Theater-based design methods are seeing increased use in social robotics, as embodied roleplay is an ideal method for designing embodied interactions. Yet theater-based design methods are often cast as simply one possible tool; there has been little consideration of the importance of specific improvisational skills for theater-based design; and there has been little consideration of how to train students in theater-based design methods. We argue that improvisation is not just one possible tool of social robot design, but is instead central to social robotics. Leveraging recent theoretical work on Applied Improvisation, we show how improvisational skills represent (1) a set of key capabilities needed for any socially interactive robot, (2) a set of learning objectives for training engineers in social robot design, and (3) a set of methodologies for training those engineers to engage in theater-based design methods. Accordingly, we argue for a reconceptualization of Social Robotics as an Applied Improvisation project; we present, as a speculative pedagogical artifact, a sample syllabus for an envisioned Applied Improvisation driven Social Robotics course that might give students the technical and improvisational skills necessary to be effective robot designers; and we present a case study in which Applied Improvisation methods were simultaneously used (a) by instructors, to rapidly scaffold engineering students’ improvisational skills and (b) by those students, to engage in more effective human-robot interaction design.
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This content will become publicly available on April 11, 2026
An LLM-Guided Tutoring System for Social Skills Training
Social skills training targets behaviors necessary for success in social interactions. However, traditional classroom training for such skills is often insufficient to teach effective communication — one-to-one interaction in real-world scenarios is preferred to lecture-style information delivery. This paper introduces a framework that allows instructors to collaborate with large language models to dynamically design realistic scenarios for students to communicate. Our framework uses these scenarios to enable student rehearsal, provide immediate feedback and visualize performance for both students and instructors. Unlike traditional intelligent tutoring systems, instructors can easily co-create scenarios with a large language model without technical skills. Additionally, the system generates new scenario branches in real time when existing options don't fit the student's response.
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- Award ID(s):
- 1914635
- PAR ID:
- 10633028
- Publisher / Repository:
- AAAI
- Date Published:
- Journal Name:
- Proceedings of the AAAI Conference on Artificial Intelligence
- Volume:
- 39
- Issue:
- 28
- ISSN:
- 2159-5399
- Page Range / eLocation ID:
- 29643 to 29645
- Format(s):
- Medium: X
- Sponsoring Org:
- National Science Foundation
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