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Creators/Authors contains: "Held, David"

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  1. The task of “relative placement” is to predict the placement of one object in relation to another, e.g. placing a mug onto a mug rack. Through explicit object-centric geometric reasoning, recent methods for relative placement have made tremendous progress towards data-efficient learning for robot manipulation while generalizing to unseen task variations. However, they have yet to represent deformable transformations, despite the ubiquity of non-rigid bodies in real world settings. As a first step towards bridging this gap, we propose “cross-displacement” - an extension of the principles of relative placement to geometric relationships between deformable objects - and present a novel vision-based method to learn cross-displacement through dense diffusion. To this end, we demonstrate our method’s ability to generalize to unseen object instances, out- of-distribution scene configurations, and multimodal goals on multiple highly deformable tasks (both in simulation and in the real world) beyond the scope of prior works. 
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  2. We introduce a novel approach to manipulate articulated objects with ambiguities, such as opening a door, in which multi-modality and occlusions create ambiguities about the opening side and direction. Multi-modality occurs when the method to open a fully closed door (push, pull, slide) is uncertain, or the side from which it should be opened is uncertain. Occlusions further obscure the door’s shape from certain angles, creating further ambiguities during the occlusion. To tackle these challenges, we propose a history-aware diffusion network that models the multi-modal distribution of the articulated object and uses history to disambiguate actions and make stable predictions under occlusions. Experiments and analysis demonstrate the state-of-art performance of our method and specifically improvements in ambiguity-caused failure modes. Our project website is available at https://flowbothd.github.io/. 
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  3. Intelligent driving assistance can alert drivers to objects in their environment; however, such systems require a model of drivers' situational awareness (SA) (what aspects of the scene they are already aware of) to avoid unnecessary alerts. Moreover, collecting the data to train such an SA model is challenging: being an internal human cognitive state, driver SA is difficult to measure, and non-verbal signals such as eye gaze are some of the only outward manifestations of it. Traditional methods to obtain SA labels rely on probes that result in sparse, intermittent SA labels unsuitable for modeling a dense, temporally correlated process via machine learning. We propose a novel interactive labeling protocol that captures dense, continuous SA labels and use it to collect an object-level SA dataset in a VR driving simulator. Our dataset comprises 20 unique drivers' SA labels, driving data, and gaze (over 320 minutes of driving) which will be made public. Additionally, we train an SA model from this data, formulating the object-level driver SA prediction problem as a semantic segmentation problem. Our formulation allows all objects in a scene at a timestep to be processed simultaneously, leveraging global scene context and local gaze-object relationships together. Our experiments show that this formulation leads to improved performance over common sense baselines and prior art on the SA prediction task. 
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  4. Autonomous systems that efficiently utilize tools can assist humans in completing many common tasks such as cooking and cleaning. However, current systems fall short of matching human-level of intelligence in terms of adapting to novel tools. Prior works based on affordance often make strong assumptions about the environments and cannot scale to more complex, contact-rich tasks. In this work, we tackle this challenge and explore how agents can learn to use previously unseen tools to manipulate deformable objects. We propose to learn a generative model of the tool-use trajectories as a sequence of tool point clouds, which generalizes to different tool shapes. Given any novel tool, we first generate a tool-use trajectory and then optimize the sequence of tool poses to align with the generated trajectory. We train a single model on four different challenging deformable object manipulation tasks, using demonstration data from only one tool per task. The model generalizes to various novel tools, significantly outperforming baselines. We further test our trained policy in the real world with unseen tools, where it achieves the performance comparable to human. 
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  5. Robot-assisted dressing could profoundly enhance the quality of life of adults with physical disabilities. To achieve this, a robot can benefit from both visual and force sensing. The former enables the robot to ascertain human body pose and garment deformations, while the latter helps maintain safety and comfort during the dressing process. In this paper, we introduce a new technique that leverages both vision and force modalities for this assistive task. Our approach first trains a vision-based dressing policy using reinforcement learning in simulation with varying body sizes, poses, and types of garments. We then learn a force dynamics model for action planning to ensure safety. Due to limitations of simulating accurate force data when deformable garments interact with the human body, we learn a force dynamics model directly from real-world data. Our proposed method combines the vision-based policy, trained in simulation, with the force dynamics model, learned in the real world, by solving a constrained optimization problem to infer actions that facilitate the dressing process without applying excessive force on the person. We evaluate our system in simulation and in a real-world human study with 10 participants across 240 dressing trials, showing it greatly outperforms prior baselines. 
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  6. Reward engineering has long been a challenge in Reinforcement Learning (RL) research, as it often requires extensive human effort and iterative processes of trial-and-error to design effective reward functions. In this paper, we propose RL-VLM-F, a method that automatically generates reward functions for agents to learn new tasks, using only a text description of the task goal and the agent's visual observations, by leveraging feedbacks from vision language foundation models (VLMs). The key to our approach is to query these models to give preferences over pairs of the agent's image observations based on the text description of the task goal, and then learn a reward function from the preference labels, rather than directly prompting these models to output a raw reward score, which can be noisy and inconsistent. We demonstrate that RL-VLM-F successfully produces effective rewards and policies across various domains - including classic control, as well as manipulation of rigid, articulated, and deformable objects - without the need for human supervision, outperforming prior methods that use large pretrained models for reward generation under the same assumptions. 
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  7. We present RoboGen, a generative robotic agent that automatically learns diverse robotic skills at scale via generative simulation. RoboGen leverages the latest advancements in foundation and generative models. Instead of directly adapting these models to produce policies or low-level actions, we advocate for a generative scheme, which uses these models to automatically generate diversified tasks, scenes, and training supervisions, thereby scaling up robotic skill learning with minimal human supervision. Our approach equips a robotic agent with a self-guided propose-generate-learn cycle: the agent first proposes interesting tasks and skills to develop, and then generates simulation environments by populating pertinent assets with proper spatial configurations. Afterwards, the agent decomposes the proposed task into sub-tasks, selects the optimal learning approach (reinforcement learning, motion planning, or trajectory optimization), generates required training supervision, and then learns policies to acquire the proposed skill. Our fully generative pipeline can be queried repeatedly, producing an endless stream of skill demonstrations associated with diverse tasks and environments. 
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