skip to main content
US FlagAn official website of the United States government
dot gov icon
Official websites use .gov
A .gov website belongs to an official government organization in the United States.
https lock icon
Secure .gov websites use HTTPS
A lock ( lock ) or https:// means you've safely connected to the .gov website. Share sensitive information only on official, secure websites.


Title: Interrupted Learning across the Lifespan
Continued learning opportunities are important for adaptation across the lifespan. Interrupted learning (e.g., “summer slide”) is a known, critical issue for childhood education. This perspective piece proposes that adulthood could be a period of prolonged interrupted learning with reduced learning opportunities, despite the known importance of lifelong learning. This idea goes beyond calls for healthy older adults to lead an active life to maintain cognitive abilities and to maintain basic functional skills by highlighting important lifespan circumstances that may hinder or facilitate adaptation in new and changing environments. We explore how research on interrupted learning in childhood could be applied to later adulthood and how changes in learning are viewed differently for children and adults. In addition, research on increasing abilities during childhood generally focuses on specific skills (e.g., reading, math), whereas cognitive aging research focuses on more general cognitive abilities related to attention and memory. Finally, given that interrupted learning occurs unevenly across different ages, abilities, and resources, more can be investigated in terms of who interrupted learning affects across the lifespan, and the neural underpinnings of interrupted learning. Acknowledging and addressing interrupted learning across the lifespan may promote long-term thriving and avoid preventable deficits and decline.  more » « less
Award ID(s):
1941193
PAR ID:
10570315
Author(s) / Creator(s):
; ; ; ;
Publisher / Repository:
Karger
Date Published:
Journal Name:
Human Development
ISSN:
0018-716X
Page Range / eLocation ID:
1 to 14
Format(s):
Medium: X
Sponsoring Org:
National Science Foundation
More Like this
  1. Recent child development research shows that the psychosocial or noncognitive skills that children develop—including the ability to self-regulate and integrate in social settings—are important for success in school and beyond. Are these skills learned in childhood also important for adult political behaviors like voting? In this article, I use a unique school-based 20-year field experiment to explore whether children who develop psychosocial skills early on are more likely to vote in adulthood than those who do not. Matching subjects to voter files, I show that this intervention had a noticeable long-run impact on political participation. These results highlight the need to better understand how childhood experiences shape civic behaviors later in life. During this critical period, children can be taught the not explicitly political, but still vital, skills that set them on a path toward political participation in adulthood. 
    more » « less
  2. Abstract Course‐based undergraduate research experiences (CUREs) can provide undergraduate students access to research opportunities when student and faculty resources are limited. In addition to expanding research opportunities, CUREs may also be explored as a pedagogical tool for improving student learning of course content and laboratory skills, as well as improving meta‐cognitive features such as confidence. We examined how a 6‐week CURE in an upper‐level undergraduate biochemistry lab affected student gains in content knowledge and confidence in scientific abilities, compared to a non‐CURE section of the same course. We find that gains in content knowledge were similar between CURE and non‐CURE sections, indicating the CURE does not negatively impact student learning. The CURE was associated with a statistically significant gain in student confidence, compared to non‐CURE group. These results show that even a relatively short CURE can be effective in improving student confidence at scientific research skills, in addition to expanding access to research. 
    more » « less
  3. Boredom is a negative emotion that most people experience on occasion. However, some people experience boredom more or are unable to tolerate it, which is called trait boredom. Trait boredom has been well-studied in adolescence and adulthood, but little is known about trait boredom in childhood. The main goal of this study was to measure trait boredom in 4- to 6-year-olds (N = 130) and to test whether it relates to self-regulatory processes in a similar fashion that has been observed in adults and identify strategies children use to cope with boredom. We found boredom in childhood was related to self-regulatory processes in a similar fashion as it does in adults, and most children used social stimula- tion strategies (e.g., asking to play with a parent) or behavioral strategies (e.g., playing with toys) to cope with boredom. The find- ings are discussed within the context of prevention and the emo- tion regulation and boredom literature. 
    more » « less
  4. Abstract Many daily activities require performance of multiple tasks integrating cognitive and motor processes. While the fact that both processes go through deterioration and changes with aging has been generally accepted, not much is known about how aging interacts with stages of motor skill acquisition under a cognitively demanding situation. To address this question, we combined a visuomotor adaptation task with a secondary cognitive task. We made two primary findings beyond the expected age-related performance deterioration. First, while young adults showed classical dual-task cost in the early motor learning phase dominated by explicit processes, older adults instead strikingly displayed enhanced performance in the later stage, dominated by implicit processes. For older adults, the secondary task may have facilitated a shift to their relatively intact implicit learning processes that reduced reliance on their already-deficient explicit processes during visuomotor adaptation. Second, we demonstrated that consistently performing the secondary task in learning and re-learning phases can operate as an internal task-context and facilitate visuomotor memory retrieval later regardless of age groups. Therefore, our study demonstrated age-related similarities and differences in integrating concurrent cognitive load with motor skill acquisition which, may in turn, contributes to the understanding of a shift in balance across multiple systems. 
    more » « less
  5. Iskander, Magdy F (Ed.)
    ABSTRACT Innovative technology helps students foster creative thinking and problem‐solving abilities by augmenting human sensing and enriching input and output information. New technology can incorporate haptic sensing features—a sensing modality for user operations. Learning with haptic sensing features promises new ways to master cognitive and motor skills and higher‐order cognitive reasoning tasks (e.g., decision‐making and problem‐solving). This study conceptualizes haptic technology within the human‐technology interaction (HTI) framework. It aims to investigate the components of haptic systems to define their impact on learning and facilitate understanding of haptic technology, including application development to ease entry barriers for educators. The research builds a haptic HTI framework based on a systematic literature review on haptic applications in engineering learning over the last two decades. The review utilizes the SALSA methodology to analyze relevant studies comprehensively. The framework outcome is a haptic HTI taxonomy to build visual representations of the explicit connection between the taxonomy components and practical educational applications (by means of heatmaps). The approach led to a robust conceptualization of HTI into a taxonomy—a structured framework encompassing categories for interaction modalities, immersive technologies, and learning methodologies in engineering education. The model assists in understanding how haptic feedback can be utilized in learning with technology experiences. Applying haptic technology in engineering education includes mastering fundamental science concepts and creating customized haptic prototypes for engineering processes. A growing trend focuses on wearable haptics, such as gloves and vests, which involve kinesthetic movement, fine motor skills, and spatial awareness—all fostering spatial and temporal cognitive abilities (the ability to effectively manage and comprehend significant amounts ofspatial(how design components or resources are related to one another in the 3D space) andtemporal(the logic in a process, such as the order, sequences, and hierarchies of the resources information). The haptic human‐technology interaction (H‐HTI) framework guides future research in developing cognitive reasoning through H‐HTI, unlocking new frontiers in engineering education. 
    more » « less