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  1. Abstract

    We introduce the firstexactroot parity counter for continuous collision detection (CCD). That is, our algorithm computes the parity (even or odd) of the number of roots of the cubic polynomial arising from a CCD query. We note that the parity is unable to differentiate between zero (no collisions) and the rare case of two roots (collisions).

    Our method does not have numerical parameters to tune, has a performance comparable to efficient approximate algorithms, and is exact. We test our approach on a large collection of synthetic tests and real simulations, and we demonstrate that it can be easily integrated into existing simulators.

     
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  2. We propose In-Timestep Remeshing, a fully coupled, adaptive meshing algorithm for contacting elastodynamics where remeshing steps are tightly integrated, implicitly, within the timestep solve. Our algorithm refines and coarsens the domain automatically by measuring physical energy changes within each ongoing timestep solve. This provides consistent, degree-of-freedom-efficient, productive remeshing that, by construction, is physics-aware and so avoids the errors, over-refinements, artifacts, per-example hand-tuning, and instabilities commonly encountered when remeshing with timestepping methods. Our in-timestep computation then ensures that each simulation step's output is both a converged stable solution on the updated mesh and a temporally consistent trajectory with respect to the model and solution of the last timestep. At the same time, the output is guaranteed safe (intersection- and inversion-free) across all operations. We demonstrate applications across a wide range of extreme stress tests with challenging contacts, sharp geometries, extreme compressions, large timesteps, and wide material stiffness ranges - all scenarios well-appreciated to challenge existing remeshing methods. 
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    Free, publicly-accessible full text available August 1, 2024
  3. We introduce a novel approach to describe mesh generation, mesh adaptation, and geometric modeling algorithms relying on changing mesh connectivity using a high-level abstraction. The main motivation is to enable easy customization and development of these algorithms via a declarative specification consisting of a set of per-element invariants, operation scheduling, and attribute transfer for each editing operation. We demonstrate that widely used algorithms editing surfaces and volumes can be compactly expressed with our abstraction, and their implementation within our framework is simple, automatically parallelizable on shared-memory architectures, and with guaranteed satisfaction of the prescribed invariants. These algorithms are readable and easy to customize for specific use cases. We introduce a software library implementing this abstraction and providing automatic shared-memory parallelization. 
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  4. We introduce a code generator that converts unoptimized C++ code operating on sparse data into vectorized and parallel CPU or GPU kernels. Our approach unrolls the computation into a massive expression graph, performs redundant expression elimination, grouping, and then generates an architecture-specific kernel to solve the same problem, assuming that the sparsity pattern is fixed, which is a common scenario in many applications in computer graphics and scientific computing. We show that our approach scales to large problems and can achieve speedups of two orders of magnitude on CPUs and three orders of magnitude on GPUs, compared to a set of manually optimized CPU baselines. To demonstrate the practical applicability of our approach, we employ it to optimize popular algorithms with applications to physical simulation and interactive mesh deformation. 
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  5. We propose Deep Estimators of Features (DEFs), a learning-based framework for predicting sharp geometric features in sampled 3D shapes. Differently from existing data-driven methods, which reduce this problem to feature classification, we propose to regress a scalar field representing the distance from point samples to the closest feature line on local patches. Our approach is the first that scales to massive point clouds by fusing distance-to-feature estimates obtained on individual patches. We extensively evaluate our approach against related state-of-the-art methods on newly proposed synthetic and real-world 3D CAD model benchmarks. Our approach not only outperforms these (with improvements in Recall and False Positives Rates), but generalizes to real-world scans after training our model on synthetic data and fine-tuning it on a small dataset of scanned data. We demonstrate a downstream application, where we reconstruct an explicit representation of straight and curved sharp feature lines from range scan data. We make code, pre-trained models, and our training and evaluation datasets available at https://github.com/artonson/def. 
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  6. We describe a method for the generation of seamless surface parametrizations with guaranteed local injectivity and full control over holonomy. Previous methods guarantee only one of the two. Local injectivity is required to enable these parametrizations' use in applications such as surface quadrangulation and spline construction. Holonomy control is crucial to enable guidance or prescription of the parametrization's isocurves based on directional information, in particular from cross-fields or feature curves, and more generally to constrain the parametrization topologically. To this end we investigate the relation between cross-field topology and seamless parametrization topology. Leveraging previous results on locally injective parametrization and combining them with insights on this relation in terms of holonomy, we propose an algorithm that meets these requirements. A key component relies on the insight that arbitrary surface cut graphs, as required for global parametrization, can be homeomorphically modified to assume almost any set of turning numbers with respect to a given target cross-field. 
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