self-efficacy and decrease dropout rates in CS. 
    more » « less
  5. Background/Context: Computer programming is rarely accessible to K–12 students, especially for those from culturally and linguistically diverse backgrounds. Middle school age is a transitioning time when adolescents are more likely to make long-term decisions regarding their academic choices and interests. Having access to productive and positive knowledge and experiences in computer programming can grant them opportunities to realize their abilities and potential in this field. Purpose/Focus of Study: This study focuses on the exploration of the kind of relationship that bilingual Latinx students developed with themselves and computer programming and mathematics (CPM) practices through their participation in a CPM after-school program, first as students and then as cofacilitators teaching CPM practices to other middle school peers. Setting: An after-school program, Advancing Out-of-School Learning in Mathematics and Engineering (AOLME), was held at two middle schools located in rural and urban areas in the Southwest. It was designed to support an inclusive cultural environment that nurtured students’ opportunities to learn CPM practices through the inclusion of languages (Spanish and English), tasks, and participants congruent to students in the program. Students learned how to represent, design, and program digital images and videos using a sequence of 2D arrays of hexadecimal numbers with Python on a Raspberry Pi computer. The six bilingual cofacilitators attended Levels 1 and 2 as students and were offered the opportunity to participate as cofacilitators in the next implementation of Level 1. Research Design: This longitudinal case study focused on analyzing the experiences and shifts (if any) of students who participated as cofacilitators in AOLME. Their narratives were analyzed collectively, and our analysis describes the experiences of the cofacilitators as a single case study (with embedded units) of what it means to be a bilingual cofacilitator in AOLME. Data included individual exit interviews of the six cofacilitators and their focus groups (30–45 minutes each), an adapted 20-item CPM attitude 5-point Likert scale, and self-report from each of them. Results from attitude scales revealed cofacilitators’ greater initial and posterior connections to CPM practices. The self-reports on CPM included two number lines (0–10) for before and after AOLME for students to self-assess their liking and knowledge of CPM. The numbers were used as interview prompts to converse with students about experiences. The interview data were analyzed qualitatively and coded through a contrast-comparative process regarding students’ description of themselves, their experiences in the program, and their perception of and relationship toward CPM practices. Findings: Findings indicated that students had continued/increased motivation and confidence in CPM as they engaged in a journey as cofacilitators, described through two thematic categories: (a) shifting views by personally connecting to CPM, and (b) affirming CPM practices through teaching. The shift in connecting to CPM practices evolved as students argued that they found a new way of learning mathematics, in that they used mathematics as a tool to create videos and images that they programmed by using Python while making sense of the process bilingually (Spanish and English). This mathematics was viewed by students as high level, which in turned helped students gain self-confidence in CPM practices. Additionally, students affirmed their knowledge and confidence in CPM practices by teaching them to others, a process in which they had to mediate beyond the understanding of CPM practices. They came up with new ways of explaining CPM practices bilingually to their peers. In this new role, cofacilitators considered the topic and language, and promoted a communal support among the peers they worked with. Conclusions/Recommendations: Bilingual middle school students can not only program, but also teach bilingually and embrace new roles with nurturing support. Schools can promote new student roles, which can yield new goals and identities. There is a great need to redesign the school mathematics curriculum as a discipline that teenagers can use and connect with by creating and finding things they care about. In this way, school mathematics can support a closer “fit” with students’ identification with the world of mathematics. Cofacilitators learned more about CPM practices by teaching them, extending beyond what was given to them, and constructing new goals that were in line with a sophisticated knowledge and shifts in the practice. Assigned responsibility in a new role can strengthen students’ self-image, agency, and ways of relating to mathematics. 
    more » « less