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Creators/Authors contains: "Ren, Bin"

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  1. Free, publicly-accessible full text available August 15, 2027
  2. Distributed matrix-block-vector multiplication (Matvec) algorithm is a critical component of many applications, but can be computationally challenging for dense matrices of dimension O(10^6–10^7) and blocks of O(10–100) vectors. We present performance analysis, implementation, and optimization of our SMatVec library for Matvec under the effect of system variability. Our modeling shows that 1D pipelining Matvec is as efficient as 2D algorithms at small to medium clusters, which are sufficient for these problem sizes. We develop a performance tracing framework and a simulator that reveal pipeline bubbles caused by modest ~5% system variability. To tolerate such variability, our SMatVec library, which combines on-the-fly kernel matrix generation and Matvec, integrates four optimizations: inter-process data preloading, unconventional static thread scheduling, cache-aware tiling, and multi-version unrolling. In our benchmarks on O(10^5) Matvec problems, SMatVec achieves up to 1.85× speedup over COSMA and 17× over ScaLAPACK. For O(10^6) problems, where COSMA and ScaLAPACK exceed memory capacity, SMatVec maintains linear strong scaling and achieves peak performance of 75% FMA Flop/s. Its static scheduling policy has a 2.27× speedup compared to the conventional work-stealing dynamic scheduler, and is predicted to withstand up to 108% performance variability under exponential distributed variability simulation. 
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    Free, publicly-accessible full text available January 31, 2027
  3. It is challenging to deploy 3D Convolutional Neural Networks (3D CNNs) on mobile devices, specifically if both real-time execution and high inference accuracy are in demand, because the increasingly large model size and complex model structure of 3D CNNs usually require tremendous computation and memory resources. Weight pruning is proposed to mitigate this challenge. However, existing pruning is either not compatible with modern parallel architectures, resulting in long inference latency or subject to significant accuracy degradation. This paper proposes an end-to-end 3D CNN acceleration framework based on pruning/compilation co-design called Mobile-3DCNN that consists of two parts: a novel, fine-grained structured pruning enhanced by a prune/Winograd adaptive selection (that is mobile-hardware-friendly and can achieve high pruning accuracy), and a set of compiler optimization and code generation techniques enabled by our pruning (to fully transform the pruning benefit to real performance gains). The evaluation demonstrates that Mobile-3DCNN outperforms state-of-the-art end-to-end DNN acceleration frameworks that support 3D CNN execution on mobile devices, Alibaba Mobile Neural Networks and Pytorch-Mobile with speedup up to 34 × with minor accuracy degradation, proving it is possible to execute high-accuracy large 3D CNNs on mobile devices in real-time (or even ultra-real-time). 
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    Free, publicly-accessible full text available July 22, 2026
  4. Though many compilation and runtime systems have been developed for DNNs in recent years, the focus has largely been on static DNNs. Dynamic DNNs, where tensor shapes and sizes and even the set of operators used are dependent upon the input and/or execution are becoming common. This paper presents SoD2, a comprehensive framework for optimizing Dynamic DNNs. The basis of our approach is a classification of common operators that form DNNs, and the use of this classification towards a Rank and Dimension Propagation (RDP) method. This framework statically determines the shapes of operators as known constants, symbolic constants, or operations on these. Next, using RDP we enable a series of optimizations, like fused code generation, execution (order) planning, and even runtime memory allocation plan generation. By evaluating the framework on 10 emerging Dynamic DNNs and comparing it against several existing systems, we demonstrate both reductions in execution latency and memory requirements, with RDP-enabled key optimizations responsible for much of the gains. 
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  5. The demand for Deep Neural Network (DNN) execution (including both inference and training) on mobile system-on-a-chip (SoCs) has surged, driven by factors like the need for real-time latency, privacy, and reducing vendors’ costs. Mainstream mobile GPUs (e.g., Qualcomm Adreno GPUs) usually have a 2.5D L1 texture cache that offers throughput superior to that of on-chip memory. However, to date, there is limited understanding of the performance features of such a 2.5D cache, which limits the optimization potential. This paper introduces TMModel, a framework with three components: 1) a set of micro-benchmarks and a novel performance assessment methodology to characterize a non-well-documented architecture with 2D memory, 2) a complete analytical performance model configurable for different data access pattern(s), tiling size(s), and other GPU execution parameters for a given operator (and associated size and shape), and 3) a compilation framework incorporating this model and generating optimized code with low overhead. TMModel is validated both on a set of DNN kernels and for training complete models on a mobile GPU, and compared against both popular mobile DNN frameworks and another GPU performance model. Evaluation results demonstrate that TMModel outperforms all baselines, achieving 1.48 − 3.61× speedup on individual kernels and 1.83 − 66.1× speedup for end-to-end on-device training with only 0.25% − 18.5% the tuning cost of the baselines. 
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  6. Recognizing food types through sensor signals for unseen users remains remarkably challenging, despite extensive recent studies. The efficacy of prior machine learning techniques is dwarfed by giant variations of data collected from multiple participants, partly because users have varied chewing habits and wear sensor devices in various manners. This work treats the problem as an instance of the domain adaptation problem, where each user represents a domain. We develop the first multi-source domain adaptation (MSDA) method for food-typing recognition, which consists of three major components: stratified normalization, a multi-source domain adaptor, and adaptive ensemble learning. New techniques are developed for each component. Using a real-world dataset comprised of 15 participants, we demonstrate that our method achieves\(1.33\times\)to\(2.13\times\)improvement in accuracy compared with nine state-of-the-art MSDA baselines. Additionally, we perform an in-depth ablation study to examine the behavior of each component and confirm their efficacy. 
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