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This content will become publicly available on April 25, 2026

Title: This Game SUX: Why & How to Design Sh@*!y User Experiences
While normative – “good” – game design and user experiences have been established, we look to games that challenge those notions. Intentional frustration and failure can be worthwhile. Through a reflexive thematic analysis of 31 games we identify how intentionally non-normative design choices lead to meaningful experiences. Working within the established Mechanics Dynamics Aesthetics (MDA) Game Design Framework, we lay out themes to design Shitty User Experiences (SUX). We contribute SUX MDA themes for designers and researchers to counter the status quo and identify new forms of play and interaction.  more » « less
Award ID(s):
2105069 2433527 2106380
PAR ID:
10596507
Author(s) / Creator(s):
; ; ; ; ;
Publisher / Repository:
ACM
Date Published:
ISBN:
9798400713941
Page Range / eLocation ID:
1 to 15
Subject(s) / Keyword(s):
Shitty User Experience SUX jank abusive game design fumblecore
Format(s):
Medium: X
Location:
Yokohama Japan
Sponsoring Org:
National Science Foundation
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