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We propose a new algorithm to simplify the controller development for distributed robotic systems subject to external observations, disturbances, and communication delays. Unlike prior approaches that propose specialized solutions to handling communication latency for specific robotic applications, our algorithm uses an arbitrary centralized controller as the specification and automatically generates distributed controllers with communication management and delay compensation. We formulate our goal as nonlinear optimal control— using a regret minimizing objective that measures how much the distributed agents behave differently from the delay-free centralized response—and solve for optimal actions w.r.t. local estimations of this objective using gradient-based optimization. We analyze our proposed algorithm’s behavior under a linear time-invariant special case and prove that the closed-loop dynamics satisfy a form of input-to-state stability w.r.t. unexpected disturbances and observations. Our experimental results on both simulated and real-world robotic tasks demonstrate the practical usefulness of our approach and show significant improvement over several baseline approaches.more » « less
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The determinization of a nondeterministic Büchi automaton (NBA) is a fundamental construction of automata theory, with applications to probabilistic verification and reactive synthesis. The standard determinization constructions, such as the ones based on the Safra-Piterman’s approach, work on the whole NBA. In this work we propose a divide-and-conquer determinization approach. To this end, we first classify the strongly connected components (SCCs) of the given NBA as inherently weak, deterministic accepting, and nondeterministic accepting. We then present how to determinize each type of SCC independently from the others; this results in an easier handling of the determinization algorithm that takes advantage of the structure of that SCC. Once all SCCs have been determinized, we show how to compose them so to obtain the final equivalent deterministic Emerson-Lei automaton, which can be converted into a deterministic Rabin automaton without blow-up of states and transitions. We implement our algorithm in our tool COLA and empirically evaluate COLA with the state-of-the-art tools Spot and Owl on a large set of benchmarks from the literature. The experimental results show that our prototype COLA outperforms Spot and Owl regarding the number of states and transitions.more » « less
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The notion of comparison between system runs is fundamental in formal verification. This concept is implicitly present in the verification of qualitative systems, and is more pronounced in the verification of quantitative systems. In this work, we identify a novel mode of comparison in quantitative systems: the online comparison of the aggregate values of two sequences of quantitative weights. This notion is embodied by comparator automata (comparators, in short), a new class of automata that read two infinite sequences of weights synchronously and relate their aggregate values. Weshowthat aggregate functions that can be represented with B¨uchi automaton result in comparators that are finite-state and accept by the B¨uchi condition as well. Such ω-regular comparators further lead to generic algorithms for a number of well-studied problems, including the quantitative inclusion and winning strategies in quantitative graph games with incomplete information, as well as related non-decision problems, such as obtaining a f inite representation of all counterexamples in the quantitative inclusion problem. We study comparators for two aggregate functions: discounted-sum and limit-average. We prove that the discounted-sum comparator is ω-regular iff the discount-factor is an integer. Not every aggregate function, however, has an ω-regular comparator. Specifically, we show that the language of sequence-pairs for which limit-average aggregates exist is neither ω-regular nor ω-context-free. Given this result, we introduce the notion of prefixaverage as a relaxation of limit-average aggregation, and show that it admits ω-context-free comparators i.e. comparator automata expressed by B¨uchi pushdown automata.more » « less
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The problems of verification and realizability are two central themes in the analysis of reactive systems. When multiagent systems are considered, these problems have natural analogues of existence (nonemptiness) of pure-strategy Nash equilibria and verification of pure-strategy Nash equilibria. Recently, this body of work has begun to include finite-horizon temporal goals. With finite-horizon temporal goals, there is a natural hierarchy of goal representation, ranging from deterministic finite automata (DFA), to nondeterministic finite automata (NFA), and to alternating finite automata (AFA), with a worst-case exponential gap between each successive representation. Previous works showed that the realizability problem with DFA goals was PSPACE-complete, while the realizability problem with temporal logic goals is in 2EXPTIME. In this work, we study both the realizability and the verification problems with respect to various goal representations. We first show that the realizability problem with NFA goals is EXPTIME-complete and with AFA goals is 2EXPTIME-complete, thus establishing strict complexity gaps between realizability with respect to DFA, NFA, and AFA goals. We then contrast these complexity gaps with the complexity of the verification problem, where we show that verification with respect to DFAs, NFA, and AFA goals is PSPACE-complete.more » « less
