The Maker Partnership Program (MPP) is an NSF-supported project that addresses the critical need for models of professional development (PD) and support that help elementary-level science teachers integrate computer science and computational thinking (CS and CT) into their classroom practices. The MPP aims to foster integration of these disciplines through maker pedagogy and curriculum. The MPP was designed as a research-practice partnership that allows researchers and practitioners to collaborate and iteratively design, implement and test the PD and curriculum. This paper describes the key elements of the MPP and early findings from surveys of teachers and students participating in the program. Our research focuses on learning how to develop teachers’ capacity to integrate CS and CT into elementary-level science instruction; understanding whether and how this integrated instruction promotes deeper student learning of science, CS and CT, as well as interest and engagement in these subjects; and exploring how the model may need to be adapted to fit local contexts. Participating teachers reported gaining knowledge and confidence for implementing the maker curriculum through the PDs. They anticipated that the greatest implementation challenges would be lack of preparation time, inaccessible computer hardware, lack of administrative support, and a lack of CS knowledge. Student survey results show that most participants were interested in CS and science at the beginning of the program. Student responses to questions about their disposition toward collaboration and persistence suggest some room for growth. Student responses to questions about who does CS are consistent with prevalent gender stereotypes (e.g., boys are naturally better than girls at computer programming), particularly among boys.
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How Teachers From Underrepresented Schools Experienced a Blended Professional Development Program on Computer Science and Game Design
Learning computer science (CS) is increasingly becoming a necessary component of K–12 education, but in most cases, teachers do not have either the essential knowledge to teach or a curriculum to follow. In this article, we analyze the outcomes from a yearlong, blended professional development (PD) program to teach teachers game design and coding skills, and we codevelop a middle school curriculum. Using a mixed-methods design, this study presents the findings as we investigate how teachers experienced the PD program. Our findings show that the teachers’ level of engagement differed for various reasons, such as challenges related to time, motivation, and interest. We identified a high-engagement group who developed a deep understanding of coding knowledge and engaged in the PD activities more. We also identified a low-engagement group who failed to attend most activities despite mentioning generic interests. We provide an explanation why these teachers might have varied in terms of their engagement and offer how “data” can be used to predict engagement levels and as a diagnostic tool (e.g., lacked specificity in explaining CS concepts in reflections). We recommend add- ing motivational strategies and better tracking and monitoring mechanisms for better engagement and PD design considerations for online and blended learning for teachers.
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- Award ID(s):
- 2027948
- PAR ID:
- 10645818
- Publisher / Repository:
- Teacher Education Quarterly
- Date Published:
- Journal Name:
- Teacher education quarterly
- Volume:
- 51
- Issue:
- 1
- ISSN:
- 07375328
- Page Range / eLocation ID:
- 76-103
- Subject(s) / Keyword(s):
- Professional Development Computer Science Computer Game Coding Curriculum Development Middle School Teachers Learner Engagement
- Format(s):
- Medium: X
- Sponsoring Org:
- National Science Foundation
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