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  1. Langran, L. ; Henriksen, D. (Ed.)
    This study introduces an Augmented-Reality-based learning system that aims to support young students’ embodied learning in block-based programming activities where they learn computational concepts and create meaningful chunks of codes. Students are going to perform episode-embedded path-finding tasks, which are designed to practice their capacities of applying computational thinking in a reasonable manner to solve problems within different scenarios. Grounded on an embodied cognition approach, the AR integration creates a concrete and tangible environment for young students to understand abstract conceptual knowledge in an engaging and interactive way, with a close connection built between the real and virtual worlds. 
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