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  1. We propose a continuous-time spline-based formulation for visual-inertial odometry (VIO). Specifically, we model the poses as a cubic spline, whose temporal derivatives are used to synthesize linear acceleration and angular velocity, which are compared to the measurements from the inertial measurement unit (IMU) for optimal state estimation. The spline boundary conditions create constraints between the camera and the IMU, with which we formulate VIO as a constrained nonlinear optimization problem. Continuous-time pose representation makes it possible to address many VIO challenges, e.g., rolling shutter distortion and sensors that may lack synchronization. We conduct experiments on two publicly available datasets that demonstrate the state-of-the-art accuracy and real-time computational efficiency of our method. 
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  2. Rolling shutter distortion is highly undesirable for photography and computer vision algorithms (e.g., visual SLAM) because pixels can be potentially captured at different times and poses. In this paper, we propose a deep neural network to predict depth and row-wise pose from a single image for rolling shutter correction. Our contribution in this work is to incorporate inertial measurement unit (IMU) data into the pose refinement process, which, compared to the state-of-the-art, greatly enhances the pose prediction. The improved accuracy and robustness make it possible for numerous vision algorithms to use imagery captured by rolling shutter cameras and produce highly accurate results. We also extend a dataset to have real rolling shutter images, IMU data, depth maps, camera poses, and corresponding global shutter images for rolling shutter correction training. We demonstrate the efficacy of the proposed method by evaluating the performance of Direct Sparse Odometry (DSO) algorithm on rolling shutter imagery corrected using the proposed approach. Results show marked improvements of the DSO algorithm over using uncorrected imagery, validating the proposed approach. 
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  3. null (Ed.)
    In this paper, we address the problem of estimating dense depth from a sequence of images using deep neural networks. Specifically, we employ a dense-optical-flow network to compute correspondences and then triangulate the point cloud to obtain an initial depth map. Parts of the point cloud, however, may be less accurate than others due to lack of common observations or small parallax. To further increase the triangulation accuracy, we introduce a depth-refinement network (DRN) that optimizes the initial depth map based on the image’s contextual cues. In particular, the DRN contains an iterative refinement module (IRM) that improves the depth accuracy over iterations by refining the deep features. Lastly, the DRN also predicts the uncertainty in the refined depths, which is desirable in applications such as measurement selection for scene reconstruction. We show experimentally that our algorithm outperforms state-of-the-art approaches in terms of depth accuracy, and verify that our predicted uncertainty is highly correlated to the actual depth error. 
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  4. null (Ed.)
    This paper addresses the problem of learning to complete a scene's depth from sparse depth points and images of indoor scenes. Specifically, we study the case in which the sparse depth is computed from a visual-inertial simultaneous localization and mapping (VI-SLAM) system. The resulting point cloud has low density, it is noisy, and has nonuniform spatial distribution, as compared to the input from active depth sensors, e.g., LiDAR or Kinect. Since the VI-SLAM produces point clouds only over textured areas, we compensate for the missing depth of the low-texture surfaces by leveraging their planar structures and their surface normals which is an important intermediate representation. The pre-trained surface normal network, however, suffers from large performance degradation when there is a significant difference in the viewing direction (especially the roll angle) of the test image as compared to the trained ones. To address this limitation, we use the available gravity estimate from the VI-SLAM to warp the input image to the orientation prevailing in the training dataset. This results in a significant performance gain for the surface normal estimate, and thus the dense depth estimates. Finally, we show that our method outperforms other state-of-the-art approaches both on training (ScanNet [1] and NYUv2 [2]) and testing (collected with Azure Kinect [3]) datasets. 
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  5. null (Ed.)
    Place recognition is a core component of Simultaneous Localization and Mapping (SLAM) algorithms. Particularly in visual SLAM systems, previously-visited places are recognized by measuring the appearance similarity between images representing these locations. However, such approaches are sensitive to visual appearance change and also can be computationally expensive. In this paper, we propose an alternative approach adapting LiDAR descriptors for 3D points obtained from stereo-visual odometry for place recognition. 3D points are potentially more reliable than 2D visual cues (e.g., 2D features) against environmental changes (e.g., variable illumination) and this may benefit visual SLAM systems in long-term deployment scenarios. Stereo-visual odometry generates 3D points with an absolute scale, which enables us to use LiDAR descriptors for place recognition with high computational efficiency. Through extensive evaluations on standard benchmark datasets, we demonstrate the accuracy, efficiency, and robustness of using 3D points for place recognition over 2D methods. 
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