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  1. null (Ed.)
    Robots are increasingly being introduced into domains where they assist or collaborate with human counterparts. There is a growing body of literature on how robots might serve as collaborators in creative activities, but little is known about the factors that shape human perceptions of robots as creative collaborators. This paper investigates the effects of a robot’s social behaviors on people’s creative thinking and their perceptions of the robot. We developed an interactive system to facilitate collaboration between a human and a robot in a creative activity. We conducted a user study (n = 12), in which the robot and adult participants took turns to create compositions using tangram pieces projected on a shared workspace. We observed four human behavioral traits related to creativity in the interaction: accepting robot inputs as inspiration, delegating the creative lead to the robot, communicating creative intents, and being playful in the creation. Our findings suggest designs for co-creation in social robots that consider the adversarial effect of giving the robot too much control in creation, as well as the role playfulness plays in the creative process. 
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  2. Wagner, A.R. ; null (Ed.)
    Collaborative robots that provide anticipatory assistance are able to help people complete tasks more quickly. As anticipatory assistance is provided before help is explicitly requested, there is a chance that this action itself will influence the person’s future decisions in the task. In this work, we investigate whether a robot’s anticipatory assistance can drive people to make choices different from those they would otherwise make. Such a study requires measuring intent, which itself could modify intent, resulting in an observer paradox. To combat this, we carefully designed an experiment to avoid this effect. We considered several mitigations such as the careful choice of which human behavioral signals we use to measure intent and designing unobtrusive ways to obtain these signals. We conducted a user study (𝑁=99) in which participants completed a collaborative object retrieval task: users selected an object and a robot arm retrieved it for them. The robot predicted the user’s object selection from eye gaze in advance of their explicit selection, and then provided either collaborative anticipation (moving toward the predicted object), adversarial anticipation (moving away from the predicted object), or no anticipation (no movement, control condition). We found trends and participant comments suggesting people’s decision making changes in the presence of a robot anticipatory motion and this change differs depending on the robot’s anticipation strategy. 
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  3. Human-robot collaboration systems benefit from recognizing people’s intentions. This capability is especially useful for collaborative manipulation applications, in which users operate robot arms to manipulate objects. For collaborative manipulation, systems can determine users’ intentions by tracking eye gaze and identifying gaze fixations on particular objects in the scene (i.e., semantic gaze labeling). Translating 2D fixation locations (from eye trackers) into 3D fixation locations (in the real world) is a technical challenge. One approach is to assign each fixation to the object closest to it. However, calibration drift, head motion, and the extra dimension required for real-world interactions make this position matching approach inaccurate. In this work, we introduce velocity features that compare the relative motion between subsequent gaze fixations and a nite set of known points and assign fixation position to one of those known points. We validate our approach on synthetic data to demonstrate that classifying using velocity features is more robust than a position matching approach. In addition, we show that a classifier using velocity features improves semantic labeling on a real-world dataset of human-robot assistive manipulation interactions. 
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  4. Human-robot collaboration systems benefit from recognizing people’s intentions. This capability is especially useful for collaborative manipulation applications, in which users operate robot arms to manipulate objects. For collaborative manipulation, systems can determine users’ intentions by tracking eye gaze and identifying gaze fixations on particular objects in the scene (i.e., semantic gaze labeling). Translating 2D fixation locations (from eye trackers) into 3D fixation locations (in the real world) is a technical challenge. One approach is to assign each fixation to the object closest to it. However, calibration drift, head motion, and the extra dimension required for real-world interactions make this position matching approach inaccurate. In this work, we introduce velocity features that compare the relative motion between subsequent gaze fixations and a finite set of known points and assign fixation position to one of those known points. We validate our approach on synthetic data to demonstrate that classifying using velocity features is more robust than a position matching approach. In addition, we show that a classifier using velocity features improves semantic labeling on a real-world dataset of human-robot assistive manipulation interactions. 
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