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Mobile devices such as smartphones, laptops, and tablets can often connect to multiple access networks (e.g., Wi-Fi, LTE, and 5G) simultaneously. Recent advancements facilitate seamless integration of these connections below the transport layer, enhancing the experience for apps that lack inherent multi-path support. This optimization hinges on dynamically determining the traffic distribution across networks for each device, a process referred to as \textit{multi-access traffic splitting}. This paper introduces \textit{NetworkGym}, a high-fidelity network environment simulator that facilitates generating multiple network traffic flows and multi-access traffic splitting. This simulator facilitates training and evaluating different RL-based solutions for the multi-access traffic splitting problem. Our initial explorations demonstrate that the majority of existing state-of-the-art offline RL algorithms (e.g. CQL) fail to outperform certain hand-crafted heuristic policies on average. This illustrates the urgent need to evaluate offline RL algorithms against a broader range of benchmarks, rather than relying solely on popular ones such as D4RL. We also propose an extension to the TD3+BC algorithm, named Pessimistic TD3 (PTD3), and demonstrate that it outperforms many state-of-the-art offline RL algorithms. PTD3's behavioral constraint mechanism, which relies on value-function pessimism, is theoretically motivated and relatively simple to implement.more » « lessFree, publicly-accessible full text available December 2, 2025
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We study the generalization of two-layer ReLU neural networks in a univariate nonparametric regression problem with noisy labels. This is a problem where kernels (\emph{e.g.} NTK) are provably sub-optimal and benign overfitting does not happen, thus disqualifying existing theory for interpolating (0-loss, global optimal) solutions. We present a new theory of generalization for local minima that gradient descent with a constant learning rate can \emph{stably} converge to. We show that gradient descent with a fixed learning rate η can only find local minima that represent smooth functions with a certain weighted \emph{first order total variation} bounded by 1/η−1/2+O˜(σ+MSE‾‾‾‾‾√) where σ is the label noise level, MSE is short for mean squared error against the ground truth, and O˜(⋅) hides a logarithmic factor. Under mild assumptions, we also prove a nearly-optimal MSE bound of O˜(n−4/5) within the strict interior of the support of the n data points. Our theoretical results are validated by extensive simulation that demonstrates large learning rate training induces sparse linear spline fits. To the best of our knowledge, we are the first to obtain generalization bound via minima stability in the non-interpolation case and the first to show ReLU NNs without regularization can achieve near-optimal rates in nonparametric regression.more » « lessFree, publicly-accessible full text available October 22, 2025
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Convolutional residual neural networks (ConvResNets), though overparameterized, can achieve remarkable prediction performance in practice, which cannot be well explained by conventional wisdom. To bridge this gap, we study the performance of ConvResNeXts, which cover ConvResNets as a special case, trained with weight decay from the perspective of nonparametric classification. Our analysis allows for infinitely many building blocks in ConvResNeXts, and shows that weight decay implicitly enforces sparsity on these blocks. Specifically, we consider a smooth target function supported on a low-dimensional manifold, then prove that ConvResNeXts can adapt to the function smoothness and low-dimensional structures and efficiently learn the function without suffering from the curse of dimensionality. Our findings partially justify the advantage of overparameterized ConvResNeXts over conventional machine learning models.more » « lessFree, publicly-accessible full text available October 22, 2025
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A recent study by De et al. (2022) has reported that large-scale representation learning through pre-training on a public dataset significantly enhances differentially private (DP) learning in downstream tasks, despite the high dimensionality of the feature space. To theoretically explain this phenomenon, we consider the setting of a layer-peeled model in representation learning, which results in interesting phenomena related to learned features in deep learning and transfer learning, known as Neural Collapse (NC). Within the framework of NC, we establish an error bound indicating that the misclassification error is independent of dimension when the distance between actual features and the ideal ones is smaller than a threshold. Additionally, the quality of the features in the last layer is empirically evaluated under different pre-trained models within the framework of NC, showing that a more powerful transformer leads to a better feature representation. Furthermore, we reveal that DP fine-tuning is less robust compared to fine-tuning without DP, particularly in the presence of perturbations. These observations are supported by both theoretical analyses and experimental evaluation. Moreover, to enhance the robustness of DP fine-tuning, we suggest several strategies, such as feature normalization or employing dimension reduction methods like Principal Component Analysis (PCA). Empirically, we demonstrate a significant improvement in testing accuracy by conducting PCA on the last-layer features.more » « lessFree, publicly-accessible full text available July 21, 2025
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Free, publicly-accessible full text available July 21, 2025
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The problem of two-player zero-sum Markov games has recently attracted increasing interests in theoretical studies of multi-agent reinforcement learning (RL). In particular, for finite-horizon episodic Markov decision processes (MDPs), it has been shown that model-based algorithms can find an ϵ-optimal Nash Equilibrium (NE) with the sample complexity of O(H3SAB/ϵ2), which is optimal in the dependence of the horizon H and the number of states S (where A and B denote the number of actions of the two players, respectively). However, none of the existing model-free algorithms can achieve such an optimality. In this work, we propose a model-free stage-based Q-learning algorithm and show that it achieves the same sample complexity as the best model-based algorithm, and hence for the first time demonstrate that model-free algorithms can enjoy the same optimality in the H dependence as model-based algorithms. The main improvement of the dependency on H arises by leveraging the popular variance reduction technique based on the reference-advantage decomposition previously used only for single-agent RL. However, such a technique relies on a critical monotonicity property of the value function, which does not hold in Markov games due to the update of the policy via the coarse correlated equilibrium (CCE) oracle. Thus, to extend such a technique to Markov games, our algorithm features a key novel design of updating the reference value functions as the pair of optimistic and pessimistic value functions whose value difference is the smallest in the history in order to achieve the desired improvement in the sample efficiency.more » « lessFree, publicly-accessible full text available July 21, 2025
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Free, publicly-accessible full text available July 4, 2025
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Free, publicly-accessible full text available March 29, 2025
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The offline reinforcement learning (RL) problem is often motivated by the need to learn data-driven decision policies in financial, legal and healthcare applications. However, the learned policy could retain sensitive information of individuals in the training data (e.g., treatment and outcome of patients), thus susceptible to various privacy risks. We design offline RL algorithms with differential privacy guarantees which provably prevent such risks. These algorithms also enjoy strong instance-dependent learning bounds under both tabular and linear Markov Decision Process (MDP) settings. Our theory and simulation suggest that the privacy guarantee comes at (almost) no drop in utility comparing to the non-private counterpart for a medium-size dataset.more » « less
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In the arena of privacy-preserving machine learning, differentially private stochastic gradient descent (DP-SGD) has outstripped the objective perturbation mechanism in popularity and interest. Though unrivaled in versatility, DP-SGD requires a non-trivial privacy overhead (for privately tuning the model’s hyperparameters) and a computational complexity which might be extravagant for simple models such as linear and logistic regression. This paper revamps the objective perturbation mechanism with tighter privacy analyses and new computational tools that boost it to perform competitively with DP-SGD on unconstrained convex generalized linear problems.more » « less