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Do agents know each others’ strategies? In multi-process software construction, each process has access to the processes already constructed; but in typical human-robot interactions, a human may not announce its strategy to the robot (indeed, the human may not even know their own strategy). This question has often been overlooked when modeling and reasoning about multi-agent systems. In this work, we study how it impacts strategic reasoning.To do so we consider Strategy Logic (SL), a well-established and highly expressive logic for strategic reasoning. Its usual semantics, which we call “white-box semantics”, models systems in which agents “broadcast” their strategies. By adding imperfect information to the evaluation games for the usual semantics, we obtain a new semantics called “black-box semantics”, in which agents keep their strategies private. We consider the model-checking problem and show that the black-box semantics has much lower complexity than white-box semantics for an important fragment of Strategy Logic.more » « less
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Reactive synthesis from high-level specifications that combine hard constraints expressed in Linear Temporal Logic (LTL) with soft constraints expressed by discounted sum (DS) rewards has applications in planning and reinforcement learning. An existing approach combines techniques from LTL synthesis with optimization for the DS rewards but has failed to yield a sound algorithm. An alternative approach combining LTL synthesis with satisficing DS rewards (rewards that achieve a threshold) is sound and complete for integer discount factors, but, in practice, a fractional discount factor is desired. This work extends the existing satisficing approach, presenting the first sound algorithm for synthesis from LTL and DS rewards with fractional discount factors. The utility of our algorithm is demonstrated on robotic planning domains.more » « less
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This paper presents a new approach to the automated design of mechanisms that incentivize self-interested agents to maximize a global objective (such as revenue or social welfare) in equilibrium. Prior work on automated design has either been restricted to relatively simple mechanisms, or represented mechanisms as neural networks that are hard to interpret and cannot easily incorporate prior knowledge. In this paper, we propose program synthesis as a way around these issues. Concretely, we formalize the problem of designing mechanisms in the form of multiagent environments whose transition and reward functions are programs in a domainspecific language (DSL), in order to maximize an outcome such as revenue or social welfare under given assumptions on how agents act in these environments. We present an initial algorithm, based on a combination of stochastic search over programs and Bayesian optimization, for this problem. We empirically evaluate the algorithm in two domains with different characteristics. Our experiments suggest that the approach can synthesize programmatic mechanisms that are human-interpretable and also perform well.more » « less
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LTLf synthesis is the automated construction of a reactive system from a high-level description, expressed in LTLf, of its finite-horizon behavior. So far, the conversion of LTLf formulas to deterministic finite-state automata (DFAs) has been identified as the primary bottleneck to the scalabity of synthesis. Recent investigations have also shown that the size of the DFA state space plays a critical role in synthesis as well. Therefore, effective resolution of the bottleneck for synthesis requires the conversion to be time and memory performant, and prevent state-space explosion. Current conversion approaches, however, which are based either on explicit-state representation or symbolic-state representation, fail to address these necessities adequately at scale: Explicit-state approaches generate minimal DFA but are slow due to expensive DFA minimization. Symbolic-state representations can be succinct, but due to the lack of DFA minimization they generate such large state spaces that even their symbolic representations cannot compensate for the blow-up. This work proposes a hybrid representation approach for the conversion. Our approach utilizes both explicit and symbolic representations of the state-space, and effectively leverages their complementary strengths. In doing so, we offer an LTLf to DFA conversion technique that addresses all three necessities, hence resolving the bottleneck. A comprehensive empirical evaluation on conversion and synthesis benchmarks supports the merits of our hybrid approach.more » « less
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