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  1. Recent work has demonstrated that motion planners’ performance can be significantly improved by retrieving past experiences from a database. Typically, the experience database is queried for past similar problems using a similarity function defined over the motion planning problems. However, to date, most works rely on simple hand-crafted similarity functions and fail to generalize outside their corresponding training dataset. To address this limitation, we propose (FIRE), a framework that extracts local representation of planning problems and learns a similarity function over them. To generate the training data we introduce a novel self-supervised method that identifies similar and dissimilar pairs of local primitives from past solution paths. With these pairs, a Siamese network is trained with the contrastive loss and the similarity function is realized in the network’s latent space. We evaluate FIRE on an 8-DOF manipulator in five categories of motion planning problems with sensed environments. Our experiments show that FIRE retrieves relevant experiences which can informatively guide sampling-based planners even in problems outside its training distribution, outperforming other baselines. 
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    Earlier work has shown that reusing experience from prior motion planning problems can improve the efficiency of similar, future motion planning queries. However, for robots with many degrees-of-freedom, these methods exhibit poor generalization across different environments and often require large datasets that are impractical to gather. We present SPARK and FLAME, two experience-based frameworks for sampling-based planning applicable to complex manipulators in 3D environments. Both combine samplers associated with features from a workspace decomposition into a global biased sampling distribution. SPARK decomposes the environment based on exact geometry while FLAME is more general, and uses an octree-based decomposition obtained from sensor data. We demonstrate the effectiveness of SPARK and FLAME on a real and simulated Fetch robot tasked with challenging pick-and-place manipulation problems. Our approaches can be trained incrementally and significantly improve performance with only a handful of examples, generalizing better over diverse tasks and environments as compared to prior approaches. 
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  3. Over the years, many motion planning algorithms have been proposed. It is often unclear which algorithm might be best suited for a particular class of problems. The problem is compounded by the fact that algorithm performance can be highly dependent on parameter settings. This paper shows that hyperparameter optimization is an effective tool in both algorithm selection and parameter tuning over a given set of motion planning problems. We present different loss functions for optimization that capture different notions of optimality. The approach is evaluated on a broad range of scenes using two different manipulators, a Fetch and a Baxter. We show that optimized planning algorithm performance significantly improves upon baseline performance and generalizes broadly in the sense that performance improvements carry over to problems that are very different from the ones considered during optimization. 
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  5. Robotic manipulation problems are inherently continuous, but typically have underlying discrete structure, e.g., whether or not an object is grasped. This means many problems are multi-modal and in particular have a continuous infinity of modes. For example, in a pick-and-place manipulation domain, every grasp and placement of an object is a mode. Usually manipulation problems require the robot to transition into different modes, e.g., going from a mode with an object placed to another mode with the object grasped. To successfully find a manipulation plan, a planner must find a sequence of valid single-mode motions as well as valid transitions between these modes. Many manipulation planners have been proposed to solve tasks with multi-modal structure. However, these methods require mode-specific planners and fail to scale to very cluttered environments or to tasks that require long sequences of transitions. This paper presents a general layered planning approach to multi-modal planning that uses a discrete “lead” to bias search towards useful mode transitions. The difficulty of achieving specific mode transitions is captured online and used to bias search towards more promising sequences of modes. We demonstrate our planner on complex scenes and show that significant performance improvements are tied to both our discrete “lead” and our continuous representation. 
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  6. Sampling-based planners are effective in many real-world applications such as robotics manipulation, navigation, and even protein modeling. However, it is often challenging to generate a collision-free path in environments where key areas are hard to sample. In the absence of any prior information, sampling-based planners are forced to explore uniformly or heuristically, which can lead to degraded performance. One way to improve performance is to use prior knowledge of environments to adapt the sampling strategy to the problem at hand. In this work, we decompose the workspace into local primitives, memorizing local experiences by these primitives in the form of local samplers, and store them in a database. We synthesize an efficient global sampler by retrieving local experiences relevant to the given situation. Our method transfers knowledge effectively between diverse environments that share local primitives and speeds up the performance dramatically. Our results show, in terms of solution time, an improvement of multiple orders of magnitude in two traditionally challenging high-dimensional problems compared to state-of-the-art approaches. 
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  7. We present FLASH (F ast L SH A lgorithm for S imilarity search accelerated with H PC), a similarity search system for ultra-high dimensional datasets on a single machine, that does not require similarity computations and is tailored for high-performance computing platforms. By leveraging a LSH style randomized indexing procedure and combining it with several principled techniques, such as reservoir sampling, recent advances in one-pass minwise hashing, and count based estimations, we reduce the computational and parallelization costs of similarity search, while retaining sound theoretical guarantees. We evaluate FLASH on several real, high-dimensional datasets from different domains, including text, malicious URL, click-through prediction, social networks, etc. Our experiments shed new light on the difficulties associated with datasets having several million dimensions. Current state-of-the-art implementations either fail on the presented scale or are orders of magnitude slower than FLASH. FLASH is capable of computing an approximate k-NN graph, from scratch, over the full webspam dataset (1.3 billion nonzeros) in less than 10 seconds. Computing a full k-NN graph in less than 10 seconds on the webspam dataset, using brute-force (n2D), will require at least 20 teraflops. We provide CPU and GPU implementations of FLASH for replicability of our results. 
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  8. WTA (Winner Take All) hashing has been successfully applied in many large-scale vision applications. This hashing scheme was tailored to take advantage of the comparative reasoning (or order based information), which showed significant accuracy improvements. In this paper, we identify a subtle issue with WTA, which grows with the sparsity of the datasets. This issue limits the discriminative power of WTA. We then propose a solution to this problem based on the idea of Densification which makes use of 2-universal hash functions in a novel way. Our experiments show that Densified WTA Hashing outperforms Vanilla WTA Hashing both in image retrieval and classification tasks consistently and significantly 
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