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  1. null (Ed.)
    Complex service robotics scenarios entail unpredictable task appearance both in space and time. This requires robots to continuously relocate and imposes a trade-off between motion costs and efficiency in task execution. In such scenarios, multi-robot systems and even swarms of robots can be exploited to service different areas in parallel. An efficient deployment needs to continuously determine the best allocation according to the actual service needs, while also taking relocation costs into account when such allocation must be modified. For large scale problems, centrally predicting optimal allocations and movement paths for each robot quickly becomes infeasible. Instead, decentralized solutions are needed that allow the robotic system to self-organize and adaptively respond to the task demands. In this paper, we propose a distributed and asynchronous approach to simultaneous task assignment and path planning for robot swarms, which combines a bio-inspired collective decision-making process for the allocation of robots to areas to be serviced, and a search-based path planning approach for the actual routing of robots towards tasks to be executed. Task allocation exploits a hierarchical representation of the workspace, supporting the robot deployment to the areas that mostly require service. We investigate four realistic environments of increasing complexity, where each task requires a robot to reach a location and work for a specific amount of time. The proposed approach improves over two different baseline algorithms in specific settings with statistical significance, while showing consistently good results overall. Moreover, the proposed solution is robust to limited communication and robot failures. 
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  2. Planning smooth and energy-efficient motions for wheeled mobile robots is a central task for applications ranging from autonomous driving to service and intralogistic robotics. Over the past decades, a wide variety of motion planners, steer functions and path-improvement techniques have been proposed for such non-holonomic systems. With the objective of comparing this large assortment of state-of-the-art motion-planning techniques, we introduce a novel open-source motion-planning benchmark for wheeled mobile robots, whose scenarios resemble real-world applications (such as navigating warehouses, moving in cluttered cities or parking), and propose metrics for planning efficiency and path quality. Our benchmark is easy to use and extend, and thus allows practitioners and researchers to evaluate new motion-planning algorithms, scenarios and metrics easily. We use our benchmark to highlight the strengths and weaknesses of several common state-of-the-art motion planners and provide recommendations on when they should be used. 
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  3. Mutex propagation is a form of efficient constraint propagation popularly used in AI planning to tightly approximate the reachable states from a given state. We utilize this idea in the context of Multi-Agent Path Finding (MAPF). When adapted to MAPF, mutex propagation provides stronger constraints for conflict resolution in Conflict-Based Search (CBS), a popular optimal MAPF algorithm, and provides it with the ability to identify and reason with symmetries in MAPF. While existing work identifies a limited form of symmetries using rectangle reasoning and requires the manual design of symmetry-breaking constraints, mutex propagation is more general and allows for the automated design of symmetry-breaking constraints. Our experimental results show that CBS with mutex propagation is capable of outperforming CBSH with rectangle reasoning, a state-of-the-art variant of CBS, with respect to runtime and success rate. 
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  4. Many interesting search problems can be formulated as bi-objective search problems, that is, search problems where two kinds of costs have to be minimized, for example, travel distance and time for transportation problems. Bi-objective search algorithms have to maintain the set of undominated paths from the start state to each state to compute the set of paths from the start state to the goal state that are not dominated by some other path from the start state to the goal state (called the Pareto-optimal solution set). Each time they find a new path to a state s, they perform a dominance check to determine whether this path dominates any of the previously found paths to s or whether any of the previously found paths to s dominates this path. Existing algorithms do not perform these checks efficiently. On the other hand, our Bi-Objective A* (BOA*) algorithm requires only constant time per check. In our experimental evaluation, we show that BOA* can run an order of magnitude (or more) faster than state-of-the-art bi-objective search algorithms, such as NAMOA*, NAMOA*dr, Bi-Objective Dijkstra, and Bidirectional Bi-Objective Dijkstra. 
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  5. Multi-Agent Path Finding (MAPF) is the problem of moving a team of agents from their start locations to their goal locations without collisions. We study the lifelong variant of MAPF where agents are constantly engaged with new goal locations, such as in warehouses. We propose a new framework for solving lifelong MAPF by decomposing the problem into a sequence of Windowed MAPF instances, where a Windowed MAPF solver resolves collisions among the paths of agents only within a finite time horizon and ignores collisions beyond it. Our framework is particularly well suited to generating pliable plans that adapt to continually arriving new goal locations. We evaluate our framework with a variety of MAPF solvers and show that it can produce high-quality solutions for up to 1,000 agents, significantly outperforming existing methods. 
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  6. Paths found on grid graphs are often unrealistic looking in the continuous environment that the grid graph represents and often need to be smoothed after a search. The well-known algorithm for path smoothing is greedy in nature and does not necessarily eliminate all heading changes in freespace. We present preliminary research toward a new path-smoothing algorithm based on 'string pulling' and show experimentally that it consistently finds shorter paths than the greedy path-smoothing algorithm and produces paths with no heading changes in freespace. 
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  7. The weighted constraint satisfaction problem (WCSP) is a powerful mathematical framework for combinatorial optimization. The branch-and-bound search paradigm is very successful in solving the WCSP but critically depends on the ordering in which variables are instantiated. In this paper, we introduce a new framework for dynamic variable ordering for solving the WCSP. This framework is inspired by regression decision tree learning. Variables are ordered dynamically based on samples of random assignments of values to variables as well as their corresponding total weights. Within this framework, we propose four variable ordering heuristics (sdr, inv-sdr, rr and inv-rr). We compare them with many state-of-the-art dynamic variable ordering heuristics, and show that sdr and rr outperform them on many real-world and random benchmark instances. 
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