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Editor, A (Ed.)Abstract Design is widely understood as a domain-independent notion, comprising any activity concerned with creating artefacts. This paper shows that models can be viewed as artefacts, and that the design of models resembles the design of artefacts in other domains. The function-behaviour-structure (FBS) ontology of design is applied to models, mapping generic characteristics of models derived from literature on modelling onto basic, design-ontological categories. An example of model design, namely the CRISP-DM model for designing data mining models, is analysed and compared with models of designing in other domains (systems engineering, mechanical engineering, software engineering, and service design). The results show that there are fundamental commonalities but also differences, revealing the need for further research in developing a theory of model design.more » « less
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Abstract This paper investigates how the core technical processes of the INCOSE model of systems engineering differ from other models of designing used in the domains of mechanical engineering, software engineering and service design. The study is based on fine-grained datasets produced using mappings of the different models onto the function-behaviour-structure (FBS) ontology. By representing every model uniformly, the same statistical analyses can be carried out independently of the domain of the model. Results of correspondence analysis, cumulative occurrence analysis and Markov model analysis show that the INCOSE model differs from the other models in its increased emphasis on requirements and on behaviours derived from structure, in the uniqueness of its verification and validation phases, and in some patterns related to the temporal development and frequency distributions of FBS design issues.more » « less
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Abstract Professionals need to collaborate with multiple stakeholders in product development to stay competitive and to innovate. Through their values and mission, companies develop a specific working environment that can lead to the development of design methods and tools. In this article, we study design team dynamics of professional engineers working in two different organizations. We aim at identifying differences in team behaviors between teams drawn from two different organizations. The goal is twofold. At a theoretical level, we aim at gaining a better understanding of the effect of work culture on design team behaviors. At a methodological level, we explore whether grouping teams from different organizations into a single larger sample to obtain better reliability is relevant. To do this, we compared two cohorts of teams based on which company engineers worked at. Both companies are international organizations employing more than 50,000 collaborators worldwide. Teams of three engineers worked on designing a next-generation personal assistant and entertainment system for the year 2025. We analyzed each team’s design interactions and behaviors using quantitative tools (Multiple Factor Analysis and Correspondence Analysis). Results from this exploratory analysis highlight different behaviors between cohorts as well as a common overall approach to team design thinking.more » « less
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Editor, A (Ed.)Situatedness in design suggest that designing is situated within the design process or the cognitive actions taken by the designer, the designer's expertise and know-how, the designer's experience generally and the interactions in the specific design task being undertaken as well as the interactions with the design artefact generated. In this paper, we analyzed the situatedness of design concepts generated by teams of professional engineers during a design task. The method combines protocol analysis, Natural Language Processing and network theory to provide a representation and a measurement of design situatedness overtime. Providing empirical evidence of the situatedness of concepts has been overlooked in design research. The method and results presented in this paper outlines the foundation to empirically explore design situatedness.more » « less
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Goldschmidt, G; Tarazi, E (Ed.)Multidisciplinary teams have become the norm in design and relates to the complexity of the artifact designed. In this article, we study multidisciplinary teams’ design behaviors by combining protocol analysis, Natural Language Processing and network science. Three teams composed of professional mechanical and electrical engineers took part in this study. Designers engaged in the design activity with similar design processes and spend more cognitive effort on evaluating their design artifact when collaborating. Creating a network of the topic explored based on designers’ disciplines produces their design spaces and illustrates the influence of context knowledge on the design situation. Mechanical engineers tend to tackle user-centered issues while electrical engineers focused more on product related one. For most of the topics covered like with the end users, the product in context of usage, and technological aspects of the product, we observed collaboration between disciplines. Using networks to represent design spaces and design processes could become a tool to support team design collaboration.more » « less
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Lockton, Dan; Lenzi, Sara (Ed.)Designers advance in the design processes by creating and expanding the design space where the solution they develop unfolds. This process requires the co- evolution of the problem and the solution spaces through design state changes. In this paper, we provide a methodology to capture how designers create, structure and expand their design space across time. Design verbalizations from a team of three professional engineers are coded into design elements from the Function-Behavior- Structure ontology to identify the characteristics of design state changes. Three types of changes can occur: a change within the problem space, a change within the solution space or a change between the problem and the solution spaces or inversely. The paper explores how to represent such changes by generating a network of design concepts. By tracking the evolution of the design space over time, we represent how the design space expands as the design activity progresses.more » « less
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Abstract Co-evolution accounts have generally been used to describe how problems and solutions both change during the design process. More generally, problems and solutions can be considered as analytic categories, where change is seen to occur within categories or across categories. There are more categories of interest than just problems and solutions, for example, the participants in a design process (such as members of a design team or different design teams) and categories defined by design ontologies (such as function-behaviour-structure or concept-knowledge). In this paper, we consider the co-evolution of different analytic categories (not just problems and solutions), by focussing on how changes to a category originate either from inside or outside that category. We then illustrate this approach by applying it to data from a single design session using three different systems of categorisation (problems and solutions, different designers and function, behaviour and structure). This allows us to represent the reciprocal influence of change within and between these different categories, while using a common notation and common approach to graphing quantitative data. Our approach demonstrates how research traditions that are currently distinct from each other (such as co-evolution, collaboration and function-behaviour-structure) can be connected by a single analytic approach.more » « less
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Abstract Designers faced with complex design problems use decomposition strategies to tackle manageable sub-problems. Recomposition strategies aims at synthesizing sub-solutions into a unique design proposal. Design theory describes the design process as a combination of decomposition and recomposition strategies. In this paper, we explore dynamic patterns of decomposition and recomposition strategies of design teams. Data were collected from 9 teams of professional engineers. Using protocol analysis, we examined the dominance of decomposition and recomposition strategies over time and the correlations between each strategy and design processes such as analysis, synthesis, evaluation. We expected decomposition strategies to peak early in the design process and decay overtime. Instead, teams maintain decomposition and recomposition strategies consistently during the design process. We observed fast iteration of both strategies over a one hour-long design session. The research presented provides an empirical foundation to model the behaviour of professional engineering teams, and first insights to refine theoretical understanding of the use decomposition and recomposition strategies in design practice.more » « less
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null (Ed.)Abstract This paper proposes a relationship between design thinking and computational thinking. It describes design thinking and computational thinking as two prominent ways of understanding how people address design problems. It suggests that, currently, each of design thinking and computational thinking is defined and theorized in isolation from the other. A two-dimensional ontological space of the ways that people think in addressing problems is proposed, based on the orientation of the thinker towards problem and solution generality/specificity. Placement of design thinking and computational thinking within this space and discussion of their relationship leads to the suggestion of a dual process model for addressing design problems. It suggests that, in this model, design thinking and computational thinking are processes that are ontological mirror images of each other, and are the two processes by which thinkers address problems. Thinkers can move fluently between the two. The paper makes a contribution towards the theoretical foundations of design thinking and proposes questions about how design thinking and computational thinking might be both investigated and taught as constituent parts of a dual process.more » « less
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